macho::RelocationEntry RE = MachO->getRelocation(RelI.getRawDataRefImpl());
uint32_t RelType = MachO->getAnyRelocationType(RE);
+
+ // FIXME: Properly handle scattered relocations.
+ // For now, optimistically skip these: they can often be ignored, as
+ // the static linker will already have applied the relocation, and it
+ // only needs to be reapplied if symbols move relative to one another.
+ // Note: This will fail horribly where the relocations *do* need to be
+ // applied, but that was already the case.
+ if (MachO->isRelocationScattered(RE))
+ return;
+
RelocationValueRef Value;
SectionEntry &Section = Sections[SectionID];