* Use vulkan/data dir instead of data/
* Also list .hpp files in CMakeLists.txt
add_deqp_module(deqp-vk "${DEQP_VK_SRCS}" "${DEQP_VK_LIBS}" vktTestPackageEntry.cpp)
-add_data_dir(deqp-vk ../../data/vulkan/data data)
+add_data_dir(deqp-vk ../../data/vulkan vulkan)
set(DEQP_VK_SHADERRENDERCASE_SRCS
vktShaderRenderCase.cpp
+ vktShaderRenderCase.hpp
vktShaderRenderCaseTests.cpp
+ vktShaderRenderCaseTests.hpp
vktTexture.cpp
+ vktTexture.hpp
vktShaderDiscardTests.cpp
+ vktShaderDiscardTests.hpp
)
set(DEQP_VK_SHADERRENDERCASE_LIBS
{
if (m_usesTexture)
{
- m_brickTexture = Texture2D::create(m_context, m_context.getTestContext().getArchive(), "data/brick.png");
+ m_brickTexture = Texture2D::create(m_context, m_context.getTestContext().getArchive(), "vulkan/data/brick.png");
m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::CLAMP_TO_EDGE,