GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
const char* gammaUniName = nullptr;
- if (!ge.gammaIsSRGB()) {
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) {
fGammaUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType,
kDefault_GrSLPrecision, "Gamma", &gammaUniName);
}
- GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
- SkString tmpDecl;
- tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
-
SkString srgbFuncName;
- if (ge.gammaIsSRGB()) {
- static const GrGLSLShaderVar gSrgbArgs[] = {
- GrGLSLShaderVar("x", kFloat_GrSLType),
- };
-
- fragBuilder->emitFunction(kFloat_GrSLType,
- "linear_to_srgb",
- SK_ARRAY_COUNT(gSrgbArgs),
- gSrgbArgs,
- "return (x <= 0.0031308) ? (x * 12.92) "
- ": (1.055 * pow(x, 0.416666667) - 0.055);",
- &srgbFuncName);
+ static const GrGLSLShaderVar gSrgbArgs[] = {
+ GrGLSLShaderVar("x", kFloat_GrSLType),
+ };
+ switch (ge.mode()) {
+ case GrGammaEffect::Mode::kLinearToSRGB:
+ fragBuilder->emitFunction(kFloat_GrSLType,
+ "linear_to_srgb",
+ SK_ARRAY_COUNT(gSrgbArgs),
+ gSrgbArgs,
+ "return (x <= 0.0031308) ? (x * 12.92) "
+ ": (1.055 * pow(x, 0.416666667) - 0.055);",
+ &srgbFuncName);
+ break;
+ case GrGammaEffect::Mode::kSRGBToLinear:
+ fragBuilder->emitFunction(kFloat_GrSLType,
+ "srgb_to_linear",
+ SK_ARRAY_COUNT(gSrgbArgs),
+ gSrgbArgs,
+ "return (x <= 0.04045) ? (x / 12.92) "
+ ": pow((x + 0.055) / 1.055, 2.4);",
+ &srgbFuncName);
+ default:
+ // No helper function needed
+ break;
}
- fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
-
- fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
- fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(),
- args.fCoords[0].getType());
- fragBuilder->codeAppend(";");
+ if (nullptr == args.fInputColor) {
+ args.fInputColor = "vec4(1)";
+ }
- if (ge.gammaIsSRGB()) {
- fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
- args.fOutputColor,
- srgbFuncName.c_str(), tmpVar.c_str(),
- srgbFuncName.c_str(), tmpVar.c_str(),
- srgbFuncName.c_str(), tmpVar.c_str(),
- tmpVar.c_str());
- } else {
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) {
fragBuilder->codeAppendf("%s = vec4(pow(%s.rgb, vec3(%s)), %s.a);",
- args.fOutputColor, tmpVar.c_str(), gammaUniName,
- tmpVar.c_str());
+ args.fOutputColor, args.fInputColor, gammaUniName,
+ args.fInputColor);
+ } else {
+ fragBuilder->codeAppendf("%s = vec4(%s(%s.r), %s(%s.g), %s(%s.b), %s.a);",
+ args.fOutputColor,
+ srgbFuncName.c_str(), args.fInputColor,
+ srgbFuncName.c_str(), args.fInputColor,
+ srgbFuncName.c_str(), args.fInputColor,
+ args.fInputColor);
}
}
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
const GrGammaEffect& ge = proc.cast<GrGammaEffect>();
- if (!ge.gammaIsSRGB()) {
+ if (GrGammaEffect::Mode::kExponential == ge.mode()) {
pdman.set1f(fGammaUni, ge.gamma());
}
}
static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrGammaEffect& ge = processor.cast<GrGammaEffect>();
- uint32_t key = ge.gammaIsSRGB() ? 0x1 : 0x0;
+ uint32_t key = static_cast<uint32_t>(ge.mode());
b->add32(key);
}
///////////////////////////////////////////////////////////////////////////////
-GrGammaEffect::GrGammaEffect(GrTexture* texture, SkScalar gamma)
- : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) {
+GrGammaEffect::GrGammaEffect(Mode mode, SkScalar gamma)
+ : fMode(mode)
+ , fGamma(gamma) {
this->initClassID<GrGammaEffect>();
-
- fGamma = gamma;
- fGammaIsSRGB = SkScalarNearlyEqual(gamma, 1.0f / 2.2f);
}
bool GrGammaEffect::onIsEqual(const GrFragmentProcessor& s) const {
const GrGammaEffect& other = s.cast<GrGammaEffect>();
return
- other.fGammaIsSRGB == fGammaIsSRGB &&
- other.fGamma == fGamma;
+ other.fMode == fMode &&
+ (fMode != Mode::kExponential || other.fGamma == fGamma);
}
void GrGammaEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
const GrFragmentProcessor* GrGammaEffect::TestCreate(GrProcessorTestData* d) {
// We want to be sure and test sRGB sometimes
- bool srgb = d->fRandom->nextBool();
- return new GrGammaEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
- srgb ? 1.0f / 2.2f : d->fRandom->nextRangeScalar(0.5f, 2.0f));
+ Mode testMode = static_cast<Mode>(d->fRandom->nextRangeU(0, 2));
+ SkScalar gamma = d->fRandom->nextRangeScalar(0.5f, 2.0f);
+ return new GrGammaEffect(testMode, gamma);
}
///////////////////////////////////////////////////////////////////////////////
return new GrGLGammaEffect();
}
-const GrFragmentProcessor* GrGammaEffect::Create(GrTexture* texture, SkScalar gamma) {
- return new GrGammaEffect(texture, gamma);
+const GrFragmentProcessor* GrGammaEffect::Create(SkScalar gamma) {
+ // TODO: Once our public-facing API for specifying gamma curves settles down, expose this,
+ // and allow clients to explicitly request sRGB, rather than inferring from the exponent.
+ // Note that AdobeRGB (for example) is speficied as x^2.2, not the Rec.709 curves.
+ if (SkScalarNearlyEqual(gamma, 2.2f)) {
+ return new GrGammaEffect(Mode::kSRGBToLinear, 2.2f);
+ } else if (SkScalarNearlyEqual(gamma, 1.0f / 2.2f)) {
+ return new GrGammaEffect(Mode::kLinearToSRGB, 1.0f / 2.2f);
+ } else {
+ return new GrGammaEffect(Mode::kExponential, gamma);
+ }
}
#ifndef GrGammaEffect_DEFINED
#define GrGammaEffect_DEFINED
-#include "GrSingleTextureEffect.h"
+#include "GrFragmentProcessor.h"
-class GrGammaEffect : public GrSingleTextureEffect {
+class GrGammaEffect : public GrFragmentProcessor {
public:
+ enum class Mode {
+ kLinearToSRGB,
+ kSRGBToLinear,
+ kExponential,
+ };
+
/**
- * Creates an effect that applies a gamma curve. The source texture is always
- * sampled unfiltered and with clamping.
- */
- static const GrFragmentProcessor* Create(GrTexture*, SkScalar gamma);
+ * Creates an effect that applies a gamma curve.
+ */
+ static const GrFragmentProcessor* Create(SkScalar gamma);
const char* name() const override { return "Gamma"; }
- bool gammaIsSRGB() const { return fGammaIsSRGB; }
+ Mode mode() const { return fMode; }
SkScalar gamma() const { return fGamma; }
private:
- GrGammaEffect(GrTexture*, SkScalar gamma);
+ GrGammaEffect(Mode mode, SkScalar gamma);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
- bool fGammaIsSRGB;
+ Mode fMode;
SkScalar fGamma;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
- typedef GrSingleTextureEffect INHERITED;
+ typedef GrFragmentProcessor INHERITED;
};
#endif