{
public:
SubmitRenderPass (const vector<RenderPassCommand*>& commands);
- ~SubmitRenderPass (void) {}
+ ~SubmitRenderPass (void);
const char* getName (void) const { return "SubmitRenderPass"; }
void logPrepare (TestLog&, size_t) const;
{
}
+SubmitRenderPass::~SubmitRenderPass()
+{
+ for (size_t cmdNdx = 0; cmdNdx < m_commands.size(); cmdNdx++)
+ delete m_commands[cmdNdx];
+}
+
void SubmitRenderPass::logPrepare (TestLog& log, size_t commandIndex) const
{
const string sectionName (de::toString(commandIndex) + ":" + getName());