dzn: Use architecture props to return correct device type
authorJesse Natalie <jenatali@microsoft.com>
Mon, 29 Aug 2022 19:59:52 +0000 (12:59 -0700)
committerMarge Bot <emma+marge@anholt.net>
Thu, 20 Oct 2022 14:40:49 +0000 (14:40 +0000)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18306>

src/microsoft/vulkan/dzn_device.c

index 6790e1d..b1b2b35 100644 (file)
@@ -1566,13 +1566,7 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
    VkPhysicalDeviceType devtype = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
    if (pdevice->desc.is_warp)
       devtype = VK_PHYSICAL_DEVICE_TYPE_CPU;
-   else if (false) { // TODO: detect discreete GPUs
-      /* This is a tad tricky to get right, because we need to have the
-       * actual ID3D12Device before we can query the
-       * D3D12_FEATURE_DATA_ARCHITECTURE structure... So for now, let's
-       * just pretend everything is integrated, because... well, that's
-       * what I have at hand right now ;)
-       */
+   else if (!pdevice->architecture.UMA) {
       devtype = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
    }