Register result = v0;
DCHECK(!scratch.is(receiver) && !scratch.is(index));
DCHECK(!FLAG_vector_ics ||
- (!scratch.is(VectorLoadICDescriptor::VectorRegister()) &&
- result.is(VectorLoadICDescriptor::SlotRegister())));
+ !scratch.is(VectorLoadICDescriptor::VectorRegister()));
- // StringCharAtGenerator doesn't use the result register until it's passed
- // the different miss possibilities. If it did, we would have a conflict
- // when FLAG_vector_ics is true.
StringCharAtGenerator char_at_generator(receiver, index, scratch, result,
&miss, // When not a string.
&miss, // When not a number.
__ Ret();
StubRuntimeCallHelper call_helper;
- char_at_generator.GenerateSlow(masm, call_helper);
+ char_at_generator.GenerateSlow(masm, PART_OF_IC_HANDLER, call_helper);
__ bind(&miss);
PropertyAccessCompiler::TailCallBuiltin(
void StringCharCodeAtGenerator::GenerateSlow(
- MacroAssembler* masm,
+ MacroAssembler* masm, EmbedMode embed_mode,
const RuntimeCallHelper& call_helper) {
__ Abort(kUnexpectedFallthroughToCharCodeAtSlowCase);
DONT_DO_SMI_CHECK);
call_helper.BeforeCall(masm);
// Consumed by runtime conversion function:
- __ Push(object_, index_);
+ if (FLAG_vector_ics && embed_mode == PART_OF_IC_HANDLER) {
+ __ Push(VectorLoadICDescriptor::VectorRegister(),
+ VectorLoadICDescriptor::SlotRegister(), object_, index_);
+ } else {
+ __ Push(object_, index_);
+ }
if (index_flags_ == STRING_INDEX_IS_NUMBER) {
__ CallRuntime(Runtime::kNumberToIntegerMapMinusZero, 1);
} else {
// have a chance to overwrite it.
__ Move(index_, v0);
- __ pop(object_);
+ if (FLAG_vector_ics && embed_mode == PART_OF_IC_HANDLER) {
+ __ Pop(VectorLoadICDescriptor::SlotRegister(),
+ VectorLoadICDescriptor::VectorRegister(), object_);
+ } else {
+ __ pop(object_);
+ }
// Reload the instance type.
__ ld(result_, FieldMemOperand(object_, HeapObject::kMapOffset));
__ lbu(result_, FieldMemOperand(result_, Map::kInstanceTypeOffset));