* the same resource. If we have a new DC context as part of
* the DM atomic state from validation we need to free it and
* retain the existing one instead.
+ *
+ * Furthermore, since the DM atomic state only contains the DC
+ * context and can safely be annulled, we can free the state
+ * and clear the associated private object now to free
+ * some memory and avoid a possible use-after-free later.
*/
- struct dm_atomic_state *new_dm_state, *old_dm_state;
- new_dm_state = dm_atomic_get_new_state(state);
- old_dm_state = dm_atomic_get_old_state(state);
+ for (i = 0; i < state->num_private_objs; i++) {
+ struct drm_private_obj *obj = state->private_objs[i].ptr;
- if (new_dm_state && old_dm_state) {
- if (new_dm_state->context)
- dc_release_state(new_dm_state->context);
+ if (obj->funcs == adev->dm.atomic_obj.funcs) {
+ int j = state->num_private_objs-1;
- new_dm_state->context = old_dm_state->context;
+ dm_atomic_destroy_state(obj,
+ state->private_objs[i].state);
+
+ /* If i is not at the end of the array then the
+ * last element needs to be moved to where i was
+ * before the array can safely be truncated.
+ */
+ if (i != j)
+ state->private_objs[i] =
+ state->private_objs[j];
- if (old_dm_state->context)
- dc_retain_state(old_dm_state->context);
+ state->private_objs[j].ptr = NULL;
+ state->private_objs[j].state = NULL;
+ state->private_objs[j].old_state = NULL;
+ state->private_objs[j].new_state = NULL;
+
+ state->num_private_objs = j;
+ break;
+ }
}
}