#include "texstore.h"
-static const GLint ZERO = 4, ONE = 5;
+enum {
+ ZERO = 4,
+ ONE = 5
+};
static GLboolean can_swizzle(GLenum logicalBaseFormat)
{
}
}
+enum {
+ IDX_LUMINANCE = 0,
+ IDX_ALPHA,
+ IDX_INTENSITY,
+ IDX_LUMINANCE_ALPHA,
+ IDX_RGB,
+ IDX_RGBA,
+ MAX_IDX
+};
+
+#define MAP1(from,to,x) MAP4(from, to, x, ZERO, ZERO, ZERO)
+#define MAP2(from,to,x,y) MAP4(from, to, x, y, ZERO, ZERO)
+#define MAP3(from,to,x,y,z) MAP4(from, to, x, y, z, ZERO)
+#define MAP4(from,to,x,y,z,w) { IDX_##from, IDX_##to, { x, y, z, w, ZERO, ONE } }
+
+
+static struct {
+ GLubyte from;
+ GLubyte to;
+ GLubyte map[6];
+} mappings[MAX_IDX][MAX_IDX] =
+{
+ {
+ MAP1(LUMINANCE, LUMINANCE, 0),
+ MAP1(ALPHA, LUMINANCE, ZERO),
+ MAP1(INTENSITY, LUMINANCE, 0),
+ MAP1(LUMINANCE_ALPHA, LUMINANCE, 0),
+ MAP1(RGB, LUMINANCE, 0),
+ MAP1(RGBA, LUMINANCE, 0),
+ },
+
+ {
+ MAP1(LUMINANCE, ALPHA, ONE),
+ MAP1(ALPHA, ALPHA, 0),
+ MAP1(INTENSITY, ALPHA, 0),
+ MAP1(LUMINANCE_ALPHA, ALPHA, 1),
+ MAP1(RGB, ALPHA, ONE),
+ MAP1(RGBA, ALPHA, 3),
+ },
+
+ {
+ MAP1(LUMINANCE, INTENSITY, 0),
+ MAP1(ALPHA, INTENSITY, ZERO),
+ MAP1(INTENSITY, INTENSITY, 0),
+ MAP1(LUMINANCE_ALPHA, INTENSITY, 0),
+ MAP1(RGB, INTENSITY, 0),
+ MAP1(RGBA, INTENSITY, 0),
+ },
+
+ {
+ MAP2(LUMINANCE, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(ALPHA, LUMINANCE_ALPHA, ZERO, 0),
+ MAP2(INTENSITY, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(LUMINANCE_ALPHA, LUMINANCE_ALPHA, 0, 1),
+ MAP2(RGB, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(RGBA, LUMINANCE_ALPHA, 0, 3),
+ },
+
+ {
+ MAP2(LUMINANCE, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(ALPHA, LUMINANCE_ALPHA, ZERO, 0),
+ MAP2(INTENSITY, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(LUMINANCE_ALPHA, LUMINANCE_ALPHA, 0, 1),
+ MAP2(RGB, LUMINANCE_ALPHA, 0, ONE),
+ MAP2(RGBA, LUMINANCE_ALPHA, 0, 3),
+ },
+
+ {
+ MAP4(LUMINANCE, RGBA, 0, 0, 0, ONE),
+ MAP4(ALPHA, RGBA, ZERO, ZERO, ZERO, 0),
+ MAP4(INTENSITY, RGBA, 0, 0, 0, ONE),
+ MAP4(LUMINANCE_ALPHA, RGBA, 0, 0, 0, 1),
+ MAP4(RGB, RGBA, 0, 1, 2, ONE),
+ MAP4(RGBA, RGBA, 0, 1, 2, 3),
+ }
+};
+
+
+
+
+
+
+static int get_map_idx( GLenum value )
+{
+ switch (value) {
+ case GL_LUMINANCE: return IDX_LUMINANCE;
+ case GL_ALPHA: return IDX_ALPHA;
+ case GL_INTENSITY: return IDX_INTENSITY;
+ case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
+ case GL_RGB: return IDX_RGB;
+ case GL_RGBA: return IDX_RGBA;
+ default:
+ _mesa_problem(NULL, "Unexpected inFormat");
+ return 0;
+ }
+}
+
/**
* When promoting texture formats (see below) we need to compute the
* mapping of dest components back to source components.
* This function does that.
- * \param logicalBaseFormat the logical format of the texture
- * \param textureBaseFormat the final texture format
- * \return map[4] the four mapping values
+ * \param inFormat the incoming format of the texture
+ * \param outFormat the final texture format
+ * \return map[6] a full 6-component map
*/
-static void
-compute_component_mapping(GLenum logicalBaseFormat, GLenum textureBaseFormat,
- GLubyte map[6])
+static const GLubyte *
+compute_component_mapping(GLenum inFormat, GLenum outFormat)
{
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
- /* compute mapping from dest components back to src components */
- switch (textureBaseFormat) {
- case GL_RGB:
- case GL_RGBA:
- switch (logicalBaseFormat) {
- case GL_LUMINANCE:
- map[0] = map[1] = map[2] = 0;
- if (textureBaseFormat == GL_RGBA)
- map[3] = ONE;
- break;
- case GL_ALPHA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = map[1] = map[2] = ZERO;
- map[3] = 0;
- break;
- case GL_INTENSITY:
- map[0] = map[1] = map[2] = 0;
- if (textureBaseFormat == GL_RGBA)
- map[3] = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = map[1] = map[2] = 0;
- map[3] = 1;
- break;
- case GL_RGB:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = 0;
- map[1] = 1;
- map[2] = 2;
- map[3] = ONE;
- break;
- case GL_RGBA:
- ASSERT(textureBaseFormat == GL_RGBA);
- map[0] = 0;
- map[1] = 1;
- map[2] = 2;
- map[3] = 3;
- break;
- default:
- _mesa_problem(NULL, "Unexpected logicalBaseFormat");
- map[0] = map[1] = map[2] = map[3] = 0;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- switch (logicalBaseFormat) {
- case GL_LUMINANCE:
- map[0] = 0;
- map[1] = ONE;
- break;
- case GL_ALPHA:
- map[0] = ZERO;
- map[1] = 0;
- break;
- case GL_INTENSITY:
- map[0] = 0;
- map[1] = 0;
- break;
- default:
- _mesa_problem(NULL, "Unexpected logicalBaseFormat");
- map[0] = map[1] = 0;
- }
- break;
- default:
- _mesa_problem(NULL, "Unexpected textureBaseFormat");
- map[0] = map[1] = 0;
- break;
- }
+ int in = get_map_idx(inFormat);
+ int out = get_map_idx(outFormat);
+ assert(mappings[out][in].from == in);
+ assert(mappings[out][in].to == out);
+ return mappings[out][in].map;
}
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLfloat *newImage;
GLint i, n;
- GLubyte map[6];
+ const GLubyte *map;
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
return NULL;
}
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+ map = compute_component_mapping(logicalBaseFormat, textureBaseFormat);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLchan *newImage;
GLint i, n;
- GLubyte map[6];
+ const GLubyte *map;
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
return NULL;
}
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+ map = compute_component_mapping(logicalBaseFormat, textureBaseFormat);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
const struct gl_pixelstore_attrib *srcPacking )
{
GLint srcComponents = _mesa_components_in_format(srcFormat);
- GLubyte srcmap[6], rgbamap[6], map[4];
+ const GLubyte *srcmap, *rgbamap;
+ GLubyte map[4];
GLint i;
const GLint srcRowStride =
_mesa_image_row_stride(srcPacking, srcWidth,
* correctly deal with RGBA->RGB->RGBA conversions where the final
* A value must be 0xff regardless of the incoming alpha values.
*/
- compute_component_mapping(srcFormat, baseInternalFormat, srcmap);
- compute_component_mapping(baseInternalFormat, GL_RGBA, rgbamap);
+ srcmap = compute_component_mapping(srcFormat, baseInternalFormat);
+ rgbamap = compute_component_mapping(baseInternalFormat, GL_RGBA);
for (i = 0; i < 4; i++)
map[i] = srcmap[rgbamap[dstMap[i]]];