v8::Handle<v8::Value> TerminateCurrentThread(const v8::Arguments& args) {
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Handle<v8::Value> Loop(const v8::Arguments& args) {
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::Handle<v8::String> source =
v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
- v8::Script::Compile(source)->Run();
+ v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
+ CHECK(result.IsEmpty());
+ CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoop(const v8::Arguments& args) {
v8::TryCatch try_catch;
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" var term = true;"
" try {"
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
+ CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
v8::TryCatch try_catch;
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("var term = true;"
"while(true) {"
" if (term) terminate();"
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
+ CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
+ CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(source)->Run();
context.Dispose();
}
CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
+ CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Script::Compile(source)->Run();
+ CHECK(!v8::V8::IsExecutionTerminating());
// Test that we can run the code again after thread termination.
v8::Script::Compile(source)->Run();
context.Dispose();
class TerminatorThread : public v8::internal::Thread {
void Run() {
semaphore->Wait();
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
}
};
v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
+ CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
CreateGlobalTemplate(Signal, DoLoop);
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
+ CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
v8::Handle<v8::Value> TerminateOrReturnObject(const v8::Arguments& args) {
if (++call_count == 10) {
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::V8::TerminateExecution();
return v8::Undefined();
}
v8::Handle<v8::Value> LoopGetProperty(const v8::Arguments& args) {
v8::TryCatch try_catch;
+ CHECK(!v8::V8::IsExecutionTerminating());
v8::Script::Compile(v8::String::New("function f() {"
" try {"
" while(true) {"
CHECK(try_catch.Exception()->IsNull());
CHECK(try_catch.Message().IsEmpty());
CHECK(!try_catch.CanContinue());
+ CHECK(v8::V8::IsExecutionTerminating());
return v8::Undefined();
}
v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
v8::Context::Scope context_scope(context);
+ CHECK(!v8::V8::IsExecutionTerminating());
// Run a loop that will be infinite if thread termination does not work.
v8::Handle<v8::String> source =
v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
call_count = 0;
v8::Script::Compile(source)->Run();
// Test that we can run the code again after thread termination.
+ CHECK(!v8::V8::IsExecutionTerminating());
call_count = 0;
v8::Script::Compile(source)->Run();
context.Dispose();