* sdma_v5_2_ring_emit_ib - Schedule an IB on the DMA engine
*
* @ring: amdgpu ring pointer
+ * @job: job to retrieve vmid from
* @ib: IB object to schedule
+ * @flags: unused
*
* Schedule an IB in the DMA ring.
*/
* sdma_v5_2_ring_emit_fence - emit a fence on the DMA ring
*
* @ring: amdgpu ring pointer
- * @fence: amdgpu fence object
+ * @addr: address
+ * @seq: sequence number
+ * @flags: fence related flags
*
* Add a DMA fence packet to the ring to write
* the fence seq number and DMA trap packet to generate
* sdma_v5_2_ring_test_ib - test an IB on the DMA engine
*
* @ring: amdgpu_ring structure holding ring information
+ * @timeout: timeout value in jiffies, or MAX_SCHEDULE_TIMEOUT
*
* Test a simple IB in the DMA ring.
* Returns 0 on success, error on failure.
*
* @ib: indirect buffer to fill with commands
* @pe: addr of the page entry
- * @addr: dst addr to write into pe
+ * @value: dst addr to write into pe
* @count: number of page entries to update
* @incr: increase next addr by incr bytes
- * @flags: access flags
*
* Update PTEs by writing them manually using sDMA.
*/
* sdma_v5_2_ring_pad_ib - pad the IB
*
* @ib: indirect buffer to fill with padding
+ * @ring: amdgpu_ring structure holding ring information
*
* Pad the IB with NOPs to a boundary multiple of 8.
*/
* sdma_v5_2_ring_emit_vm_flush - vm flush using sDMA
*
* @ring: amdgpu_ring pointer
- * @vm: amdgpu_vm pointer
+ * @vmid: vmid number to use
+ * @pd_addr: address
*
* Update the page table base and flush the VM TLB
* using sDMA.
/**
* sdma_v5_2_emit_copy_buffer - copy buffer using the sDMA engine
*
- * @ring: amdgpu_ring structure holding ring information
+ * @ib: indirect buffer to copy to
* @src_offset: src GPU address
* @dst_offset: dst GPU address
* @byte_count: number of bytes to xfer
+ * @tmz: if a secure copy should be used
*
* Copy GPU buffers using the DMA engine.
* Used by the amdgpu ttm implementation to move pages if
/**
* sdma_v5_2_emit_fill_buffer - fill buffer using the sDMA engine
*
- * @ring: amdgpu_ring structure holding ring information
+ * @ib: indirect buffer to fill
* @src_data: value to write to buffer
* @dst_offset: dst GPU address
* @byte_count: number of bytes to xfer