//case DXGI_FORMAT_BC7_TYPELESS:
//case DXGI_FORMAT_BC7_UNORM:
//case DXGI_FORMAT_BC7_UNORM_SRGB:
+#ifdef HAVE_DIRECTX_NV12
case DXGI_FORMAT_NV12: return CV_8UC3;
+#endif
default: break;
}
return errorType;
namespace ocl {
#if defined(HAVE_DIRECTX) && defined(HAVE_OPENCL)
+#ifdef HAVE_DIRECTX_NV12
+
static
bool ocl_convert_nv12_to_bgr(
cl_mem clImageY,
size_t globalsize[] = { cols, rows };
return k.run(2, globalsize, 0, false);
}
+
+#endif // HAVE_DIRECTX_NV12
#endif // HAVE_DIRECTX && HAVE_OPENCL
} // namespace ocl
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
+#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_WRITE_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
+#endif
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
+#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
+#endif
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
+#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
+#endif
+
#else
// TODO memcpy
NO_OPENCL_SUPPORT_ERROR;
cl_int status = 0;
cl_mem clImage = 0;
- cl_mem clImageUV = 0;
clImage = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 0, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
+#ifdef HAVE_DIRECTX_NV12
+ cl_mem clImageUV = 0;
if(DXGI_FORMAT_NV12 == desc.Format)
{
clImageUV = clCreateFromD3D11Texture2DKHR(context, CL_MEM_READ_ONLY, pD3D11Texture2D, 1, &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromD3D11Texture2DKHR failed");
}
+#endif
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireD3D11ObjectsKHR failed");
+#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clEnqueueAcquireD3D11ObjectsKHR(q, 1, &clImageUV, 0, NULL, NULL);
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseD3D11ObjectsKHR failed");
}
else
+#endif
{
size_t offset = 0; // TODO
size_t origin[3] = { 0, 0, 0 };
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
+#ifdef HAVE_DIRECTX_NV12
if(DXGI_FORMAT_NV12 == desc.Format)
{
status = clReleaseMemObject(clImageUV);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMem failed");
}
+#endif
+
#else
// TODO memcpy
NO_OPENCL_SUPPORT_ERROR;
class D3D11WinApp : public D3DSample
{
public:
- D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
- D3DSample(width, height, window_name, cap) {}
+ D3D11WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap)
+ : D3DSample(width, height, window_name, cap),
+ m_nv12_available(false)
+ {}
~D3D11WinApp() {}
throw std::runtime_error("D3D11CreateDeviceAndSwapChain() failed!");
}
- m_nv12_available = true;
+#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
UINT fmt = 0;
r = m_pD3D11Dev->CheckFormatSupport(DXGI_FORMAT_NV12, &fmt);
- if (FAILED(r))
+ if (SUCCEEDED(r))
{
- m_nv12_available = false;
+ m_nv12_available = true;
}
+#endif
r = m_pD3D11SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
throw std::runtime_error("Can't create DX texture");
}
+#if defined(_WIN32_WINNT_WIN8) && _WIN32_WINNT >= _WIN32_WINNT_WIN8
if(m_nv12_available)
{
D3D11_TEXTURE2D_DESC desc_nv12;
throw std::runtime_error("Can't create DX NV12 texture");
}
}
+#endif
// initialize OpenCL context of OpenCV lib from DirectX
if (cv::ocl::haveOpenCL())