The function alloc_workqueue() in nintendo_hid_probe() can fail, but
there is no check of its return value. To fix this bug, its return value
should be checked with new error handling code.
Fixes:
c4eae84feff3e ("HID: nintendo: add rumble support")
Reported-by: TOTE Robot <oslab@tsinghua.edu.cn>
Signed-off-by: Jia-Ju Bai <baijiaju1990@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
spin_lock_init(&ctlr->lock);
ctlr->rumble_queue = alloc_workqueue("hid-nintendo-rumble_wq",
WQ_FREEZABLE | WQ_MEM_RECLAIM, 0);
+ if (!ctlr->rumble_queue) {
+ ret = -ENOMEM;
+ goto err;
+ }
INIT_WORK(&ctlr->rumble_worker, joycon_rumble_worker);
ret = hid_parse(hdev);