* an upper bound on each atom, to keep the emission machinery from
* underallocating space. */
make_empty_list(&r300->atom_list);
+ R300_INIT_ATOM(invariant, 73);
R300_INIT_ATOM(ztop, 2);
R300_INIT_ATOM(blend, 8);
R300_INIT_ATOM(blend_color, 3);
r300_init_state_functions(r300);
- r300_emit_invariant_state(r300);
+ r300->invariant_state.dirty = TRUE;
r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
r300->dirty_state = R300_NEW_KITCHEN_SINK;
/* ZTOP state. */
struct r300_atom ztop_state;
+ /* Invariant state. This must be emitted to get the engine started. */
+ struct r300_atom invariant_state;
+
/* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
int vertex_buffer_count;
if (r300->dirty_hw) {
FLUSH_CS;
- r300_emit_invariant_state(r300);
r300->dirty_state = R300_NEW_KITCHEN_SINK;
r300->dirty_hw = 0;
*
* Note that eventually this should be empty, but it's useful for development
* and general unduplication of code. */
-void r300_emit_invariant_state(struct r300_context* r300)
+void r300_emit_invariant_state(struct r300_context* r300, void* state)
{
struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
CS_LOCALS(r300);
struct r300_context;
-void r300_emit_invariant_state(struct r300_context* r300);
+void r300_emit_invariant_state(struct r300_context* r300, void* state);
#endif /* R300_STATE_INVARIANT_H */