case HID_GD_MOUSE:
case HID_GD_POINTER: code += 0x110; break;
case HID_GD_JOYSTICK:
- if (code <= 0xf)
- code += BTN_JOYSTICK;
- else
- code += BTN_TRIGGER_HAPPY;
- break;
+ if (code <= 0xf)
+ code += BTN_JOYSTICK;
+ else
+ code += BTN_TRIGGER_HAPPY;
+ break;
case HID_GD_GAMEPAD: code += 0x130; break;
default:
switch (field->physical) {
case HID_UP_LOGIVENDOR:
goto ignore;
-
+
case HID_UP_PID:
switch (usage->hid & HID_USAGE) {
case 0xa4: map_key_clear(BTN_DEAD); break;
hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
- input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
- return;
- }
+ input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
+ return;
+ }
if (usage->hid == (HID_UP_DIGITIZER | 0x003c)) { /* Invert */
*quirks = value ? (*quirks | HID_QUIRK_INVERT) : (*quirks & ~HID_QUIRK_INVERT);