d3d11videosink: Fix ugly thread name for Win32 window impl.
authorSeungha Yang <seungha@centricular.com>
Mon, 18 Jan 2021 11:30:44 +0000 (20:30 +0900)
committerGStreamer Merge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Tue, 19 Jan 2021 11:23:56 +0000 (11:23 +0000)
Don't need to put Win32 twice

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1962>

sys/d3d11/gstd3d11window_win32.cpp

index d6b39d0d199011d634dbd84bfb4b28d71957fe26..c9915baf7158939f59c39a4853aac8addc46b0f4 100644 (file)
@@ -164,7 +164,7 @@ gst_d3d11_window_win32_constructed (GObject * object)
 
   g_mutex_lock (&self->lock);
   self->loop = g_main_loop_new (self->main_context, FALSE);
-  self->thread = g_thread_new ("GstD3D11WindowWin32Win32",
+  self->thread = g_thread_new ("GstD3D11WindowWin32",
       (GThreadFunc) gst_d3d11_window_win32_thread_func, self);
   while (!g_main_loop_is_running (self->loop))
     g_cond_wait (&self->cond, &self->lock);