radeonsi: pass TGSI processor type to si_shader_binary_read for dumping
authorMarek Olšák <marek.olsak@amd.com>
Sun, 27 Dec 2015 21:24:41 +0000 (22:24 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 3 Jan 2016 21:41:16 +0000 (22:41 +0100)
the parameter will be used later

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_compute.c
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h

index 32e265e..469e1cc 100644 (file)
@@ -136,7 +136,8 @@ static void *si_create_compute_state(
         * the shader code to the GPU.
         */
        init_scratch_buffer(sctx, program);
-       si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug);
+       si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug,
+                             TGSI_PROCESSOR_COMPUTE);
 
 #endif
        program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
index c2e802e..fae9025 100644 (file)
@@ -3888,7 +3888,7 @@ static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary
 }
 
 int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
-                         struct pipe_debug_callback *debug)
+                         struct pipe_debug_callback *debug, unsigned processor)
 {
        const struct radeon_shader_binary *binary = &shader->binary;
        int r;
@@ -3940,7 +3940,7 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
                        return r;
        }
 
-       r = si_shader_binary_read(sscreen, shader, debug);
+       r = si_shader_binary_read(sscreen, shader, debug, processor);
 
        FREE(shader->binary.config);
        FREE(shader->binary.rodata);
index b50b43c..236148c 100644 (file)
@@ -337,7 +337,7 @@ void si_shader_destroy(struct si_shader *shader);
 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
 int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
-                         struct pipe_debug_callback *debug);
+                         struct pipe_debug_callback *debug, unsigned processor);
 void si_shader_apply_scratch_relocs(struct si_context *sctx,
                        struct si_shader *shader,
                        uint64_t scratch_va);