There's generally not too big of a difference between 1D (default) and
buffer, but can't hurt to be accurate.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12319>
nir_vec4(&b, pbo_addr, zero, zero, zero),
zero,
result,
- nir_imm_int(&b, 0));
+ nir_imm_int(&b, 0),
+ .image_dim = GLSL_SAMPLER_DIM_BUF);
} else {
nir_variable *color =
nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(),