#include <unistd.h>
#endif
#include <sys/stat.h>
+#include <sys/sysctl.h>
#include <sys/types.h>
#include <time.h>
std::bind(MonitorDebugserverProcess, this_wp, _1, _2, _3, _4), false);
debugserver_launch_info.SetUserID(process_info.GetUserID());
+#if defined(__APPLE__)
+ // On macOS 11, we need to support x86_64 applications translated to
+ // arm64. We check whether a binary is translated and spawn the correct
+ // debugserver accordingly.
+ int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PID,
+ static_cast<int>(process_info.GetProcessID()) };
+ struct kinfo_proc processInfo;
+ size_t bufsize = sizeof(processInfo);
+ if (sysctl(mib, (unsigned)(sizeof(mib)/sizeof(int)), &processInfo,
+ &bufsize, NULL, 0) == 0 && bufsize > 0) {
+ if (processInfo.kp_proc.p_flag & P_TRANSLATED) {
+ FileSpec rosetta_debugserver("/Library/Apple/usr/libexec/oah/debugserver");
+ debugserver_launch_info.SetExecutableFile(rosetta_debugserver, false);
+ }
+ }
+#endif
+
int communication_fd = -1;
#ifdef USE_SOCKETPAIR_FOR_LOCAL_CONNECTION
// Use a socketpair on non-Windows systems for security and performance