demos: add tri
authorChia-I Wu <olvaffe@gmail.com>
Sat, 13 Sep 2014 03:12:55 +0000 (11:12 +0800)
committerCourtney Goeltzenleuchter <courtney@LunarG.com>
Fri, 31 Oct 2014 21:29:17 +0000 (15:29 -0600)
CMakeLists.txt
demos/CMakeLists.txt [new file with mode: 0644]
demos/tri.c [new file with mode: 0644]

index aceeed1dab3a991ed4023c573bf5bb7a3fdbf9f5..53b4e3602144f49f3a81f4b4898fb74291bcacff 100644 (file)
@@ -36,3 +36,4 @@ add_subdirectory(loader)
 add_subdirectory(icd)
 add_subdirectory(tests)
 add_subdirectory(layers)
+add_subdirectory(demos)
diff --git a/demos/CMakeLists.txt b/demos/CMakeLists.txt
new file mode 100644 (file)
index 0000000..9ce8b49
--- /dev/null
@@ -0,0 +1,11 @@
+link_libraries(XGL)
+
+pkg_check_modules(XCB xcb)
+
+if (XCB_FOUND)
+       include_directories (${XCB_INCLUDE_DIRS})
+       link_directories(${XCB_LIBRARY_DIRS})
+       link_libraries(${XCB_LIBRARIES})
+
+       add_executable(tri tri.c)
+endif()
diff --git a/demos/tri.c b/demos/tri.c
new file mode 100644 (file)
index 0000000..83ccf94
--- /dev/null
@@ -0,0 +1,503 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <assert.h>
+
+#include <xcb/xcb.h>
+#include <xgl.h>
+#include <xglDbg.h>
+#include <xglWsiX11Ext.h>
+
+#define DEMO_BUFFER_COUNT 2
+
+struct demo {
+    xcb_connection_t *connection;
+    xcb_screen_t *screen;
+
+    XGL_PHYSICAL_GPU gpu;
+    XGL_DEVICE device;
+    XGL_QUEUE queue;
+
+    int width, height;
+    XGL_FORMAT format;
+
+    struct {
+        XGL_IMAGE image;
+        XGL_GPU_MEMORY mem;
+
+        XGL_COLOR_ATTACHMENT_VIEW view;
+    } buffers[DEMO_BUFFER_COUNT];
+
+    XGL_PIPELINE pipeline;
+
+    XGL_VIEWPORT_STATE_OBJECT viewport;
+    XGL_RASTER_STATE_OBJECT raster;
+    XGL_MSAA_STATE_OBJECT msaa;
+    XGL_COLOR_BLEND_STATE_OBJECT color_blend;
+    XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
+
+    XGL_CMD_BUFFER cmd;
+
+    xcb_window_t window;
+
+    bool quit;
+    XGL_UINT current_buffer;
+};
+
+static void demo_draw_build_cmd(struct demo *demo)
+{
+    const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
+        .view = demo->buffers[demo->current_buffer].view,
+        .colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
+    };
+    XGL_RESULT err;
+
+    err = xglBeginCommandBuffer(demo->cmd,
+            XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
+            XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
+    assert(!err);
+
+    xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
+                                  demo->pipeline);
+
+    xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
+    xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
+    xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
+    xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
+                                     demo->color_blend);
+    xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
+                                     demo->depth_stencil);
+
+    xglCmdBindAttachments(demo->cmd, 1, &color_attachment, NULL);
+
+    xglCmdDraw(demo->cmd, 0, 3, 0, 1);
+
+    err = xglEndCommandBuffer(demo->cmd);
+    assert(!err);
+}
+
+static void demo_draw(struct demo *demo)
+{
+    const XGL_WSI_X11_PRESENT_INFO present = {
+        .destWindow = demo->window,
+        .srcImage = demo->buffers[demo->current_buffer].image,
+    };
+    XGL_RESULT err;
+
+    demo_draw_build_cmd(demo);
+
+    err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
+            0, NULL, XGL_NULL_HANDLE);
+    assert(!err);
+
+    err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
+    assert(!err);
+
+    demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
+}
+
+static void demo_prepare_buffers(struct demo *demo)
+{
+    const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
+        .format = demo->format,
+        .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+        .extent = {
+            .width = demo->width,
+            .height = demo->height,
+        },
+        .flags = 0,
+    };
+    XGL_RESULT err;
+    XGL_UINT i;
+
+    for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
+        XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
+            .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
+            .pNext = NULL,
+            .format = demo->format,
+            .mipLevel = 0,
+            .baseArraySlice = 0,
+            .arraySize = 1,
+        };
+
+        err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
+                &demo->buffers[i].image, &demo->buffers[i].mem);
+        assert(!err);
+
+        color_attachment_view.image = demo->buffers[i].image;
+
+        err = xglCreateColorAttachmentView(demo->device,
+                &color_attachment_view, &demo->buffers[i].view);
+        assert(!err);
+    }
+}
+
+static XGL_SHADER demo_prepare_shader(struct demo *demo,
+                                      const void *code,
+                                      XGL_SIZE size)
+{
+    const XGL_SHADER_CREATE_INFO info = {
+        .sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+        .pNext = NULL,
+        .codeSize = size,
+        .pCode = (const XGL_VOID *) code,
+        .flags = 0,
+    };
+    XGL_SHADER shader;
+    XGL_RESULT err;
+
+    err = xglCreateShader(demo->device, &info, &shader);
+    assert(!err);
+
+    return shader;
+}
+
+static XGL_SHADER demo_prepare_vs(struct demo *demo)
+{
+    static const uint32_t gen6_vs[] = {
+        0x07230203, 99, 'v',
+        0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8)     null            g1<4,4,1>.xD    0D              { align16 1Q };
+        0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10                                       { align16 1Q };
+        0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8)          g2<1>.xyF       -1F                             { align16 NoDDClr 1Q };
+        0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8)          g2<1>.zF        0F                              { align16 NoDDClr,NoDDChk 1Q };
+        0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8)          g2<1>.wF        1F                              { align16 NoDDChk 1Q };
+        0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8)         JIP: 20                                         { align16 1Q };
+        0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8)     null            g1<4,4,1>.xD    1D              { align16 1Q };
+        0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10                                       { align16 1Q };
+        0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8)          g2<1>.xwF       1F                              { align16 NoDDClr 1Q };
+        0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8)          g2<1>.yF        -1F                             { align16 NoDDClr,NoDDChk 1Q };
+        0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8)          g2<1>.zF        0F                              { align16 NoDDChk 1Q };
+        0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8)         JIP: 6                                          { align16 1Q };
+        0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8)          g2<1>.xzF       0F                              { align16 NoDDClr 1Q };
+        0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8)          g2<1>.ywF       1F                              { align16 NoDDChk 1Q };
+        0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8)        JIP: 2                                          { align16 1Q };
+        0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8)        JIP: 2                                          { align16 1Q };
+        0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8)          m2<1>UD         0x00000000UD                    { align16 1Q };
+        0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8)          m3<1>F          g2<4,4,1>F                      { align16 1Q };
+        0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8)          m1<1>UD         g0<4,4,1>UD                     { align16 WE_all 1Q };
+        0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8)         null            m1<4,4,1>F
+                                                        // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
+    };
+
+    return demo_prepare_shader(demo, (const void *) gen6_vs, sizeof(gen6_vs));
+}
+
+static XGL_SHADER demo_prepare_fs(struct demo *demo)
+{
+    static const uint32_t gen6_fs[] = {
+        0x07230203, 99, 'w',
+        0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8)          m1<1>F          1F                              { align1 1Q };
+        0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8)          m2<1>F          0F                              { align1 1Q };
+        0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8)          m3<1>F          0F                              { align1 1Q };
+        0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8)          m4<1>F          1F                              { align1 1Q };
+        0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8)        null            m1<8,8,1>F
+                                                        // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
+    };
+
+    return demo_prepare_shader(demo, (const void *) gen6_fs, sizeof(gen6_fs));
+}
+
+static void demo_prepare_pipeline(struct demo *demo)
+{
+    XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
+    XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
+    XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
+    XGL_PIPELINE_CB_STATE cb;
+    XGL_PIPELINE_DB_STATE_CREATE_INFO db;
+    XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
+    XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
+    XGL_RESULT err;
+
+    memset(&pipeline, 0, sizeof(pipeline));
+    pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+
+    memset(&ia, 0, sizeof(ia));
+    ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
+    ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
+
+    memset(&rs, 0, sizeof(rs));
+    rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
+
+    memset(&cb, 0, sizeof(cb));
+    cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
+    cb.attachment[0].format = demo->format;
+    cb.attachment[0].channelWriteMask = 0xf;
+
+    memset(&db, 0, sizeof(db));
+    db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
+
+    memset(&vs, 0, sizeof(vs));
+    vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
+    vs.shader.shader = demo_prepare_vs(demo);
+
+    memset(&fs, 0, sizeof(fs));
+    fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
+    fs.shader.shader = demo_prepare_fs(demo);
+
+    pipeline.pNext = (const XGL_VOID *) &ia;
+    ia.pNext = (const XGL_VOID *) &rs;
+    rs.pNext = (const XGL_VOID *) &cb;
+    cb.pNext = (const XGL_VOID *) &db;
+    db.pNext = (const XGL_VOID *) &vs;
+    vs.pNext = (const XGL_VOID *) &fs;
+
+    err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
+    assert(!err);
+
+    xglDestroyObject(vs.shader.shader);
+    xglDestroyObject(fs.shader.shader);
+}
+
+static void demo_prepare_dynamic_states(struct demo *demo)
+{
+    XGL_VIEWPORT_STATE_CREATE_INFO viewport;
+    XGL_RASTER_STATE_CREATE_INFO raster;
+    XGL_MSAA_STATE_CREATE_INFO msaa;
+    XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
+    XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
+    XGL_RESULT err;
+
+    memset(&viewport, 0, sizeof(viewport));
+    viewport.viewportCount = 1;
+    viewport.scissorEnable = XGL_FALSE;
+    viewport.viewports[0].width = (XGL_FLOAT) demo->width;
+    viewport.viewports[0].height = (XGL_FLOAT) demo->height;
+
+    memset(&raster, 0, sizeof(raster));
+    raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
+    raster.fillMode = XGL_FILL_SOLID;
+    raster.cullMode = XGL_CULL_NONE;
+    raster.frontFace = XGL_FRONT_FACE_CCW;
+
+    memset(&msaa, 0, sizeof(msaa));
+    msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
+    msaa.samples = 1;
+    msaa.sampleMask = 0x1;
+
+    memset(&color_blend, 0, sizeof(color_blend));
+    color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
+
+    memset(&depth_stencil, 0, sizeof(depth_stencil));
+    depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
+
+    err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
+    assert(!err);
+
+    err = xglCreateRasterState(demo->device, &raster, &demo->raster);
+    assert(!err);
+
+    err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
+    assert(!err);
+
+    err = xglCreateColorBlendState(demo->device,
+            &color_blend, &demo->color_blend);
+    assert(!err);
+
+    err = xglCreateDepthStencilState(demo->device,
+            &depth_stencil, &demo->depth_stencil);
+    assert(!err);
+}
+
+static void demo_prepare(struct demo *demo)
+{
+    const XGL_CMD_BUFFER_CREATE_INFO cmd = {
+        .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
+        .pNext = NULL,
+        .queueType = XGL_QUEUE_TYPE_GRAPHICS,
+        .flags = 0,
+    };
+    XGL_RESULT err;
+
+    demo_prepare_buffers(demo);
+    demo_prepare_pipeline(demo);
+    demo_prepare_dynamic_states(demo);
+
+    err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
+    assert(!err);
+}
+
+static void demo_handle_event(struct demo *demo,
+                              const xcb_generic_event_t *event)
+{
+    switch (event->response_type & 0x7f) {
+    case XCB_EXPOSE:
+        demo_draw(demo);
+        break;
+    case XCB_KEY_RELEASE:
+        {
+            const xcb_key_release_event_t *key =
+                (const xcb_key_release_event_t *) event;
+
+            if (key->detail == 0x9)
+                demo->quit = true;
+        }
+        break;
+    default:
+        break;
+    }
+}
+
+static void demo_run(struct demo *demo)
+{
+    xcb_flush(demo->connection);
+
+    while (!demo->quit) {
+        xcb_generic_event_t *event;
+
+        event = xcb_wait_for_event(demo->connection);
+        if (event) {
+            demo_handle_event(demo, event);
+            free(event);
+        }
+    }
+}
+
+static void demo_create_window(struct demo *demo)
+{
+    uint32_t value_mask, value_list[32];
+
+    demo->window = xcb_generate_id(demo->connection);
+
+    value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
+    value_list[0] = demo->screen->black_pixel;
+    value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
+                    XCB_EVENT_MASK_EXPOSURE;
+
+    xcb_create_window(demo->connection,
+            XCB_COPY_FROM_PARENT,
+            demo->window, demo->screen->root,
+            0, 0, demo->width, demo->height, 0,
+            XCB_WINDOW_CLASS_INPUT_OUTPUT,
+            demo->screen->root_visual,
+            value_mask, value_list);
+
+    xcb_map_window(demo->connection, demo->window);
+}
+
+static void demo_init_xgl(struct demo *demo)
+{
+    const XGL_APPLICATION_INFO app = {
+        .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
+        .pNext = NULL,
+        .pAppName = (const XGL_CHAR *) "tri",
+        .appVersion = 0,
+        .pEngineName = (const XGL_CHAR *) "tri",
+        .engineVersion = 0,
+        .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
+    };
+    const XGL_WSI_X11_CONNECTION_INFO connection = {
+        .pConnection = demo->connection,
+        .root = demo->screen->root,
+        .provider = 0,
+    };
+    const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
+        .queueNodeIndex = 0,
+        .queueCount = 1,
+    };
+    const XGL_CHAR *ext_names[] = {
+        (const XGL_CHAR *) "XGL_WSI_X11",
+    };
+    const XGL_DEVICE_CREATE_INFO device = {
+        .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+        .pNext = NULL,
+        .queueRecordCount = 1,
+        .pRequestedQueues = &queue,
+        .extensionCount = 1,
+        .ppEnabledExtensionNames = ext_names,
+        .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
+        .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
+    };
+    XGL_RESULT err;
+    XGL_UINT gpu_count;
+    XGL_UINT i;
+
+    err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
+    assert(!err && gpu_count == 1);
+
+    for (i = 0; i < device.extensionCount; i++) {
+        err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
+        assert(!err);
+    }
+
+    err = xglWsiX11AssociateConnection(demo->gpu, &connection);
+    assert(!err);
+
+    err = xglCreateDevice(demo->gpu, &device, &demo->device);
+    assert(!err);
+
+    err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
+            0, &demo->queue);
+    assert(!err);
+}
+
+static void demo_init_connection(struct demo *demo)
+{
+    const xcb_setup_t *setup;
+    xcb_screen_iterator_t iter;
+    int scr;
+
+    demo->connection = xcb_connect(NULL, &scr);
+
+    setup = xcb_get_setup(demo->connection);
+    iter = xcb_setup_roots_iterator(setup);
+    while (scr-- > 0)
+        xcb_screen_next(&iter);
+
+    demo->screen = iter.data;
+}
+
+static void demo_init(struct demo *demo)
+{
+    memset(demo, 0, sizeof(*demo));
+
+    demo_init_connection(demo);
+    demo_init_xgl(demo);
+
+    demo->width = 300;
+    demo->height = 300;
+    demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
+    demo->format.numericFormat = XGL_NUM_FMT_UNORM;
+}
+
+static void demo_cleanup(struct demo *demo)
+{
+    XGL_UINT i;
+
+    xglDestroyObject(demo->cmd);
+
+    xglDestroyObject(demo->viewport);
+    xglDestroyObject(demo->raster);
+    xglDestroyObject(demo->msaa);
+    xglDestroyObject(demo->color_blend);
+    xglDestroyObject(demo->depth_stencil);
+
+    xglDestroyObject(demo->pipeline);
+
+    for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
+        xglDestroyObject(demo->buffers[i].view);
+        xglDestroyObject(demo->buffers[i].image);
+    }
+
+    xglDestroyDevice(demo->device);
+
+    xcb_destroy_window(demo->connection, demo->window);
+    xcb_disconnect(demo->connection);
+}
+
+int main(void)
+{
+    struct demo demo;
+
+    demo_init(&demo);
+
+    demo_prepare(&demo);
+    demo_create_window(&demo);
+    demo_run(&demo);
+
+    demo_cleanup(&demo);
+
+    return 0;
+}