Reason for revert:
Spoke to Stephan about this. Reverting because failing debug builds:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54
Original issue's description:
> Fix GLSL error on Android.
>
> BUG=skia:
> TBR=bsalomon
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/
f90cd8e0e39af02c3826c80366efa3c06e88f642
TBR=bsalomon@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/
1056713002
fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
if (!fConvolveAlpha) {
fsBuilder->codeAppend("c.rgb /= c.a;");
- fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
+ fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0, 1);");
}
fsBuilder->codeAppend("sum += c * k;");
}