Otherwise we always get EGL_SUCCESS, which is not very informative.
Change-Id: I25311c14108ae385913aa9dc159a1f5fad142342
Reviewed-by: Rainer Keller <rainer.keller@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
m_window = hooks->createNativeWindow(hooks->screenSize(), m_format);
m_surface = eglCreateWindowSurface(display, config, m_window, NULL);
if (m_surface == EGL_NO_SURFACE) {
+ EGLint error = eglGetError();
eglTerminate(display);
- qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", eglGetError());
+ qFatal("EGL Error : Could not create the egl surface: error = 0x%x\n", error);
}
}