void visitFunctions(const glslang::TIntermSequence&);
void handleFunctionEntry(const glslang::TIntermAggregate* node);
void translateArguments(const glslang::TIntermSequence& glslangArguments, std::vector<spv::Id>& arguments);
- spv::Id handleBuiltInFunctionCall(const glslang::TIntermAggregate*);
- spv::Id handleTextureCall(spv::Decoration precision, glslang::TOperator, spv::Id typeId, glslang::TSampler, std::vector<spv::Id>& idArguments);
+ void translateArguments(glslang::TIntermUnary& node, std::vector<spv::Id>& arguments);
+ spv::Id createImageTextureFunctionCall(glslang::TIntermOperator* node);
spv::Id handleUserFunctionCall(const glslang::TIntermAggregate*);
spv::Id createBinaryOperation(glslang::TOperator op, spv::Decoration precision, spv::Id typeId, spv::Id left, spv::Id right, glslang::TBasicType typeProxy, bool reduceComparison = true);
bool TGlslangToSpvTraverser::visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node)
{
+ spv::Id result = spv::NoResult;
+
+ // try texturing first
+ result = createImageTextureFunctionCall(node);
+ if (result != spv::NoResult) {
+ builder.clearAccessChain();
+ builder.setAccessChainRValue(result);
+
+ return false; // done with this node
+ }
+
+ // Non-texturing.
+ // Start by evaluating the operand
+
builder.clearAccessChain();
node->getOperand()->traverse(this);
spv::Id operand = builder.accessChainLoad(TranslatePrecisionDecoration(node->getOperand()->getType()));
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
// it could be a conversion
- spv::Id result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand);
+ if (! result)
+ result = createConversion(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand);
// if not, then possibly an operation
if (! result)
- result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand, node->getBasicType() == glslang::EbtFloat || node->getBasicType() == glslang::EbtDouble);
+ result = createUnaryOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operand,
+ node->getBasicType() == glslang::EbtFloat || node->getBasicType() == glslang::EbtDouble);
if (result) {
builder.clearAccessChain();
builder.createNoResultOp(spv::OpEndStreamPrimitive, operand);
return false;
- case glslang::EOpAtomicCounterIncrement:
- case glslang::EOpAtomicCounterDecrement:
- case glslang::EOpAtomicCounter:
- {
- // Handle all of the atomics in one place, in createAtomicOperation()
- std::vector<spv::Id> operands;
- operands.push_back(operand);
- result = createAtomicOperation(node->getOp(), precision, convertGlslangToSpvType(node->getType()), operands);
- return false;
- }
default:
spv::MissingFunctionality("glslang unary");
break;
bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TIntermAggregate* node)
{
- spv::Id result;
+ spv::Id result = spv::NoResult;
+
+ // try texturing
+ result = createImageTextureFunctionCall(node);
+ if (result != spv::NoResult) {
+ builder.clearAccessChain();
+ builder.setAccessChainRValue(result);
+
+ return false;
+ }
+
glslang::TOperator binOp = glslang::EOpNull;
bool reduceComparison = true;
bool isMatrix = false;
{
if (node->isUserDefined())
result = handleUserFunctionCall(node);
- else
- result = handleBuiltInFunctionCall(node);
if (! result) {
spv::MissingFunctionality("glslang function call");
atomic = true;
break;
+ case glslang::EOpAddCarry:
+ case glslang::EOpSubBorrow:
+ case glslang::EOpUMulExtended:
+ case glslang::EOpIMulExtended:
+ case glslang::EOpBitfieldExtract:
+ case glslang::EOpBitfieldInsert:
+ spv::MissingFunctionality("integer aggregate");
+ break;
+
+ case glslang::EOpFma:
+ case glslang::EFrexp:
+ case glslang::ELdexp:
+ spv::MissingFunctionality("fma/frexp/ldexp aggregate");
+ break;
+
default:
break;
}
}
}
-spv::Id TGlslangToSpvTraverser::handleBuiltInFunctionCall(const glslang::TIntermAggregate* node)
+void TGlslangToSpvTraverser::translateArguments(glslang::TIntermUnary& node, std::vector<spv::Id>& arguments)
{
- std::vector<spv::Id> arguments;
- translateArguments(node->getSequence(), arguments);
- spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
+ builder.clearAccessChain();
+ node.getOperand()->traverse(this);
+ arguments.push_back(builder.accessChainLoad(TranslatePrecisionDecoration(node.getAsTyped()->getType())));
+}
- if (node->getName() == "ftransform(") {
- spv::MissingFunctionality("ftransform()");
- //spv::Id vertex = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4),
- // "gl_Vertex_sim");
- //spv::Id matrix = builder.createVariable(spv::StorageShaderGlobal, spv::VectorType::get(spv::makeFloatType(), 4),
- // "gl_ModelViewProjectionMatrix_sim");
- return 0;
+spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermOperator* node)
+{
+ if (node->isImage()) {
+ spv::MissingFunctionality("GLSL image function");
+ return spv::NoResult;
+ } else if (! node->isTexture()) {
+ return spv::NoResult;
}
- if (node->getName().substr(0, 7) == "texture" || node->getName().substr(0, 5) == "texel" || node->getName().substr(0, 6) == "shadow") {
- const glslang::TSampler sampler = node->getSequence()[0]->getAsTyped()->getType().getSampler();
- spv::Builder::TextureParameters params = { };
- params.sampler = arguments[0];
+ // Process a GLSL texturing op (will be SPV image)
- // special case size query
- if (node->getName().find("textureSize", 0) != std::string::npos) {
+ glslang::TCrackedTextureOp cracked;
+ node->crackTexture(cracked);
+
+ const glslang::TSampler sampler = node->getAsAggregate() ? node->getAsAggregate()->getSequence()[0]->getAsTyped()->getType().getSampler()
+ : node->getAsUnaryNode()->getOperand()->getAsTyped()->getType().getSampler();
+ std::vector<spv::Id> arguments;
+ if (node->getAsAggregate())
+ translateArguments(node->getAsAggregate()->getSequence(), arguments);
+ else
+ translateArguments(*node->getAsUnaryNode(), arguments);
+ spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
+
+ spv::Builder::TextureParameters params = { };
+ params.sampler = arguments[0];
+
+ // Check for queries
+ if (cracked.query) {
+ switch (node->getOp()) {
+ case glslang::EOpImageQuerySize:
+ case glslang::EOpTextureQuerySize:
if (arguments.size() > 1) {
params.lod = arguments[1];
return builder.createTextureQueryCall(spv::OpImageQuerySizeLod, params);
} else
return builder.createTextureQueryCall(spv::OpImageQuerySize, params);
- }
-
- // special case the number of samples query
- if (node->getName().find("textureSamples", 0) != std::string::npos)
+ case glslang::EOpImageQuerySamples:
+ case glslang::EOpTextureQuerySamples:
return builder.createTextureQueryCall(spv::OpImageQuerySamples, params);
-
- // special case the other queries
- if (node->getName().find("Query", 0) != std::string::npos) {
- if (node->getName().find("Levels", 0) != std::string::npos)
- return builder.createTextureQueryCall(spv::OpImageQueryLevels, params);
- else if (node->getName().find("Lod", 0) != std::string::npos) {
- params.coords = arguments[1];
- return builder.createTextureQueryCall(spv::OpImageQueryLod, params);
- } else
- spv::MissingFunctionality("glslang texture query");
+ case glslang::EOpTextureQueryLod:
+ params.coords = arguments[1];
+ return builder.createTextureQueryCall(spv::OpImageQueryLod, params);
+ case glslang::EOpTextureQueryLevels:
+ return builder.createTextureQueryCall(spv::OpImageQueryLevels, params);
+ default:
+ assert(0);
+ break;
}
+ }
- // This is no longer a query....
-
- bool lod = node->getName().find("Lod", 0) != std::string::npos;
- bool proj = node->getName().find("Proj", 0) != std::string::npos;
- bool offsets = node->getName().find("Offsets", 0) != std::string::npos;
- bool offset = ! offsets && node->getName().find("Offset", 0) != std::string::npos;
- bool fetch = node->getName().find("Fetch", 0) != std::string::npos;
- bool gather = node->getName().find("Gather", 0) != std::string::npos;
- bool grad = node->getName().find("Grad", 0) != std::string::npos;
-
- if (fetch)
- spv::MissingFunctionality("texel fetch");
- if (gather)
- spv::MissingFunctionality("texture gather");
-
- // check for bias argument
- bool bias = false;
- if (! lod && ! gather && ! grad && ! fetch) {
- int nonBiasArgCount = 2;
- if (offset)
- ++nonBiasArgCount;
- if (grad)
- nonBiasArgCount += 2;
-
- if ((int)arguments.size() > nonBiasArgCount)
- bias = true;
- }
+ // This is no longer a query....
- bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
-
- // set the rest of the arguments
- params.coords = arguments[1];
- int extraArgs = 0;
- if (cubeCompare)
- params.Dref = arguments[2];
- else if (sampler.shadow) {
- std::vector<spv::Id> indexes;
- int comp;
- if (proj)
- comp = 3;
- else
- comp = builder.getNumComponents(params.coords) - 1;
- indexes.push_back(comp);
- params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes);
- }
- if (lod) {
- params.lod = arguments[2];
- ++extraArgs;
- }
- if (grad) {
- params.gradX = arguments[2 + extraArgs];
- params.gradY = arguments[3 + extraArgs];
- extraArgs += 2;
- }
- //if (gather && compare) {
- // params.compare = arguments[2 + extraArgs];
- // ++extraArgs;
- //}
- if (offset | offsets) {
- params.offset = arguments[2 + extraArgs];
- ++extraArgs;
- }
- if (bias) {
- params.bias = arguments[2 + extraArgs];
- ++extraArgs;
- }
+ if (cracked.fetch)
+ spv::MissingFunctionality("texel fetch");
+ if (cracked.gather)
+ spv::MissingFunctionality("texture gather");
+
+ // check for bias argument
+ bool bias = false;
+ if (! cracked.lod && ! cracked.gather && ! cracked.grad && ! cracked.fetch) {
+ int nonBiasArgCount = 2;
+ if (cracked.offset)
+ ++nonBiasArgCount;
+ if (cracked.grad)
+ nonBiasArgCount += 2;
- return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), proj, params);
+ if ((int)arguments.size() > nonBiasArgCount)
+ bias = true;
}
- spv::MissingFunctionality("built-in function call");
+ bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.arrayed && sampler.shadow;
- return 0;
+ // set the rest of the arguments
+ params.coords = arguments[1];
+ int extraArgs = 0;
+ if (cubeCompare)
+ params.Dref = arguments[2];
+ else if (sampler.shadow) {
+ std::vector<spv::Id> indexes;
+ int comp;
+ if (cracked.proj)
+ comp = 3;
+ else
+ comp = builder.getNumComponents(params.coords) - 1;
+ indexes.push_back(comp);
+ params.Dref = builder.createCompositeExtract(params.coords, builder.getScalarTypeId(builder.getTypeId(params.coords)), indexes);
+ }
+ if (cracked.lod) {
+ params.lod = arguments[2];
+ ++extraArgs;
+ }
+ if (cracked.grad) {
+ params.gradX = arguments[2 + extraArgs];
+ params.gradY = arguments[3 + extraArgs];
+ extraArgs += 2;
+ }
+ //if (gather && compare) {
+ // params.compare = arguments[2 + extraArgs];
+ // ++extraArgs;
+ //}
+ if (cracked.offset || cracked.offsets) {
+ params.offset = arguments[2 + extraArgs];
+ ++extraArgs;
+ }
+ if (bias) {
+ params.bias = arguments[2 + extraArgs];
+ ++extraArgs;
+ }
+
+ return builder.createTextureCall(precision, convertGlslangToSpvType(node->getType()), cracked.proj, params);
}
spv::Id TGlslangToSpvTraverser::handleUserFunctionCall(const glslang::TIntermAggregate* node)
case glslang::EOpUnpackHalf2x16:
libCall = spv::GLSLstd450UnpackHalf2x16;
break;
+ case glslang::EOpPackSnorm4x8:
+ libCall = spv::GLSLstd450PackSnorm4x8;
+ break;
+ case glslang::EOpUnpackSnorm4x8:
+ libCall = spv::GLSLstd450UnpackSnorm4x8;
+ break;
+ case glslang::EOpPackUnorm4x8:
+ libCall = spv::GLSLstd450PackUnorm4x8;
+ break;
+ case glslang::EOpUnpackUnorm4x8:
+ libCall = spv::GLSLstd450UnpackUnorm4x8;
+ break;
+ case glslang::EOpPackDouble2x32:
+ libCall = spv::GLSLstd450PackDouble2x32;
+ break;
+ case glslang::EOpUnpackDouble2x32:
+ libCall = spv::GLSLstd450UnpackDouble2x32;
+ break;
case glslang::EOpDPdx:
unaryOp = spv::OpDPdx;
libCall = spv::GLSLstd450SSign;
break;
+ case glslang::EOpAtomicCounterIncrement:
+ case glslang::EOpAtomicCounterDecrement:
+ case glslang::EOpAtomicCounter:
+ {
+ // Handle all of the atomics in one place, in createAtomicOperation()
+ std::vector<spv::Id> operands;
+ operands.push_back(operand);
+ return createAtomicOperation(op, precision, typeId, operands);
+ }
+
+ case glslang::EOpImageLoad:
+ unaryOp = spv::OpImageRead;
+ break;
+
+ case glslang::EOpBitFieldReverse:
+ unaryOp = spv::OpBitReverse;
+ break;
+ case glslang::EOpBitCount:
+ unaryOp = spv::OpBitCount;
+ break;
+ case glslang::EOpFindLSB:
+ libCall = spv::GLSLstd450FindILSB;
+ break;
+ case glslang::EOpFindMSB:
+ spv::MissingFunctionality("signed vs. unsigned FindMSB");
+ libCall = spv::GLSLstd450FindSMSB;
+ break;
+
default:
return 0;
}
0:87 Function Definition: foo234( (global void)\r
0:87 Function Parameters: \r
0:89 Sequence\r
-0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float)\r
+0:89 texture (global highp 4-component vector of float)\r
0:89 's3D2' (uniform highp sampler3D)\r
0:89 Constant:\r
0:89 0.200000\r
0:89 0.200000\r
0:89 Constant:\r
0:89 0.200000\r
-0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float)\r
+0:90 textureProj (global highp 4-component vector of float)\r
0:90 's3D2' (uniform highp sampler3D)\r
0:90 direct index (smooth temp mediump 4-component vector of float)\r
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:119 Function Definition: foo245( (global void)\r
0:119 Function Parameters: \r
0:121 Sequence\r
-0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float)\r
+0:121 texture (global lowp 4-component vector of float)\r
0:121 'sExt' (uniform lowp samplerExternalOES)\r
0:121 Constant:\r
0:121 0.200000\r
0:121 0.200000\r
-0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float)\r
+0:122 textureProj (global lowp 4-component vector of float)\r
0:122 'sExt' (uniform lowp samplerExternalOES)\r
-0:122 Construct vec3 (temp 3-component vector of float)\r
+0:122 Construct vec3 (temp lowp 3-component vector of float)\r
0:122 'f13' (invariant global mediump float)\r
-0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float)\r
+0:123 textureProj (global lowp 4-component vector of float)\r
0:123 'sExt' (uniform lowp samplerExternalOES)\r
0:123 direct index (smooth temp mediump 4-component vector of float)\r
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:130 Function Definition: foo246( (global void)\r
0:130 Function Parameters: \r
0:132 Sequence\r
-0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float)\r
+0:132 texture (global mediump 4-component vector of float)\r
0:132 'mediumExt' (uniform mediump samplerExternalOES)\r
0:132 Constant:\r
0:132 0.200000\r
0:132 0.200000\r
-0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float)\r
+0:133 textureProj (global highp 4-component vector of float)\r
0:133 'highExt' (uniform highp samplerExternalOES)\r
0:133 direct index (smooth temp mediump 4-component vector of float)\r
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:145 'a' (in mediump int)\r
0:145 'b' (in mediump float)\r
0:147 Sequence\r
-0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)\r
+0:147 textureProjGrad (global lowp 4-component vector of float)\r
0:147 's2Dg' (uniform lowp sampler2D)\r
-0:147 Construct vec3 (temp 3-component vector of float)\r
+0:147 Construct vec3 (temp mediump 3-component vector of float)\r
0:147 'f13' (invariant global mediump float)\r
0:147 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:147 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:158 Function Definition: foo323433( (global void)\r
0:158 Function Parameters: \r
0:160 Sequence\r
-0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float)\r
+0:160 textureLod (global lowp 4-component vector of float)\r
0:160 's2Dg' (uniform lowp sampler2D)\r
0:160 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:160 'f13' (invariant global mediump float)\r
-0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)\r
+0:161 textureProjGrad (global lowp 4-component vector of float)\r
0:161 's2Dg' (uniform lowp sampler2D)\r
-0:161 Construct vec3 (temp 3-component vector of float)\r
+0:161 Construct vec3 (temp mediump 3-component vector of float)\r
0:161 'f13' (invariant global mediump float)\r
0:161 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:161 'uv2' (invariant uniform mediump 2-component vector of float)\r
-0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float)\r
+0:162 textureGrad (global lowp 4-component vector of float)\r
0:162 's2Dg' (uniform lowp sampler2D)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
-0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)\r
+0:163 textureGrad (global lowp 4-component vector of float)\r
0:163 'sCube' (uniform lowp samplerCube)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
0:167 Function Definition: fgfg(f1;i1; (global mediump int)\r
0:167 Function Parameters: \r
0:87 Function Definition: foo234( (global void)\r
0:87 Function Parameters: \r
0:89 Sequence\r
-0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float)\r
+0:89 texture (global highp 4-component vector of float)\r
0:89 's3D2' (uniform highp sampler3D)\r
0:89 Constant:\r
0:89 0.200000\r
0:89 0.200000\r
0:89 Constant:\r
0:89 0.200000\r
-0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float)\r
+0:90 textureProj (global highp 4-component vector of float)\r
0:90 's3D2' (uniform highp sampler3D)\r
0:90 direct index (smooth temp mediump 4-component vector of float)\r
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:119 Function Definition: foo245( (global void)\r
0:119 Function Parameters: \r
0:121 Sequence\r
-0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float)\r
+0:121 texture (global lowp 4-component vector of float)\r
0:121 'sExt' (uniform lowp samplerExternalOES)\r
0:121 Constant:\r
0:121 0.200000\r
0:121 0.200000\r
-0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float)\r
+0:122 textureProj (global lowp 4-component vector of float)\r
0:122 'sExt' (uniform lowp samplerExternalOES)\r
-0:122 Construct vec3 (temp 3-component vector of float)\r
+0:122 Construct vec3 (temp lowp 3-component vector of float)\r
0:122 'f13' (invariant global mediump float)\r
-0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float)\r
+0:123 textureProj (global lowp 4-component vector of float)\r
0:123 'sExt' (uniform lowp samplerExternalOES)\r
0:123 direct index (smooth temp mediump 4-component vector of float)\r
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:130 Function Definition: foo246( (global void)\r
0:130 Function Parameters: \r
0:132 Sequence\r
-0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float)\r
+0:132 texture (global mediump 4-component vector of float)\r
0:132 'mediumExt' (uniform mediump samplerExternalOES)\r
0:132 Constant:\r
0:132 0.200000\r
0:132 0.200000\r
-0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float)\r
+0:133 textureProj (global highp 4-component vector of float)\r
0:133 'highExt' (uniform highp samplerExternalOES)\r
0:133 direct index (smooth temp mediump 4-component vector of float)\r
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)\r
0:145 'a' (in mediump int)\r
0:145 'b' (in mediump float)\r
0:147 Sequence\r
-0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)\r
+0:147 textureProjGrad (global lowp 4-component vector of float)\r
0:147 's2Dg' (uniform lowp sampler2D)\r
-0:147 Construct vec3 (temp 3-component vector of float)\r
+0:147 Construct vec3 (temp mediump 3-component vector of float)\r
0:147 'f13' (invariant global mediump float)\r
0:147 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:147 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:158 Function Definition: foo323433( (global void)\r
0:158 Function Parameters: \r
0:160 Sequence\r
-0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float)\r
+0:160 textureLod (global lowp 4-component vector of float)\r
0:160 's2Dg' (uniform lowp sampler2D)\r
0:160 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:160 'f13' (invariant global mediump float)\r
-0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)\r
+0:161 textureProjGrad (global lowp 4-component vector of float)\r
0:161 's2Dg' (uniform lowp sampler2D)\r
-0:161 Construct vec3 (temp 3-component vector of float)\r
+0:161 Construct vec3 (temp mediump 3-component vector of float)\r
0:161 'f13' (invariant global mediump float)\r
0:161 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:161 'uv2' (invariant uniform mediump 2-component vector of float)\r
-0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float)\r
+0:162 textureGrad (global lowp 4-component vector of float)\r
0:162 's2Dg' (uniform lowp sampler2D)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
0:162 'uv2' (invariant uniform mediump 2-component vector of float)\r
-0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)\r
+0:163 textureGrad (global lowp 4-component vector of float)\r
0:163 'sCube' (uniform lowp samplerCube)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
-0:163 Construct vec3 (temp 3-component vector of float)\r
+0:163 Construct vec3 (temp lowp 3-component vector of float)\r
0:163 'f13' (invariant global mediump float)\r
0:167 Function Definition: fgfg(f1;i1; (global mediump int)\r
0:167 Function Parameters: \r
0:63 'f' (temp float)\r
0:65 move second child to first child (temp 4-component vector of float)\r
0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
-0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:65 texture (global 4-component vector of float)\r
0:65 's2D' (uniform sampler2D)\r
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)\r
0:? Sequence\r
0:? Sequence\r
0:184 move second child to first child (temp 4-component vector of float)\r
0:184 'v' (temp 4-component vector of float)\r
-0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float)\r
+0:184 textureLod (global 4-component vector of float)\r
0:184 's2D' (uniform sampler2D)\r
0:184 'v2' (temp 2-component vector of float)\r
0:184 'f' (temp float)\r
0:185 move second child to first child (temp 4-component vector of float)\r
0:185 'v' (temp 4-component vector of float)\r
-0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float)\r
+0:185 textureProjLod (global 4-component vector of float)\r
0:185 's3D' (uniform sampler3D)\r
0:185 'v' (temp 4-component vector of float)\r
0:185 'f' (temp float)\r
0:186 move second child to first child (temp 4-component vector of float)\r
0:186 'v' (temp 4-component vector of float)\r
-0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float)\r
+0:186 textureProjLod (global 4-component vector of float)\r
0:186 's1D' (uniform sampler1D)\r
0:186 'v' (temp 4-component vector of float)\r
0:186 'f' (temp float)\r
0:187 move second child to first child (temp 4-component vector of float)\r
0:187 'v' (temp 4-component vector of float)\r
-0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float)\r
+0:187 textureProjLod (global 4-component vector of float)\r
0:187 's2DS' (uniform sampler2DShadow)\r
0:187 'v' (temp 4-component vector of float)\r
0:187 'f' (temp float)\r
0:189 move second child to first child (temp 4-component vector of float)\r
0:189 'v' (temp 4-component vector of float)\r
-0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float)\r
+0:189 textureGrad (global 4-component vector of float)\r
0:189 's1D' (uniform sampler1D)\r
0:189 'f' (temp float)\r
0:189 'f' (temp float)\r
0:189 'f' (temp float)\r
0:190 move second child to first child (temp 4-component vector of float)\r
0:190 'v' (temp 4-component vector of float)\r
-0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:190 textureProjGrad (global 4-component vector of float)\r
0:190 's2D' (uniform sampler2D)\r
0:190 'v' (temp 4-component vector of float)\r
0:190 'v2' (temp 2-component vector of float)\r
0:190 'v2' (temp 2-component vector of float)\r
0:191 move second child to first child (temp 4-component vector of float)\r
0:191 'v' (temp 4-component vector of float)\r
-0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:191 textureProjGrad (global 4-component vector of float)\r
0:191 's2DS' (uniform sampler2DShadow)\r
0:191 'v' (temp 4-component vector of float)\r
0:191 'v2' (temp 2-component vector of float)\r
0:? Sequence\r
0:201 move second child to first child (temp 4-component vector of float)\r
0:201 'v' (temp 4-component vector of float)\r
-0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float)\r
+0:201 textureLod (global 4-component vector of float)\r
0:201 's2D' (uniform sampler2D)\r
0:201 'v2' (temp 2-component vector of float)\r
0:201 'f' (temp float)\r
0:202 move second child to first child (temp 4-component vector of float)\r
0:202 'v' (temp 4-component vector of float)\r
-0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float)\r
+0:202 textureProjLod (global 4-component vector of float)\r
0:202 's3D' (uniform sampler3D)\r
0:202 'v' (temp 4-component vector of float)\r
0:202 'f' (temp float)\r
0:203 move second child to first child (temp 4-component vector of float)\r
0:203 'v' (temp 4-component vector of float)\r
-0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float)\r
+0:203 textureProjLod (global 4-component vector of float)\r
0:203 's1D' (uniform sampler1D)\r
0:203 'v' (temp 4-component vector of float)\r
0:203 'f' (temp float)\r
0:204 move second child to first child (temp 4-component vector of float)\r
0:204 'v' (temp 4-component vector of float)\r
-0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float)\r
+0:204 textureProjLod (global 4-component vector of float)\r
0:204 's2DS' (uniform sampler2DShadow)\r
0:204 'v' (temp 4-component vector of float)\r
0:204 'f' (temp float)\r
0:206 move second child to first child (temp 4-component vector of float)\r
0:206 'v' (temp 4-component vector of float)\r
-0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float)\r
+0:206 textureGrad (global 4-component vector of float)\r
0:206 's1D' (uniform sampler1D)\r
0:206 'f' (temp float)\r
0:206 'f' (temp float)\r
0:206 'f' (temp float)\r
0:207 move second child to first child (temp 4-component vector of float)\r
0:207 'v' (temp 4-component vector of float)\r
-0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:207 textureProjGrad (global 4-component vector of float)\r
0:207 's2D' (uniform sampler2D)\r
0:207 'v' (temp 4-component vector of float)\r
0:207 'v2' (temp 2-component vector of float)\r
0:207 'v2' (temp 2-component vector of float)\r
0:208 move second child to first child (temp 4-component vector of float)\r
0:208 'v' (temp 4-component vector of float)\r
-0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:208 textureProjGrad (global 4-component vector of float)\r
0:208 's2DS' (uniform sampler2DShadow)\r
0:208 'v' (temp 4-component vector of float)\r
0:208 'v2' (temp 2-component vector of float)\r
0:217 Sequence\r
0:217 move second child to first child (temp 4-component vector of float)\r
0:217 'v' (temp 4-component vector of float)\r
-0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float)\r
+0:217 texture (global 4-component vector of float)\r
0:217 's2DRbad' (uniform sampler2DRect)\r
0:217 'v2' (temp 2-component vector of float)\r
0:225 Function Definition: foo12111( (global void)\r
0:? Sequence\r
0:231 move second child to first child (temp 4-component vector of float)\r
0:231 'v' (temp 4-component vector of float)\r
-0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float)\r
+0:231 texture (global 4-component vector of float)\r
0:231 's2DR' (uniform sampler2DRect)\r
0:231 'v2' (temp 2-component vector of float)\r
0:232 move second child to first child (temp 4-component vector of float)\r
0:232 'v' (temp 4-component vector of float)\r
-0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float)\r
+0:232 textureProj (global 4-component vector of float)\r
0:232 's2DR' (uniform sampler2DRect)\r
0:232 'v3' (temp 3-component vector of float)\r
0:233 move second child to first child (temp 4-component vector of float)\r
0:233 'v' (temp 4-component vector of float)\r
-0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float)\r
+0:233 textureProj (global 4-component vector of float)\r
0:233 's2DR' (uniform sampler2DRect)\r
0:233 'v4' (temp 4-component vector of float)\r
0:234 move second child to first child (temp 4-component vector of float)\r
0:234 'v' (temp 4-component vector of float)\r
-0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float)\r
+0:234 texture (global 4-component vector of float)\r
0:234 's2DRS' (uniform sampler2DRectShadow)\r
0:234 'v3' (temp 3-component vector of float)\r
0:235 move second child to first child (temp 4-component vector of float)\r
0:235 'v' (temp 4-component vector of float)\r
-0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float)\r
+0:235 textureProj (global 4-component vector of float)\r
0:235 's2DRS' (uniform sampler2DRectShadow)\r
0:235 'v4' (temp 4-component vector of float)\r
0:237 move second child to first child (temp 4-component vector of float)\r
0:237 'v' (temp 4-component vector of float)\r
-0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:237 textureProjGrad (global 4-component vector of float)\r
0:237 's2DRS' (uniform sampler2DRectShadow)\r
0:237 'v' (temp 4-component vector of float)\r
0:237 'v2' (temp 2-component vector of float)\r
0:63 'f' (temp float)\r
0:65 move second child to first child (temp 4-component vector of float)\r
0:65 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
-0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:65 texture (global 4-component vector of float)\r
0:65 's2D' (uniform sampler2D)\r
0:65 'centTexCoord' (centroid smooth in 2-component vector of float)\r
0:? Sequence\r
0:? Sequence\r
0:184 move second child to first child (temp 4-component vector of float)\r
0:184 'v' (temp 4-component vector of float)\r
-0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float)\r
+0:184 textureLod (global 4-component vector of float)\r
0:184 's2D' (uniform sampler2D)\r
0:184 'v2' (temp 2-component vector of float)\r
0:184 'f' (temp float)\r
0:185 move second child to first child (temp 4-component vector of float)\r
0:185 'v' (temp 4-component vector of float)\r
-0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float)\r
+0:185 textureProjLod (global 4-component vector of float)\r
0:185 's3D' (uniform sampler3D)\r
0:185 'v' (temp 4-component vector of float)\r
0:185 'f' (temp float)\r
0:186 move second child to first child (temp 4-component vector of float)\r
0:186 'v' (temp 4-component vector of float)\r
-0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float)\r
+0:186 textureProjLod (global 4-component vector of float)\r
0:186 's1D' (uniform sampler1D)\r
0:186 'v' (temp 4-component vector of float)\r
0:186 'f' (temp float)\r
0:187 move second child to first child (temp 4-component vector of float)\r
0:187 'v' (temp 4-component vector of float)\r
-0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float)\r
+0:187 textureProjLod (global 4-component vector of float)\r
0:187 's2DS' (uniform sampler2DShadow)\r
0:187 'v' (temp 4-component vector of float)\r
0:187 'f' (temp float)\r
0:189 move second child to first child (temp 4-component vector of float)\r
0:189 'v' (temp 4-component vector of float)\r
-0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float)\r
+0:189 textureGrad (global 4-component vector of float)\r
0:189 's1D' (uniform sampler1D)\r
0:189 'f' (temp float)\r
0:189 'f' (temp float)\r
0:189 'f' (temp float)\r
0:190 move second child to first child (temp 4-component vector of float)\r
0:190 'v' (temp 4-component vector of float)\r
-0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:190 textureProjGrad (global 4-component vector of float)\r
0:190 's2D' (uniform sampler2D)\r
0:190 'v' (temp 4-component vector of float)\r
0:190 'v2' (temp 2-component vector of float)\r
0:190 'v2' (temp 2-component vector of float)\r
0:191 move second child to first child (temp 4-component vector of float)\r
0:191 'v' (temp 4-component vector of float)\r
-0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:191 textureProjGrad (global 4-component vector of float)\r
0:191 's2DS' (uniform sampler2DShadow)\r
0:191 'v' (temp 4-component vector of float)\r
0:191 'v2' (temp 2-component vector of float)\r
0:? Sequence\r
0:201 move second child to first child (temp 4-component vector of float)\r
0:201 'v' (temp 4-component vector of float)\r
-0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float)\r
+0:201 textureLod (global 4-component vector of float)\r
0:201 's2D' (uniform sampler2D)\r
0:201 'v2' (temp 2-component vector of float)\r
0:201 'f' (temp float)\r
0:202 move second child to first child (temp 4-component vector of float)\r
0:202 'v' (temp 4-component vector of float)\r
-0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float)\r
+0:202 textureProjLod (global 4-component vector of float)\r
0:202 's3D' (uniform sampler3D)\r
0:202 'v' (temp 4-component vector of float)\r
0:202 'f' (temp float)\r
0:203 move second child to first child (temp 4-component vector of float)\r
0:203 'v' (temp 4-component vector of float)\r
-0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float)\r
+0:203 textureProjLod (global 4-component vector of float)\r
0:203 's1D' (uniform sampler1D)\r
0:203 'v' (temp 4-component vector of float)\r
0:203 'f' (temp float)\r
0:204 move second child to first child (temp 4-component vector of float)\r
0:204 'v' (temp 4-component vector of float)\r
-0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float)\r
+0:204 textureProjLod (global 4-component vector of float)\r
0:204 's2DS' (uniform sampler2DShadow)\r
0:204 'v' (temp 4-component vector of float)\r
0:204 'f' (temp float)\r
0:206 move second child to first child (temp 4-component vector of float)\r
0:206 'v' (temp 4-component vector of float)\r
-0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float)\r
+0:206 textureGrad (global 4-component vector of float)\r
0:206 's1D' (uniform sampler1D)\r
0:206 'f' (temp float)\r
0:206 'f' (temp float)\r
0:206 'f' (temp float)\r
0:207 move second child to first child (temp 4-component vector of float)\r
0:207 'v' (temp 4-component vector of float)\r
-0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:207 textureProjGrad (global 4-component vector of float)\r
0:207 's2D' (uniform sampler2D)\r
0:207 'v' (temp 4-component vector of float)\r
0:207 'v2' (temp 2-component vector of float)\r
0:207 'v2' (temp 2-component vector of float)\r
0:208 move second child to first child (temp 4-component vector of float)\r
0:208 'v' (temp 4-component vector of float)\r
-0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:208 textureProjGrad (global 4-component vector of float)\r
0:208 's2DS' (uniform sampler2DShadow)\r
0:208 'v' (temp 4-component vector of float)\r
0:208 'v2' (temp 2-component vector of float)\r
0:217 Sequence\r
0:217 move second child to first child (temp 4-component vector of float)\r
0:217 'v' (temp 4-component vector of float)\r
-0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float)\r
+0:217 texture (global 4-component vector of float)\r
0:217 's2DRbad' (uniform sampler2DRect)\r
0:217 'v2' (temp 2-component vector of float)\r
0:225 Function Definition: foo12111( (global void)\r
0:? Sequence\r
0:231 move second child to first child (temp 4-component vector of float)\r
0:231 'v' (temp 4-component vector of float)\r
-0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float)\r
+0:231 texture (global 4-component vector of float)\r
0:231 's2DR' (uniform sampler2DRect)\r
0:231 'v2' (temp 2-component vector of float)\r
0:232 move second child to first child (temp 4-component vector of float)\r
0:232 'v' (temp 4-component vector of float)\r
-0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float)\r
+0:232 textureProj (global 4-component vector of float)\r
0:232 's2DR' (uniform sampler2DRect)\r
0:232 'v3' (temp 3-component vector of float)\r
0:233 move second child to first child (temp 4-component vector of float)\r
0:233 'v' (temp 4-component vector of float)\r
-0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float)\r
+0:233 textureProj (global 4-component vector of float)\r
0:233 's2DR' (uniform sampler2DRect)\r
0:233 'v4' (temp 4-component vector of float)\r
0:234 move second child to first child (temp 4-component vector of float)\r
0:234 'v' (temp 4-component vector of float)\r
-0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float)\r
+0:234 texture (global 4-component vector of float)\r
0:234 's2DRS' (uniform sampler2DRectShadow)\r
0:234 'v3' (temp 3-component vector of float)\r
0:235 move second child to first child (temp 4-component vector of float)\r
0:235 'v' (temp 4-component vector of float)\r
-0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float)\r
+0:235 textureProj (global 4-component vector of float)\r
0:235 's2DRS' (uniform sampler2DRectShadow)\r
0:235 'v4' (temp 4-component vector of float)\r
0:237 move second child to first child (temp 4-component vector of float)\r
0:237 'v' (temp 4-component vector of float)\r
-0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float)\r
+0:237 textureProjGrad (global 4-component vector of float)\r
0:237 's2DRS' (uniform sampler2DRectShadow)\r
0:237 'v' (temp 4-component vector of float)\r
0:237 'v2' (temp 2-component vector of float)\r
0:98 0.000000\r
0:100 Constant:\r
0:100 0.841471\r
-0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:101 texture (global 4-component vector of float)\r
0:101 's2D' (uniform sampler2D)\r
0:101 Constant:\r
0:101 0.000000\r
0:98 0.000000\r
0:100 Constant:\r
0:100 0.841471\r
-0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:101 texture (global 4-component vector of float)\r
0:101 's2D' (uniform sampler2D)\r
0:101 Constant:\r
0:101 0.000000\r
0:25 Sequence\r
0:25 move second child to first child (temp 4-component vector of float)\r
0:25 's' (temp 4-component vector of float)\r
-0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:25 textureGather (global 4-component vector of float)\r
0:25 'sampC' (uniform samplerCube)\r
0:25 Constant:\r
0:25 0.200000\r
0:32 Sequence\r
0:32 move second child to first child (temp 4-component vector of float)\r
0:32 's' (temp 4-component vector of float)\r
-0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:32 textureGather (global 4-component vector of float)\r
0:32 'sampC' (uniform samplerCube)\r
0:32 Constant:\r
0:32 0.200000\r
0:45 Sequence\r
0:45 move second child to first child (temp 4-component vector of float)\r
0:45 's' (temp 4-component vector of float)\r
-0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:45 textureGather (global 4-component vector of float)\r
0:45 'sampC' (uniform samplerCube)\r
0:45 Constant:\r
0:45 0.200000\r
0:80 's' (temp 4-component vector of float)\r
0:81 move second child to first child (temp 4-component vector of float)\r
0:81 's' (temp 4-component vector of float)\r
-0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)\r
+0:81 textureGatherOffset (global 4-component vector of float)\r
0:81 'samp2DR' (uniform sampler2DRect)\r
0:81 Constant:\r
0:81 0.300000\r
0:81 1 (const int)\r
0:82 move second child to first child (temp 4-component vector of float)\r
0:82 's' (temp 4-component vector of float)\r
-0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:82 textureGatherOffset (global 4-component vector of float)\r
0:82 'samp2D' (uniform sampler2D)\r
0:82 Constant:\r
0:82 0.300000\r
0:82 1 (const int)\r
0:83 move second child to first child (temp 4-component vector of float)\r
0:83 's' (temp 4-component vector of float)\r
-0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)\r
+0:83 textureGatherOffset (global 4-component vector of float)\r
0:83 'samp2DA' (uniform sampler2DArray)\r
0:83 Constant:\r
0:83 0.300000\r
0:83 1 (const int)\r
0:84 move second child to first child (temp 4-component vector of float)\r
0:84 's' (temp 4-component vector of float)\r
-0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)\r
+0:84 textureGatherOffset (global 4-component vector of float)\r
0:84 'samp2DS' (uniform sampler2DShadow)\r
0:84 Constant:\r
0:84 0.300000\r
0:84 1 (const int)\r
0:85 move second child to first child (temp 4-component vector of float)\r
0:85 's' (temp 4-component vector of float)\r
-0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)\r
+0:85 textureGatherOffset (global 4-component vector of float)\r
0:85 'samp2D' (uniform sampler2D)\r
0:85 Constant:\r
0:85 0.300000\r
0:? Sequence\r
0:93 move second child to first child (temp 4-component vector of float)\r
0:93 's' (temp 4-component vector of float)\r
-0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:93 textureGatherOffset (global 4-component vector of float)\r
0:93 'samp2D' (uniform sampler2D)\r
0:93 Constant:\r
0:93 0.300000\r
0:93 1 (const int)\r
0:94 move second child to first child (temp 4-component vector of float)\r
0:94 's' (temp 4-component vector of float)\r
-0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)\r
+0:94 textureGatherOffset (global 4-component vector of float)\r
0:94 'samp2DA' (uniform sampler2DArray)\r
0:94 Constant:\r
0:94 0.300000\r
0:94 1 (const int)\r
0:95 move second child to first child (temp 4-component vector of float)\r
0:95 's' (temp 4-component vector of float)\r
-0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)\r
+0:95 textureGatherOffset (global 4-component vector of float)\r
0:95 'samp2DR' (uniform sampler2DRect)\r
0:95 Constant:\r
0:95 0.300000\r
0:95 1 (const int)\r
0:96 move second child to first child (temp 4-component vector of float)\r
0:96 's' (temp 4-component vector of float)\r
-0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)\r
+0:96 textureGatherOffset (global 4-component vector of float)\r
0:96 'samp2DS' (uniform sampler2DShadow)\r
0:96 Constant:\r
0:96 0.300000\r
0:96 1 (const int)\r
0:97 move second child to first child (temp 4-component vector of float)\r
0:97 's' (temp 4-component vector of float)\r
-0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)\r
+0:97 textureGatherOffset (global 4-component vector of float)\r
0:97 'samp2D' (uniform sampler2D)\r
0:97 Constant:\r
0:97 0.300000\r
0:109 Sequence\r
0:109 move second child to first child (temp 3-component vector of int)\r
0:109 'a' (temp 3-component vector of int)\r
-0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)\r
+0:109 textureSize (global 3-component vector of int)\r
0:109 'Sca' (uniform samplerCubeArray)\r
0:109 Constant:\r
0:109 3 (const int)\r
0:110 Sequence\r
0:110 move second child to first child (temp 4-component vector of float)\r
0:110 'b' (temp 4-component vector of float)\r
-0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)\r
+0:110 texture (global 4-component vector of float)\r
0:110 'Sca' (uniform samplerCubeArray)\r
0:110 'i' (smooth in 4-component vector of float)\r
0:111 Sequence\r
0:111 move second child to first child (temp 4-component vector of int)\r
0:111 'c' (temp 4-component vector of int)\r
-0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)\r
+0:111 texture (global 4-component vector of int)\r
0:111 'Isca' (uniform isamplerCubeArray)\r
0:111 'i' (smooth in 4-component vector of float)\r
0:111 Constant:\r
0:112 Sequence\r
0:112 move second child to first child (temp 4-component vector of uint)\r
0:112 'd' (temp 4-component vector of uint)\r
-0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)\r
+0:112 texture (global 4-component vector of uint)\r
0:112 'Usca' (uniform usamplerCubeArray)\r
0:112 'i' (smooth in 4-component vector of float)\r
0:114 move second child to first child (temp 4-component vector of float)\r
0:114 'b' (temp 4-component vector of float)\r
-0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)\r
+0:114 textureLod (global 4-component vector of float)\r
0:114 'Sca' (uniform samplerCubeArray)\r
0:114 'i' (smooth in 4-component vector of float)\r
0:114 Constant:\r
0:114 1.700000\r
0:115 move second child to first child (temp 3-component vector of int)\r
0:115 'a' (temp 3-component vector of int)\r
-0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)\r
+0:115 textureSize (global 3-component vector of int)\r
0:115 'Scas' (uniform samplerCubeArrayShadow)\r
0:115 direct index (temp int)\r
0:115 'a' (temp 3-component vector of int)\r
0:116 Sequence\r
0:116 move second child to first child (temp float)\r
0:116 'f' (temp float)\r
-0:116 Function Call: texture(sASC1;vf4;f1; (global float)\r
+0:116 texture (global float)\r
0:116 'Scas' (uniform samplerCubeArrayShadow)\r
0:116 'i' (smooth in 4-component vector of float)\r
0:116 direct index (temp float)\r
0:116 1 (const int)\r
0:117 move second child to first child (temp 4-component vector of int)\r
0:117 'c' (temp 4-component vector of int)\r
-0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)\r
+0:117 textureGrad (global 4-component vector of int)\r
0:117 'Isca' (uniform isamplerCubeArray)\r
0:117 'i' (smooth in 4-component vector of float)\r
0:117 Constant:\r
0:162 Function Definition: qux2( (global void)\r
0:162 Function Parameters: \r
0:? Sequence\r
-0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)\r
+0:165 imageAtomicCompSwap (global int)\r
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:165 Construct ivec2 (temp 2-component vector of int)\r
0:165 'i' (temp int)\r
0:166 Sequence\r
0:166 move second child to first child (temp 4-component vector of int)\r
0:166 'pos' (temp 4-component vector of int)\r
-0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)\r
+0:166 imageLoad (global 4-component vector of int)\r
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:166 Construct ivec2 (temp 2-component vector of int)\r
0:166 'i' (temp int)\r
0:25 Sequence\r
0:25 move second child to first child (temp 4-component vector of float)\r
0:25 's' (temp 4-component vector of float)\r
-0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:25 textureGather (global 4-component vector of float)\r
0:25 'sampC' (uniform samplerCube)\r
0:25 Constant:\r
0:25 0.200000\r
0:32 Sequence\r
0:32 move second child to first child (temp 4-component vector of float)\r
0:32 's' (temp 4-component vector of float)\r
-0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:32 textureGather (global 4-component vector of float)\r
0:32 'sampC' (uniform samplerCube)\r
0:32 Constant:\r
0:32 0.200000\r
0:45 Sequence\r
0:45 move second child to first child (temp 4-component vector of float)\r
0:45 's' (temp 4-component vector of float)\r
-0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)\r
+0:45 textureGather (global 4-component vector of float)\r
0:45 'sampC' (uniform samplerCube)\r
0:45 Constant:\r
0:45 0.200000\r
0:80 's' (temp 4-component vector of float)\r
0:81 move second child to first child (temp 4-component vector of float)\r
0:81 's' (temp 4-component vector of float)\r
-0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)\r
+0:81 textureGatherOffset (global 4-component vector of float)\r
0:81 'samp2DR' (uniform sampler2DRect)\r
0:81 Constant:\r
0:81 0.300000\r
0:81 1 (const int)\r
0:82 move second child to first child (temp 4-component vector of float)\r
0:82 's' (temp 4-component vector of float)\r
-0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:82 textureGatherOffset (global 4-component vector of float)\r
0:82 'samp2D' (uniform sampler2D)\r
0:82 Constant:\r
0:82 0.300000\r
0:82 1 (const int)\r
0:83 move second child to first child (temp 4-component vector of float)\r
0:83 's' (temp 4-component vector of float)\r
-0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)\r
+0:83 textureGatherOffset (global 4-component vector of float)\r
0:83 'samp2DA' (uniform sampler2DArray)\r
0:83 Constant:\r
0:83 0.300000\r
0:83 1 (const int)\r
0:84 move second child to first child (temp 4-component vector of float)\r
0:84 's' (temp 4-component vector of float)\r
-0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)\r
+0:84 textureGatherOffset (global 4-component vector of float)\r
0:84 'samp2DS' (uniform sampler2DShadow)\r
0:84 Constant:\r
0:84 0.300000\r
0:84 1 (const int)\r
0:85 move second child to first child (temp 4-component vector of float)\r
0:85 's' (temp 4-component vector of float)\r
-0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)\r
+0:85 textureGatherOffset (global 4-component vector of float)\r
0:85 'samp2D' (uniform sampler2D)\r
0:85 Constant:\r
0:85 0.300000\r
0:? Sequence\r
0:93 move second child to first child (temp 4-component vector of float)\r
0:93 's' (temp 4-component vector of float)\r
-0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:93 textureGatherOffset (global 4-component vector of float)\r
0:93 'samp2D' (uniform sampler2D)\r
0:93 Constant:\r
0:93 0.300000\r
0:93 1 (const int)\r
0:94 move second child to first child (temp 4-component vector of float)\r
0:94 's' (temp 4-component vector of float)\r
-0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)\r
+0:94 textureGatherOffset (global 4-component vector of float)\r
0:94 'samp2DA' (uniform sampler2DArray)\r
0:94 Constant:\r
0:94 0.300000\r
0:94 1 (const int)\r
0:95 move second child to first child (temp 4-component vector of float)\r
0:95 's' (temp 4-component vector of float)\r
-0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)\r
+0:95 textureGatherOffset (global 4-component vector of float)\r
0:95 'samp2DR' (uniform sampler2DRect)\r
0:95 Constant:\r
0:95 0.300000\r
0:95 1 (const int)\r
0:96 move second child to first child (temp 4-component vector of float)\r
0:96 's' (temp 4-component vector of float)\r
-0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)\r
+0:96 textureGatherOffset (global 4-component vector of float)\r
0:96 'samp2DS' (uniform sampler2DShadow)\r
0:96 Constant:\r
0:96 0.300000\r
0:96 1 (const int)\r
0:97 move second child to first child (temp 4-component vector of float)\r
0:97 's' (temp 4-component vector of float)\r
-0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)\r
+0:97 textureGatherOffset (global 4-component vector of float)\r
0:97 'samp2D' (uniform sampler2D)\r
0:97 Constant:\r
0:97 0.300000\r
0:109 Sequence\r
0:109 move second child to first child (temp 3-component vector of int)\r
0:109 'a' (temp 3-component vector of int)\r
-0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)\r
+0:109 textureSize (global 3-component vector of int)\r
0:109 'Sca' (uniform samplerCubeArray)\r
0:109 Constant:\r
0:109 3 (const int)\r
0:110 Sequence\r
0:110 move second child to first child (temp 4-component vector of float)\r
0:110 'b' (temp 4-component vector of float)\r
-0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)\r
+0:110 texture (global 4-component vector of float)\r
0:110 'Sca' (uniform samplerCubeArray)\r
0:110 'i' (smooth in 4-component vector of float)\r
0:111 Sequence\r
0:111 move second child to first child (temp 4-component vector of int)\r
0:111 'c' (temp 4-component vector of int)\r
-0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)\r
+0:111 texture (global 4-component vector of int)\r
0:111 'Isca' (uniform isamplerCubeArray)\r
0:111 'i' (smooth in 4-component vector of float)\r
0:111 Constant:\r
0:112 Sequence\r
0:112 move second child to first child (temp 4-component vector of uint)\r
0:112 'd' (temp 4-component vector of uint)\r
-0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)\r
+0:112 texture (global 4-component vector of uint)\r
0:112 'Usca' (uniform usamplerCubeArray)\r
0:112 'i' (smooth in 4-component vector of float)\r
0:114 move second child to first child (temp 4-component vector of float)\r
0:114 'b' (temp 4-component vector of float)\r
-0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)\r
+0:114 textureLod (global 4-component vector of float)\r
0:114 'Sca' (uniform samplerCubeArray)\r
0:114 'i' (smooth in 4-component vector of float)\r
0:114 Constant:\r
0:114 1.700000\r
0:115 move second child to first child (temp 3-component vector of int)\r
0:115 'a' (temp 3-component vector of int)\r
-0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)\r
+0:115 textureSize (global 3-component vector of int)\r
0:115 'Scas' (uniform samplerCubeArrayShadow)\r
0:115 direct index (temp int)\r
0:115 'a' (temp 3-component vector of int)\r
0:116 Sequence\r
0:116 move second child to first child (temp float)\r
0:116 'f' (temp float)\r
-0:116 Function Call: texture(sASC1;vf4;f1; (global float)\r
+0:116 texture (global float)\r
0:116 'Scas' (uniform samplerCubeArrayShadow)\r
0:116 'i' (smooth in 4-component vector of float)\r
0:116 direct index (temp float)\r
0:116 1 (const int)\r
0:117 move second child to first child (temp 4-component vector of int)\r
0:117 'c' (temp 4-component vector of int)\r
-0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)\r
+0:117 textureGrad (global 4-component vector of int)\r
0:117 'Isca' (uniform isamplerCubeArray)\r
0:117 'i' (smooth in 4-component vector of float)\r
0:117 Constant:\r
0:162 Function Definition: qux2( (global void)\r
0:162 Function Parameters: \r
0:? Sequence\r
-0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)\r
+0:165 imageAtomicCompSwap (global int)\r
0:165 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:165 Construct ivec2 (temp 2-component vector of int)\r
0:165 'i' (temp int)\r
0:166 Sequence\r
0:166 move second child to first child (temp 4-component vector of int)\r
0:166 'pos' (temp 4-component vector of int)\r
-0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)\r
+0:166 imageLoad (global 4-component vector of int)\r
0:166 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:166 Construct ivec2 (temp 2-component vector of int)\r
0:166 'i' (temp int)\r
0:29 move second child to first child (temp uint)\r
0:29 'i' (temp uint)\r
0:29 direct index (temp uint)\r
-0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint)\r
+0:29 texture (global 4-component vector of uint)\r
0:29 'us2D' (uniform usampler2D)\r
0:29 Convert int to float (temp 2-component vector of float)\r
0:29 'x' (in 2-component vector of int)\r
0:29 move second child to first child (temp uint)\r
0:29 'i' (temp uint)\r
0:29 direct index (temp uint)\r
-0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint)\r
+0:29 texture (global 4-component vector of uint)\r
0:29 'us2D' (uniform usampler2D)\r
0:29 Convert int to float (temp 2-component vector of float)\r
0:29 'x' (in 2-component vector of int)\r
0:13 add second child into first child (temp int)\r
0:13 'id' (temp int)\r
0:13 direct index (temp int)\r
-0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int)\r
+0:13 textureFetch (global 4-component vector of int)\r
0:13 'sbuf' (uniform isamplerBuffer)\r
0:13 Constant:\r
0:13 8 (const int)\r
0:50 Sequence\r
0:50 move second child to first child (temp 4-component vector of float)\r
0:50 'v' (temp 4-component vector of float)\r
-0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)\r
+0:50 textureFetch (global 4-component vector of float)\r
0:50 's2dr' (uniform sampler2DRect)\r
0:50 'itloc2' (in 2-component vector of int)\r
0:51 add second child into first child (temp 4-component vector of float)\r
0:51 0.000000\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'v' (temp 4-component vector of float)\r
-0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float)\r
+0:52 texture (global 4-component vector of float)\r
0:52 's2dr' (uniform sampler2DRect)\r
0:52 'tloc2' (in 2-component vector of float)\r
0:53 add second child into first child (temp 4-component vector of float)\r
0:53 0.000000\r
0:54 add second child into first child (temp 4-component vector of float)\r
0:54 'v' (temp 4-component vector of float)\r
-0:54 Function Call: texture(sSR21;vf3; (global float)\r
+0:54 texture (global float)\r
0:54 's2drs' (uniform sampler2DRectShadow)\r
0:54 'tloc3' (in 3-component vector of float)\r
0:55 add second child into first child (temp 4-component vector of float)\r
0:55 'v' (temp 4-component vector of float)\r
-0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float)\r
+0:55 textureProj (global 4-component vector of float)\r
0:55 's2dr' (uniform sampler2DRect)\r
0:55 'tloc3' (in 3-component vector of float)\r
0:56 add second child into first child (temp 4-component vector of float)\r
0:56 'v' (temp 4-component vector of float)\r
-0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float)\r
+0:56 textureProj (global 4-component vector of float)\r
0:56 's2dr' (uniform sampler2DRect)\r
0:56 'tloc4' (in 4-component vector of float)\r
0:57 add second child into first child (temp 4-component vector of float)\r
0:57 'v' (temp 4-component vector of float)\r
-0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:57 textureProjGradOffset (global 4-component vector of float)\r
0:57 's2dr' (uniform sampler2DRect)\r
0:57 'tloc4' (in 4-component vector of float)\r
0:57 Constant:\r
0:57 2 (const int)\r
0:58 add second child into first child (temp 4-component vector of float)\r
0:58 'v' (temp 4-component vector of float)\r
-0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:58 textureProjGradOffset (global float)\r
0:58 's2drs' (uniform sampler2DRectShadow)\r
0:58 'tloc4' (in 4-component vector of float)\r
0:58 Constant:\r
0:13 add second child into first child (temp int)\r
0:13 'id' (temp int)\r
0:13 direct index (temp int)\r
-0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int)\r
+0:13 textureFetch (global 4-component vector of int)\r
0:13 'sbuf' (uniform isamplerBuffer)\r
0:13 Constant:\r
0:13 8 (const int)\r
0:50 Sequence\r
0:50 move second child to first child (temp 4-component vector of float)\r
0:50 'v' (temp 4-component vector of float)\r
-0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)\r
+0:50 textureFetch (global 4-component vector of float)\r
0:50 's2dr' (uniform sampler2DRect)\r
0:50 'itloc2' (in 2-component vector of int)\r
0:51 add second child into first child (temp 4-component vector of float)\r
0:51 0.000000\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'v' (temp 4-component vector of float)\r
-0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float)\r
+0:52 texture (global 4-component vector of float)\r
0:52 's2dr' (uniform sampler2DRect)\r
0:52 'tloc2' (in 2-component vector of float)\r
0:53 add second child into first child (temp 4-component vector of float)\r
0:53 0.000000\r
0:54 add second child into first child (temp 4-component vector of float)\r
0:54 'v' (temp 4-component vector of float)\r
-0:54 Function Call: texture(sSR21;vf3; (global float)\r
+0:54 texture (global float)\r
0:54 's2drs' (uniform sampler2DRectShadow)\r
0:54 'tloc3' (in 3-component vector of float)\r
0:55 add second child into first child (temp 4-component vector of float)\r
0:55 'v' (temp 4-component vector of float)\r
-0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float)\r
+0:55 textureProj (global 4-component vector of float)\r
0:55 's2dr' (uniform sampler2DRect)\r
0:55 'tloc3' (in 3-component vector of float)\r
0:56 add second child into first child (temp 4-component vector of float)\r
0:56 'v' (temp 4-component vector of float)\r
-0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float)\r
+0:56 textureProj (global 4-component vector of float)\r
0:56 's2dr' (uniform sampler2DRect)\r
0:56 'tloc4' (in 4-component vector of float)\r
0:57 add second child into first child (temp 4-component vector of float)\r
0:57 'v' (temp 4-component vector of float)\r
-0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:57 textureProjGradOffset (global 4-component vector of float)\r
0:57 's2dr' (uniform sampler2DRect)\r
0:57 'tloc4' (in 4-component vector of float)\r
0:57 Constant:\r
0:57 2 (const int)\r
0:58 add second child into first child (temp 4-component vector of float)\r
0:58 'v' (temp 4-component vector of float)\r
-0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:58 textureProjGradOffset (global float)\r
0:58 's2drs' (uniform sampler2DRectShadow)\r
0:58 'tloc4' (in 4-component vector of float)\r
0:58 Constant:\r
0:33 Sequence\r
0:33 move second child to first child (temp 2-component vector of int)\r
0:33 't11' (temp 2-component vector of int)\r
-0:33 Function Call: textureSize(s2M1; (global 2-component vector of int)\r
+0:33 textureSize (global 2-component vector of int)\r
0:33 'sms' (uniform sampler2DMS)\r
0:34 Sequence\r
0:34 move second child to first child (temp 2-component vector of int)\r
0:34 't12' (temp 2-component vector of int)\r
-0:34 Function Call: textureSize(is2M1; (global 2-component vector of int)\r
+0:34 textureSize (global 2-component vector of int)\r
0:34 'isms' (uniform isampler2DMS)\r
0:35 Sequence\r
0:35 move second child to first child (temp 2-component vector of int)\r
0:35 't13' (temp 2-component vector of int)\r
-0:35 Function Call: textureSize(us2M1; (global 2-component vector of int)\r
+0:35 textureSize (global 2-component vector of int)\r
0:35 'usms' (uniform usampler2DMS)\r
0:36 Sequence\r
0:36 move second child to first child (temp 3-component vector of int)\r
0:36 't21' (temp 3-component vector of int)\r
-0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int)\r
+0:36 textureSize (global 3-component vector of int)\r
0:36 'smsa' (uniform sampler2DMSArray)\r
0:37 Sequence\r
0:37 move second child to first child (temp 3-component vector of int)\r
0:37 't22' (temp 3-component vector of int)\r
-0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int)\r
+0:37 textureSize (global 3-component vector of int)\r
0:37 'ismsa' (uniform isampler2DMSArray)\r
0:38 Sequence\r
0:38 move second child to first child (temp 3-component vector of int)\r
0:38 't23' (temp 3-component vector of int)\r
-0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int)\r
+0:38 textureSize (global 3-component vector of int)\r
0:38 'usmsa' (uniform usampler2DMSArray)\r
0:39 Sequence\r
0:39 move second child to first child (temp 4-component vector of float)\r
0:39 't31' (temp 4-component vector of float)\r
-0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float)\r
+0:39 textureFetch (global 4-component vector of float)\r
0:39 'sms' (uniform sampler2DMS)\r
0:39 'p2' (flat in 2-component vector of int)\r
0:39 'samp' (flat in int)\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of int)\r
0:40 't32' (temp 4-component vector of int)\r
-0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
+0:40 textureFetch (global 4-component vector of int)\r
0:40 'isms' (uniform isampler2DMS)\r
0:40 'p2' (flat in 2-component vector of int)\r
0:40 'samp' (flat in int)\r
0:41 Sequence\r
0:41 move second child to first child (temp 4-component vector of uint)\r
0:41 't33' (temp 4-component vector of uint)\r
-0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint)\r
+0:41 textureFetch (global 4-component vector of uint)\r
0:41 'usms' (uniform usampler2DMS)\r
0:41 'p2' (flat in 2-component vector of int)\r
0:41 Constant:\r
0:42 Sequence\r
0:42 move second child to first child (temp 4-component vector of float)\r
0:42 't41' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float)\r
+0:42 textureFetch (global 4-component vector of float)\r
0:42 'smsa' (uniform sampler2DMSArray)\r
0:42 'p3' (flat in 3-component vector of int)\r
0:42 'samp' (flat in int)\r
0:43 Sequence\r
0:43 move second child to first child (temp 4-component vector of int)\r
0:43 't42' (temp 4-component vector of int)\r
-0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int)\r
+0:43 textureFetch (global 4-component vector of int)\r
0:43 'ismsa' (uniform isampler2DMSArray)\r
0:43 Constant:\r
0:43 2 (const int)\r
0:44 Sequence\r
0:44 move second child to first child (temp 4-component vector of uint)\r
0:44 't43' (temp 4-component vector of uint)\r
-0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint)\r
+0:44 textureFetch (global 4-component vector of uint)\r
0:44 'usmsa' (uniform usampler2DMSArray)\r
0:44 'p3' (flat in 3-component vector of int)\r
0:44 'samp' (flat in int)\r
0:33 Sequence\r
0:33 move second child to first child (temp 2-component vector of int)\r
0:33 't11' (temp 2-component vector of int)\r
-0:33 Function Call: textureSize(s2M1; (global 2-component vector of int)\r
+0:33 textureSize (global 2-component vector of int)\r
0:33 'sms' (uniform sampler2DMS)\r
0:34 Sequence\r
0:34 move second child to first child (temp 2-component vector of int)\r
0:34 't12' (temp 2-component vector of int)\r
-0:34 Function Call: textureSize(is2M1; (global 2-component vector of int)\r
+0:34 textureSize (global 2-component vector of int)\r
0:34 'isms' (uniform isampler2DMS)\r
0:35 Sequence\r
0:35 move second child to first child (temp 2-component vector of int)\r
0:35 't13' (temp 2-component vector of int)\r
-0:35 Function Call: textureSize(us2M1; (global 2-component vector of int)\r
+0:35 textureSize (global 2-component vector of int)\r
0:35 'usms' (uniform usampler2DMS)\r
0:36 Sequence\r
0:36 move second child to first child (temp 3-component vector of int)\r
0:36 't21' (temp 3-component vector of int)\r
-0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int)\r
+0:36 textureSize (global 3-component vector of int)\r
0:36 'smsa' (uniform sampler2DMSArray)\r
0:37 Sequence\r
0:37 move second child to first child (temp 3-component vector of int)\r
0:37 't22' (temp 3-component vector of int)\r
-0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int)\r
+0:37 textureSize (global 3-component vector of int)\r
0:37 'ismsa' (uniform isampler2DMSArray)\r
0:38 Sequence\r
0:38 move second child to first child (temp 3-component vector of int)\r
0:38 't23' (temp 3-component vector of int)\r
-0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int)\r
+0:38 textureSize (global 3-component vector of int)\r
0:38 'usmsa' (uniform usampler2DMSArray)\r
0:39 Sequence\r
0:39 move second child to first child (temp 4-component vector of float)\r
0:39 't31' (temp 4-component vector of float)\r
-0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float)\r
+0:39 textureFetch (global 4-component vector of float)\r
0:39 'sms' (uniform sampler2DMS)\r
0:39 'p2' (flat in 2-component vector of int)\r
0:39 'samp' (flat in int)\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of int)\r
0:40 't32' (temp 4-component vector of int)\r
-0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
+0:40 textureFetch (global 4-component vector of int)\r
0:40 'isms' (uniform isampler2DMS)\r
0:40 'p2' (flat in 2-component vector of int)\r
0:40 'samp' (flat in int)\r
0:41 Sequence\r
0:41 move second child to first child (temp 4-component vector of uint)\r
0:41 't33' (temp 4-component vector of uint)\r
-0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint)\r
+0:41 textureFetch (global 4-component vector of uint)\r
0:41 'usms' (uniform usampler2DMS)\r
0:41 'p2' (flat in 2-component vector of int)\r
0:41 Constant:\r
0:42 Sequence\r
0:42 move second child to first child (temp 4-component vector of float)\r
0:42 't41' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float)\r
+0:42 textureFetch (global 4-component vector of float)\r
0:42 'smsa' (uniform sampler2DMSArray)\r
0:42 'p3' (flat in 3-component vector of int)\r
0:42 'samp' (flat in int)\r
0:43 Sequence\r
0:43 move second child to first child (temp 4-component vector of int)\r
0:43 't42' (temp 4-component vector of int)\r
-0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int)\r
+0:43 textureFetch (global 4-component vector of int)\r
0:43 'ismsa' (uniform isampler2DMSArray)\r
0:43 Constant:\r
0:43 2 (const int)\r
0:44 Sequence\r
0:44 move second child to first child (temp 4-component vector of uint)\r
0:44 't43' (temp 4-component vector of uint)\r
-0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint)\r
+0:44 textureFetch (global 4-component vector of uint)\r
0:44 'usmsa' (uniform usampler2DMSArray)\r
0:44 'p3' (flat in 3-component vector of int)\r
0:44 'samp' (flat in int)\r
ERROR: 0:32: 'uint' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type \r
ERROR: 0:39: 'structure' : non-uniform struct contains a sampler or image: badout\r
ERROR: 0:60: 'texel offset' : argument must be compile-time constant \r
+ERROR: 0:62: 'texel offset' : argument must be compile-time constant \r
ERROR: 0:63: 'texel offset' : argument must be compile-time constant \r
ERROR: 0:64: 'texel offset' : argument must be compile-time constant \r
ERROR: 0:66: 'texel offset' : argument must be compile-time constant \r
ERROR: 0:158: 'invariant' : can only apply to an output \r
ERROR: 0:160: 'imageBuffer' : Reserved word. \r
ERROR: 0:160: '' : syntax error\r
-ERROR: 42 compilation errors. No code generated.\r
+ERROR: 43 compilation errors. No code generated.\r
\r
\r
Shader version: 300\r
0:? Sequence\r
0:57 move second child to first child (temp lowp 4-component vector of float)\r
0:57 'v' (temp lowp 4-component vector of float)\r
-0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)\r
+0:57 texture (global lowp 4-component vector of float)\r
0:57 's2D' (uniform lowp sampler2D)\r
0:57 'c2D' (smooth in lowp 2-component vector of float)\r
0:58 move second child to first child (temp lowp 4-component vector of float)\r
0:58 'v' (temp lowp 4-component vector of float)\r
-0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float)\r
+0:58 textureProj (global lowp 4-component vector of float)\r
0:58 's3D' (uniform lowp sampler3D)\r
0:58 'c4D' (smooth temp lowp 4-component vector of float)\r
0:59 move second child to first child (temp lowp 4-component vector of float)\r
0:59 'v' (temp lowp 4-component vector of float)\r
-0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float)\r
+0:59 textureLod (global lowp 4-component vector of float)\r
0:59 's2DArray' (uniform lowp sampler2DArray)\r
0:59 'c3D' (smooth in lowp 3-component vector of float)\r
0:59 Constant:\r
0:59 1.200000\r
0:60 move second child to first child (temp lowp float)\r
0:60 'f' (temp lowp float)\r
-0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:60 textureOffset (global lowp float)\r
0:60 's2DShadow' (uniform lowp sampler2DShadow)\r
0:60 'c3D' (smooth in lowp 3-component vector of float)\r
0:60 'ic2D' (flat in mediump 2-component vector of int)\r
0:60 'c1D' (smooth in lowp float)\r
0:61 move second child to first child (temp lowp 4-component vector of float)\r
0:61 'v' (temp lowp 4-component vector of float)\r
-0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float)\r
+0:61 textureFetch (global lowp 4-component vector of float)\r
0:61 's3D' (uniform lowp sampler3D)\r
0:61 'ic3D' (flat in mediump 3-component vector of int)\r
0:61 'ic1D' (flat in mediump int)\r
0:62 move second child to first child (temp lowp 4-component vector of float)\r
0:62 'v' (temp lowp 4-component vector of float)\r
-0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float)\r
+0:62 textureFetchOffset (global lowp 4-component vector of float)\r
0:62 direct index (temp lowp sampler2D)\r
0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)\r
0:62 Constant:\r
0:62 'ic2D' (flat in mediump 2-component vector of int)\r
0:63 move second child to first child (temp lowp float)\r
0:63 'f' (temp lowp float)\r
-0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float)\r
+0:63 textureLodOffset (global lowp float)\r
0:63 's2DShadow' (uniform lowp sampler2DShadow)\r
0:63 'c3D' (smooth in lowp 3-component vector of float)\r
0:63 'c1D' (smooth in lowp float)\r
0:63 'ic2D' (flat in mediump 2-component vector of int)\r
0:64 move second child to first child (temp lowp 4-component vector of float)\r
0:64 'v' (temp lowp 4-component vector of float)\r
-0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float)\r
+0:64 textureProjLodOffset (global lowp 4-component vector of float)\r
0:64 's2D' (uniform lowp sampler2D)\r
0:64 'c3D' (smooth in lowp 3-component vector of float)\r
0:64 'c1D' (smooth in lowp float)\r
0:64 'ic2D' (flat in mediump 2-component vector of int)\r
0:65 move second child to first child (temp lowp 4-component vector of float)\r
0:65 'v' (temp lowp 4-component vector of float)\r
-0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)\r
+0:65 textureGrad (global lowp 4-component vector of float)\r
0:65 'sCube' (uniform lowp samplerCube)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:66 move second child to first child (temp lowp float)\r
0:66 'f' (temp lowp float)\r
-0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float)\r
+0:66 textureGradOffset (global lowp float)\r
0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)\r
0:66 'c4D' (smooth temp lowp 4-component vector of float)\r
0:66 'c2D' (smooth in lowp 2-component vector of float)\r
0:66 'ic2D' (flat in mediump 2-component vector of int)\r
0:67 move second child to first child (temp lowp 4-component vector of float)\r
0:67 'v' (temp lowp 4-component vector of float)\r
-0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float)\r
+0:67 textureProjGrad (global lowp 4-component vector of float)\r
0:67 's3D' (uniform lowp sampler3D)\r
0:67 'c4D' (smooth temp lowp 4-component vector of float)\r
0:67 'c3D' (smooth in lowp 3-component vector of float)\r
0:67 'c3D' (smooth in lowp 3-component vector of float)\r
0:68 move second child to first child (temp lowp 4-component vector of float)\r
0:68 'v' (temp lowp 4-component vector of float)\r
-0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float)\r
+0:68 textureProjGradOffset (global lowp 4-component vector of float)\r
0:68 's2D' (uniform lowp sampler2D)\r
0:68 'c3D' (smooth in lowp 3-component vector of float)\r
0:68 'c2D' (smooth in lowp 2-component vector of float)\r
0:68 'ic2D' (flat in mediump 2-component vector of int)\r
0:69 move second child to first child (temp lowp 4-component vector of float)\r
0:69 'v' (temp lowp 4-component vector of float)\r
-0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)\r
+0:69 texture (global lowp 4-component vector of float)\r
0:69 indirect index (temp lowp sampler2D)\r
0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)\r
0:69 'ic1D' (flat in mediump int)\r
0:69 'c2D' (smooth in lowp 2-component vector of float)\r
0:72 move second child to first child (temp mediump 4-component vector of int)\r
0:72 'iv' (temp mediump 4-component vector of int)\r
-0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int)\r
+0:72 texture (global mediump 4-component vector of int)\r
0:72 'is2D' (uniform lowp isampler2D)\r
0:72 'c2D' (smooth in lowp 2-component vector of float)\r
0:73 move second child to first child (temp mediump 4-component vector of int)\r
0:73 'iv' (temp mediump 4-component vector of int)\r
-0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int)\r
+0:73 textureProjOffset (global mediump 4-component vector of int)\r
0:73 'is2D' (uniform lowp isampler2D)\r
0:73 'c4D' (smooth temp lowp 4-component vector of float)\r
0:73 'ic2D' (flat in mediump 2-component vector of int)\r
0:74 move second child to first child (temp mediump 4-component vector of int)\r
0:74 'iv' (temp mediump 4-component vector of int)\r
-0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int)\r
+0:74 textureProjLod (global mediump 4-component vector of int)\r
0:74 'is2D' (uniform lowp isampler2D)\r
0:74 'c3D' (smooth in lowp 3-component vector of float)\r
0:74 'c1D' (smooth in lowp float)\r
0:75 move second child to first child (temp mediump 4-component vector of int)\r
0:75 'iv' (temp mediump 4-component vector of int)\r
-0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int)\r
+0:75 textureProjGrad (global mediump 4-component vector of int)\r
0:75 'is2D' (uniform lowp isampler2D)\r
0:75 'c3D' (smooth in lowp 3-component vector of float)\r
0:75 'c2D' (smooth in lowp 2-component vector of float)\r
0:75 'c2D' (smooth in lowp 2-component vector of float)\r
0:76 move second child to first child (temp mediump 4-component vector of int)\r
0:76 'iv' (temp mediump 4-component vector of int)\r
-0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int)\r
+0:76 texture (global mediump 4-component vector of int)\r
0:76 'is3D' (uniform lowp isampler3D)\r
0:76 'c3D' (smooth in lowp 3-component vector of float)\r
0:76 Constant:\r
0:76 4.200000\r
0:77 move second child to first child (temp mediump 4-component vector of int)\r
0:77 'iv' (temp mediump 4-component vector of int)\r
-0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int)\r
+0:77 textureLod (global mediump 4-component vector of int)\r
0:77 'isCube' (uniform lowp isamplerCube)\r
0:77 'c3D' (smooth in lowp 3-component vector of float)\r
0:77 'c1D' (smooth in lowp float)\r
0:78 move second child to first child (temp mediump 4-component vector of int)\r
0:78 'iv' (temp mediump 4-component vector of int)\r
-0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int)\r
+0:78 textureFetch (global mediump 4-component vector of int)\r
0:78 'is2DArray' (uniform lowp isampler2DArray)\r
0:78 'ic3D' (flat in mediump 3-component vector of int)\r
0:78 'ic1D' (flat in mediump int)\r
0:80 0 (const int)\r
0:80 Constant:\r
0:80 1 (const int)\r
-0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int)\r
+0:80 textureSize (global highp 2-component vector of int)\r
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)\r
0:80 Constant:\r
0:80 2 (const int)\r
0:126 Function Definition: foo23( (global void)\r
0:126 Function Parameters: \r
0:128 Sequence\r
-0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:128 textureOffset (global lowp float)\r
0:128 's2DShadow' (uniform lowp sampler2DShadow)\r
0:128 'c3D' (smooth in lowp 3-component vector of float)\r
0:128 Constant:\r
0:128 -8 (const int)\r
0:128 7 (const int)\r
0:128 'c1D' (smooth in lowp float)\r
-0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:129 textureOffset (global lowp float)\r
0:129 's2DShadow' (uniform lowp sampler2DShadow)\r
0:129 'c3D' (smooth in lowp 3-component vector of float)\r
0:129 Constant:\r
0:? Sequence\r
0:57 move second child to first child (temp lowp 4-component vector of float)\r
0:57 'v' (temp lowp 4-component vector of float)\r
-0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)\r
+0:57 texture (global lowp 4-component vector of float)\r
0:57 's2D' (uniform lowp sampler2D)\r
0:57 'c2D' (smooth in lowp 2-component vector of float)\r
0:58 move second child to first child (temp lowp 4-component vector of float)\r
0:58 'v' (temp lowp 4-component vector of float)\r
-0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float)\r
+0:58 textureProj (global lowp 4-component vector of float)\r
0:58 's3D' (uniform lowp sampler3D)\r
0:58 'c4D' (smooth temp lowp 4-component vector of float)\r
0:59 move second child to first child (temp lowp 4-component vector of float)\r
0:59 'v' (temp lowp 4-component vector of float)\r
-0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float)\r
+0:59 textureLod (global lowp 4-component vector of float)\r
0:59 's2DArray' (uniform lowp sampler2DArray)\r
0:59 'c3D' (smooth in lowp 3-component vector of float)\r
0:59 Constant:\r
0:59 1.200000\r
0:60 move second child to first child (temp lowp float)\r
0:60 'f' (temp lowp float)\r
-0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:60 textureOffset (global lowp float)\r
0:60 's2DShadow' (uniform lowp sampler2DShadow)\r
0:60 'c3D' (smooth in lowp 3-component vector of float)\r
0:60 'ic2D' (flat in mediump 2-component vector of int)\r
0:60 'c1D' (smooth in lowp float)\r
0:61 move second child to first child (temp lowp 4-component vector of float)\r
0:61 'v' (temp lowp 4-component vector of float)\r
-0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float)\r
+0:61 textureFetch (global lowp 4-component vector of float)\r
0:61 's3D' (uniform lowp sampler3D)\r
0:61 'ic3D' (flat in mediump 3-component vector of int)\r
0:61 'ic1D' (flat in mediump int)\r
0:62 move second child to first child (temp lowp 4-component vector of float)\r
0:62 'v' (temp lowp 4-component vector of float)\r
-0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float)\r
+0:62 textureFetchOffset (global lowp 4-component vector of float)\r
0:62 direct index (temp lowp sampler2D)\r
0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)\r
0:62 Constant:\r
0:62 'ic2D' (flat in mediump 2-component vector of int)\r
0:63 move second child to first child (temp lowp float)\r
0:63 'f' (temp lowp float)\r
-0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float)\r
+0:63 textureLodOffset (global lowp float)\r
0:63 's2DShadow' (uniform lowp sampler2DShadow)\r
0:63 'c3D' (smooth in lowp 3-component vector of float)\r
0:63 'c1D' (smooth in lowp float)\r
0:63 'ic2D' (flat in mediump 2-component vector of int)\r
0:64 move second child to first child (temp lowp 4-component vector of float)\r
0:64 'v' (temp lowp 4-component vector of float)\r
-0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float)\r
+0:64 textureProjLodOffset (global lowp 4-component vector of float)\r
0:64 's2D' (uniform lowp sampler2D)\r
0:64 'c3D' (smooth in lowp 3-component vector of float)\r
0:64 'c1D' (smooth in lowp float)\r
0:64 'ic2D' (flat in mediump 2-component vector of int)\r
0:65 move second child to first child (temp lowp 4-component vector of float)\r
0:65 'v' (temp lowp 4-component vector of float)\r
-0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)\r
+0:65 textureGrad (global lowp 4-component vector of float)\r
0:65 'sCube' (uniform lowp samplerCube)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:65 'c3D' (smooth in lowp 3-component vector of float)\r
0:66 move second child to first child (temp lowp float)\r
0:66 'f' (temp lowp float)\r
-0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float)\r
+0:66 textureGradOffset (global lowp float)\r
0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)\r
0:66 'c4D' (smooth temp lowp 4-component vector of float)\r
0:66 'c2D' (smooth in lowp 2-component vector of float)\r
0:66 'ic2D' (flat in mediump 2-component vector of int)\r
0:67 move second child to first child (temp lowp 4-component vector of float)\r
0:67 'v' (temp lowp 4-component vector of float)\r
-0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float)\r
+0:67 textureProjGrad (global lowp 4-component vector of float)\r
0:67 's3D' (uniform lowp sampler3D)\r
0:67 'c4D' (smooth temp lowp 4-component vector of float)\r
0:67 'c3D' (smooth in lowp 3-component vector of float)\r
0:67 'c3D' (smooth in lowp 3-component vector of float)\r
0:68 move second child to first child (temp lowp 4-component vector of float)\r
0:68 'v' (temp lowp 4-component vector of float)\r
-0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float)\r
+0:68 textureProjGradOffset (global lowp 4-component vector of float)\r
0:68 's2D' (uniform lowp sampler2D)\r
0:68 'c3D' (smooth in lowp 3-component vector of float)\r
0:68 'c2D' (smooth in lowp 2-component vector of float)\r
0:68 'ic2D' (flat in mediump 2-component vector of int)\r
0:69 move second child to first child (temp lowp 4-component vector of float)\r
0:69 'v' (temp lowp 4-component vector of float)\r
-0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)\r
+0:69 texture (global lowp 4-component vector of float)\r
0:69 indirect index (temp lowp sampler2D)\r
0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)\r
0:69 'ic1D' (flat in mediump int)\r
0:69 'c2D' (smooth in lowp 2-component vector of float)\r
0:72 move second child to first child (temp mediump 4-component vector of int)\r
0:72 'iv' (temp mediump 4-component vector of int)\r
-0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int)\r
+0:72 texture (global mediump 4-component vector of int)\r
0:72 'is2D' (uniform lowp isampler2D)\r
0:72 'c2D' (smooth in lowp 2-component vector of float)\r
0:73 move second child to first child (temp mediump 4-component vector of int)\r
0:73 'iv' (temp mediump 4-component vector of int)\r
-0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int)\r
+0:73 textureProjOffset (global mediump 4-component vector of int)\r
0:73 'is2D' (uniform lowp isampler2D)\r
0:73 'c4D' (smooth temp lowp 4-component vector of float)\r
0:73 'ic2D' (flat in mediump 2-component vector of int)\r
0:74 move second child to first child (temp mediump 4-component vector of int)\r
0:74 'iv' (temp mediump 4-component vector of int)\r
-0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int)\r
+0:74 textureProjLod (global mediump 4-component vector of int)\r
0:74 'is2D' (uniform lowp isampler2D)\r
0:74 'c3D' (smooth in lowp 3-component vector of float)\r
0:74 'c1D' (smooth in lowp float)\r
0:75 move second child to first child (temp mediump 4-component vector of int)\r
0:75 'iv' (temp mediump 4-component vector of int)\r
-0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int)\r
+0:75 textureProjGrad (global mediump 4-component vector of int)\r
0:75 'is2D' (uniform lowp isampler2D)\r
0:75 'c3D' (smooth in lowp 3-component vector of float)\r
0:75 'c2D' (smooth in lowp 2-component vector of float)\r
0:75 'c2D' (smooth in lowp 2-component vector of float)\r
0:76 move second child to first child (temp mediump 4-component vector of int)\r
0:76 'iv' (temp mediump 4-component vector of int)\r
-0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int)\r
+0:76 texture (global mediump 4-component vector of int)\r
0:76 'is3D' (uniform lowp isampler3D)\r
0:76 'c3D' (smooth in lowp 3-component vector of float)\r
0:76 Constant:\r
0:76 4.200000\r
0:77 move second child to first child (temp mediump 4-component vector of int)\r
0:77 'iv' (temp mediump 4-component vector of int)\r
-0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int)\r
+0:77 textureLod (global mediump 4-component vector of int)\r
0:77 'isCube' (uniform lowp isamplerCube)\r
0:77 'c3D' (smooth in lowp 3-component vector of float)\r
0:77 'c1D' (smooth in lowp float)\r
0:78 move second child to first child (temp mediump 4-component vector of int)\r
0:78 'iv' (temp mediump 4-component vector of int)\r
-0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int)\r
+0:78 textureFetch (global mediump 4-component vector of int)\r
0:78 'is2DArray' (uniform lowp isampler2DArray)\r
0:78 'ic3D' (flat in mediump 3-component vector of int)\r
0:78 'ic1D' (flat in mediump int)\r
0:80 0 (const int)\r
0:80 Constant:\r
0:80 1 (const int)\r
-0:80 Function Call: textureSize(sSC1;i1; (global highp 2-component vector of int)\r
+0:80 textureSize (global highp 2-component vector of int)\r
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)\r
0:80 Constant:\r
0:80 2 (const int)\r
0:126 Function Definition: foo23( (global void)\r
0:126 Function Parameters: \r
0:128 Sequence\r
-0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:128 textureOffset (global lowp float)\r
0:128 's2DShadow' (uniform lowp sampler2DShadow)\r
0:128 'c3D' (smooth in lowp 3-component vector of float)\r
0:128 Constant:\r
0:128 -8 (const int)\r
0:128 7 (const int)\r
0:128 'c1D' (smooth in lowp float)\r
-0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)\r
+0:129 textureOffset (global lowp float)\r
0:129 's2DShadow' (uniform lowp sampler2DShadow)\r
0:129 'c3D' (smooth in lowp 3-component vector of float)\r
0:129 Constant:\r
0:120 Sequence\r
0:120 move second child to first child (temp highp 2-component vector of int)\r
0:120 'x1' (temp highp 2-component vector of int)\r
-0:120 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)\r
+0:120 textureSize (global highp 2-component vector of int)\r
0:120 's2D' (uniform lowp sampler2D)\r
0:120 Constant:\r
0:120 2 (const int)\r
0:122 Sequence\r
0:122 move second child to first child (temp highp 3-component vector of int)\r
0:122 'x3' (temp highp 3-component vector of int)\r
-0:122 Function Call: textureSize(sAS21;i1; (global highp 3-component vector of int)\r
+0:122 textureSize (global highp 3-component vector of int)\r
0:122 's2DAS' (uniform lowp sampler2DArrayShadow)\r
0:122 Constant:\r
0:122 -1 (const int)\r
0:124 Sequence\r
0:124 move second child to first child (temp highp 4-component vector of float)\r
0:124 'x4' (temp highp 4-component vector of float)\r
-0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:124 texture (global highp 4-component vector of float)\r
0:124 's2D' (uniform lowp sampler2D)\r
0:124 'c2D' (in highp 2-component vector of float)\r
0:125 Constant:\r
0:126 Sequence\r
0:126 move second child to first child (temp highp 4-component vector of float)\r
0:126 'x5' (temp highp 4-component vector of float)\r
-0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float)\r
+0:126 textureProjOffset (global highp 4-component vector of float)\r
0:126 's3D' (uniform lowp sampler3D)\r
0:126 Constant:\r
0:126 0.200000\r
0:128 Sequence\r
0:128 move second child to first child (temp highp float)\r
0:128 'x6' (temp highp float)\r
-0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float)\r
+0:128 textureProjGradOffset (global highp float)\r
0:128 's2DS' (uniform lowp sampler2DShadow)\r
0:128 'invIn' (invariant in highp 4-component vector of float)\r
0:128 Constant:\r
0:120 Sequence\r
0:120 move second child to first child (temp highp 2-component vector of int)\r
0:120 'x1' (temp highp 2-component vector of int)\r
-0:120 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)\r
+0:120 textureSize (global highp 2-component vector of int)\r
0:120 's2D' (uniform lowp sampler2D)\r
0:120 Constant:\r
0:120 2 (const int)\r
0:122 Sequence\r
0:122 move second child to first child (temp highp 3-component vector of int)\r
0:122 'x3' (temp highp 3-component vector of int)\r
-0:122 Function Call: textureSize(sAS21;i1; (global highp 3-component vector of int)\r
+0:122 textureSize (global highp 3-component vector of int)\r
0:122 's2DAS' (uniform lowp sampler2DArrayShadow)\r
0:122 Constant:\r
0:122 -1 (const int)\r
0:124 Sequence\r
0:124 move second child to first child (temp highp 4-component vector of float)\r
0:124 'x4' (temp highp 4-component vector of float)\r
-0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:124 texture (global highp 4-component vector of float)\r
0:124 's2D' (uniform lowp sampler2D)\r
0:124 'c2D' (in highp 2-component vector of float)\r
0:125 Constant:\r
0:126 Sequence\r
0:126 move second child to first child (temp highp 4-component vector of float)\r
0:126 'x5' (temp highp 4-component vector of float)\r
-0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float)\r
+0:126 textureProjOffset (global highp 4-component vector of float)\r
0:126 's3D' (uniform lowp sampler3D)\r
0:126 Constant:\r
0:126 0.200000\r
0:128 Sequence\r
0:128 move second child to first child (temp highp float)\r
0:128 'x6' (temp highp float)\r
-0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float)\r
+0:128 textureProjGradOffset (global highp float)\r
0:128 's2DS' (uniform lowp sampler2DShadow)\r
0:128 'invIn' (invariant in highp 4-component vector of float)\r
0:128 Constant:\r
0:42 Function Definition: main( (global void)\r
0:42 Function Parameters: \r
0:44 Sequence\r
-0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)\r
+0:44 texture (global mediump 4-component vector of int)\r
0:44 sampler: direct index for structure (global lowp isampler3D)\r
0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})\r
0:44 Constant:\r
0:44 2 (const int)\r
-0:44 Construct vec3 (temp 3-component vector of float)\r
-0:44 Convert int to float (temp float)\r
+0:44 Construct vec3 (temp mediump 3-component vector of float)\r
+0:44 Convert int to float (temp mediump float)\r
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)\r
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Convert uint to float (temp float)\r
+0:44 Convert uint to float (temp mediump float)\r
0:44 direct index (temp mediump uint)\r
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)\r
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})\r
0:44 0 (const uint)\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Convert uint to float (temp float)\r
+0:44 Convert uint to float (temp mediump float)\r
0:44 direct index (temp mediump uint)\r
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)\r
0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})\r
0:42 Function Definition: main( (global void)\r
0:42 Function Parameters: \r
0:44 Sequence\r
-0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)\r
+0:44 texture (global mediump 4-component vector of int)\r
0:44 sampler: direct index for structure (global lowp isampler3D)\r
0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})\r
0:44 Constant:\r
0:44 2 (const int)\r
-0:44 Construct vec3 (temp 3-component vector of float)\r
-0:44 Convert int to float (temp float)\r
+0:44 Construct vec3 (temp mediump 3-component vector of float)\r
+0:44 Convert int to float (temp mediump float)\r
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)\r
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Convert uint to float (temp float)\r
+0:44 Convert uint to float (temp mediump float)\r
0:44 direct index (temp mediump uint)\r
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)\r
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, global lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})\r
0:44 0 (const uint)\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Convert uint to float (temp float)\r
+0:44 Convert uint to float (temp mediump float)\r
0:44 direct index (temp mediump uint)\r
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)\r
0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})\r
0:86 'i' (temp highp int)\r
0:86 Constant:\r
0:86 4 (const int)\r
-0:87 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int)\r
+0:87 imageAtomicCompSwap (global highp int)\r
0:87 'iimg2D' (layout(r32i ) uniform highp iimage2D)\r
-0:87 Construct ivec2 (temp 2-component vector of int)\r
+0:87 Construct ivec2 (temp highp 2-component vector of int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
-0:88 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint)\r
+0:88 imageAtomicAdd (global highp uint)\r
0:88 'uimg2D' (layout(r32ui ) uniform highp uimage2D)\r
-0:88 Construct ivec2 (temp 2-component vector of int)\r
+0:88 Construct ivec2 (temp highp 2-component vector of int)\r
0:88 'i' (temp highp int)\r
0:88 'i' (temp highp int)\r
-0:88 Convert int to uint (temp uint)\r
+0:88 Convert int to uint (temp highp uint)\r
0:88 'i' (temp highp int)\r
-0:89 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int)\r
+0:89 imageAtomicMin (global highp int)\r
0:89 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D)\r
-0:89 Construct ivec2 (temp 2-component vector of int)\r
+0:89 Construct ivec2 (temp highp 2-component vector of int)\r
0:89 'i' (temp highp int)\r
0:89 'i' (temp highp int)\r
0:89 'i' (temp highp int)\r
0:91 Sequence\r
0:91 move second child to first child (temp highp 4-component vector of int)\r
0:91 'pos' (temp highp 4-component vector of int)\r
-0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int)\r
+0:91 imageLoad (global highp 4-component vector of int)\r
0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D)\r
-0:91 Construct ivec2 (temp 2-component vector of int)\r
+0:91 Construct ivec2 (temp highp 2-component vector of int)\r
0:91 'i' (temp highp int)\r
0:91 'i' (temp highp int)\r
-0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void)\r
+0:92 imageStore (global highp void)\r
0:92 'ii2da' (writeonly uniform highp iimage2DArray)\r
0:92 Construct ivec3 (temp 3-component vector of int)\r
0:92 'i' (temp highp int)\r
0:92 0 (const int)\r
0:92 0 (const int)\r
0:92 0 (const int)\r
-0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float)\r
+0:93 imageLoad (global highp 4-component vector of float)\r
0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)\r
-0:93 Construct ivec2 (temp 2-component vector of int)\r
+0:93 Construct ivec2 (temp highp 2-component vector of int)\r
0:93 'i' (temp highp int)\r
0:93 'i' (temp highp int)\r
-0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int)\r
+0:94 imageLoad (global highp 4-component vector of int)\r
0:94 'ii2da' (writeonly uniform highp iimage2DArray)\r
-0:94 Construct ivec3 (temp 3-component vector of int)\r
+0:94 Construct ivec3 (temp highp 3-component vector of int)\r
0:94 'i' (temp highp int)\r
0:94 'i' (temp highp int)\r
0:94 'i' (temp highp int)\r
0:86 'i' (temp highp int)\r
0:86 Constant:\r
0:86 4 (const int)\r
-0:87 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int)\r
+0:87 imageAtomicCompSwap (global highp int)\r
0:87 'iimg2D' (layout(r32i ) uniform highp iimage2D)\r
-0:87 Construct ivec2 (temp 2-component vector of int)\r
+0:87 Construct ivec2 (temp highp 2-component vector of int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
0:87 'i' (temp highp int)\r
-0:88 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint)\r
+0:88 imageAtomicAdd (global highp uint)\r
0:88 'uimg2D' (layout(r32ui ) uniform highp uimage2D)\r
-0:88 Construct ivec2 (temp 2-component vector of int)\r
+0:88 Construct ivec2 (temp highp 2-component vector of int)\r
0:88 'i' (temp highp int)\r
0:88 'i' (temp highp int)\r
-0:88 Convert int to uint (temp uint)\r
+0:88 Convert int to uint (temp highp uint)\r
0:88 'i' (temp highp int)\r
-0:89 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int)\r
+0:89 imageAtomicMin (global highp int)\r
0:89 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D)\r
-0:89 Construct ivec2 (temp 2-component vector of int)\r
+0:89 Construct ivec2 (temp highp 2-component vector of int)\r
0:89 'i' (temp highp int)\r
0:89 'i' (temp highp int)\r
0:89 'i' (temp highp int)\r
0:91 Sequence\r
0:91 move second child to first child (temp highp 4-component vector of int)\r
0:91 'pos' (temp highp 4-component vector of int)\r
-0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int)\r
+0:91 imageLoad (global highp 4-component vector of int)\r
0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D)\r
-0:91 Construct ivec2 (temp 2-component vector of int)\r
+0:91 Construct ivec2 (temp highp 2-component vector of int)\r
0:91 'i' (temp highp int)\r
0:91 'i' (temp highp int)\r
-0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void)\r
+0:92 imageStore (global highp void)\r
0:92 'ii2da' (writeonly uniform highp iimage2DArray)\r
0:92 Construct ivec3 (temp 3-component vector of int)\r
0:92 'i' (temp highp int)\r
0:92 0 (const int)\r
0:92 0 (const int)\r
0:92 0 (const int)\r
-0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float)\r
+0:93 imageLoad (global highp 4-component vector of float)\r
0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)\r
-0:93 Construct ivec2 (temp 2-component vector of int)\r
+0:93 Construct ivec2 (temp highp 2-component vector of int)\r
0:93 'i' (temp highp int)\r
0:93 'i' (temp highp int)\r
-0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int)\r
+0:94 imageLoad (global highp 4-component vector of int)\r
0:94 'ii2da' (writeonly uniform highp iimage2DArray)\r
-0:94 Construct ivec3 (temp 3-component vector of int)\r
+0:94 Construct ivec3 (temp highp 3-component vector of int)\r
0:94 'i' (temp highp int)\r
0:94 'i' (temp highp int)\r
0:94 'i' (temp highp int)\r
0:23 Sequence\r
0:23 move second child to first child (temp highp 4-component vector of float)\r
0:23 'v' (temp mediump 4-component vector of float)\r
-0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:23 texture (global highp 4-component vector of float)\r
0:23 indirect index (temp highp sampler2D)\r
0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D)\r
0:23 'i' (uniform mediump int)\r
0:28 Sequence\r
0:28 move second child to first child (temp highp 4-component vector of float)\r
0:28 'v4' (temp mediump 4-component vector of float)\r
-0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float)\r
+0:28 textureGather (global highp 4-component vector of float)\r
0:28 direct index (temp highp sampler2D)\r
0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D)\r
0:28 Constant:\r
0:29 Sequence\r
0:29 move second child to first child (temp mediump 4-component vector of int)\r
0:29 'iv4' (temp mediump 4-component vector of int)\r
-0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:29 textureGatherOffset (global mediump 4-component vector of int)\r
0:29 'isamp2DA' (uniform highp isampler2DArray)\r
0:29 Constant:\r
0:29 0.100000\r
0:29 3 (const int)\r
0:30 move second child to first child (temp mediump 4-component vector of int)\r
0:30 'iv4' (temp mediump 4-component vector of int)\r
-0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:30 textureGatherOffset (global mediump 4-component vector of int)\r
0:30 'isamp2DA' (uniform highp isampler2DArray)\r
0:30 Constant:\r
0:30 0.100000\r
0:30 'i' (uniform mediump int)\r
0:31 move second child to first child (temp mediump 4-component vector of int)\r
0:31 'iv4' (temp mediump 4-component vector of int)\r
-0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:31 textureGatherOffset (global mediump 4-component vector of int)\r
0:31 'isamp2DA' (uniform highp isampler2DArray)\r
0:31 Constant:\r
0:31 0.100000\r
0:31 4 (const int)\r
0:32 move second child to first child (temp mediump 4-component vector of int)\r
0:32 'iv4' (temp mediump 4-component vector of int)\r
-0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:32 textureGatherOffset (global mediump 4-component vector of int)\r
0:32 'isamp2DA' (uniform highp isampler2DArray)\r
0:32 Constant:\r
0:32 0.100000\r
0:32 3 (const int)\r
0:33 move second child to first child (temp mediump 4-component vector of int)\r
0:33 'iv4' (temp mediump 4-component vector of int)\r
-0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)\r
+0:33 textureGatherOffset (global mediump 4-component vector of int)\r
0:33 'isamp2DA' (uniform highp isampler2DArray)\r
0:33 Constant:\r
0:33 0.100000\r
0:33 0 (const int)\r
0:34 move second child to first child (temp mediump 4-component vector of int)\r
0:34 'iv4' (temp mediump 4-component vector of int)\r
-0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)\r
+0:34 textureGatherOffset (global mediump 4-component vector of int)\r
0:34 'isamp2DA' (uniform highp isampler2DArray)\r
0:34 Constant:\r
0:34 0.100000\r
0:34 0.100000\r
0:34 0.100000\r
-0:34 Construct ivec2 (temp 2-component vector of int)\r
+0:34 Construct ivec2 (temp mediump 2-component vector of int)\r
0:34 'i' (uniform mediump int)\r
0:38 Function Definition: foo23( (global void)\r
0:38 Function Parameters: \r
0:? Sequence\r
-0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:42 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:42 'usamp2d' (uniform highp usampler2D)\r
0:42 'outp' (out mediump 4-component vector of float)\r
0:42 Constant:\r
0:42 Constant:\r
0:42 0.000000\r
0:42 0.000000\r
-0:42 Convert float to int (temp 2-component vector of int)\r
+0:42 Convert float to int (temp mediump 2-component vector of int)\r
0:42 'c2D' (smooth in mediump 2-component vector of float)\r
-0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:43 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:43 'usamp2d' (uniform highp usampler2D)\r
0:43 'outp' (out mediump 4-component vector of float)\r
0:43 Constant:\r
0:43 Constant:\r
0:43 3 (const int)\r
0:43 4 (const int)\r
-0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:44 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:44 'usamp2d' (uniform highp usampler2D)\r
0:44 'outp' (out mediump 4-component vector of float)\r
0:44 Constant:\r
0:44 Constant:\r
0:44 15 (const int)\r
0:44 16 (const int)\r
-0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:45 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:45 'usamp2d' (uniform highp usampler2D)\r
0:45 'outp' (out mediump 4-component vector of float)\r
0:45 Constant:\r
0:100 Sequence\r
0:100 move second child to first child (temp highp 2-component vector of int)\r
0:100 'v2' (temp highp 2-component vector of int)\r
-0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)\r
+0:100 textureSize (global highp 2-component vector of int)\r
0:100 's1' (layout(binding=3 ) uniform highp sampler2D)\r
0:100 Constant:\r
0:100 2 (const int)\r
0:101 Sequence\r
0:101 move second child to first child (temp highp 3-component vector of int)\r
0:101 'v3' (temp highp 3-component vector of int)\r
-0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int)\r
+0:101 textureSize (global highp 3-component vector of int)\r
0:101 'isamp2DA' (uniform highp isampler2DArray)\r
0:101 Constant:\r
0:101 3 (const int)\r
0:102 move second child to first child (temp highp 2-component vector of int)\r
0:102 'v2' (temp highp 2-component vector of int)\r
-0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
+0:102 textureSize (global highp 2-component vector of int)\r
0:102 's2dms' (uniform highp sampler2DMS)\r
0:103 move second child to first child (temp highp 2-component vector of int)\r
0:103 'v2' (temp highp 2-component vector of int)\r
-0:103 Function Call: imageSize(I21; (global highp 2-component vector of int)\r
+0:103 imageQuerySize (global highp 2-component vector of int)\r
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)\r
0:104 move second child to first child (temp highp 3-component vector of int)\r
0:104 'v3' (temp highp 3-component vector of int)\r
-0:104 Function Call: imageSize(I31; (global highp 3-component vector of int)\r
+0:104 imageQuerySize (global highp 3-component vector of int)\r
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)\r
0:105 move second child to first child (temp highp 2-component vector of int)\r
0:105 'v2' (temp highp 2-component vector of int)\r
-0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int)\r
+0:105 imageQuerySize (global highp 2-component vector of int)\r
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)\r
0:106 move second child to first child (temp highp 3-component vector of int)\r
0:106 'v3' (temp highp 3-component vector of int)\r
-0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int)\r
+0:106 imageQuerySize (global highp 3-component vector of int)\r
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)\r
0:107 move second child to first child (temp highp 2-component vector of int)\r
0:107 'v2' (temp highp 2-component vector of int)\r
-0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)\r
+0:107 imageQuerySize (global highp 2-component vector of int)\r
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)\r
0:165 Function Definition: fooIO( (global void)\r
0:165 Function Parameters: \r
0:210 'inf' (smooth in mediump 2-component vector of float)\r
0:210 'ing' (smooth in mediump 2-component vector of float)\r
0:210 'h' (temp mediump 2-component vector of float)\r
-0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:211 textureGatherOffset (global highp 4-component vector of float)\r
0:211 direct index (temp highp sampler2D)\r
0:211 'sArray' (uniform 4-element array of highp sampler2D)\r
0:211 Constant:\r
0:211 Constant:\r
0:211 0.100000\r
0:211 0.100000\r
-0:211 Convert float to int (temp 2-component vector of int)\r
+0:211 Convert float to int (temp highp 2-component vector of int)\r
0:211 'inf' (smooth in mediump 2-component vector of float)\r
-0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:212 textureGatherOffsets (global highp 4-component vector of float)\r
0:212 direct index (temp highp sampler2D)\r
0:212 'sArray' (uniform 4-element array of highp sampler2D)\r
0:212 Constant:\r
0:220 'inf' (smooth in mediump 2-component vector of float)\r
0:220 'ing' (smooth in mediump 2-component vector of float)\r
0:220 'h' (temp mediump 2-component vector of float)\r
-0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:221 textureGatherOffset (global highp 4-component vector of float)\r
0:221 direct index (temp highp sampler2D)\r
0:221 'sArray' (uniform 4-element array of highp sampler2D)\r
0:221 Constant:\r
0:221 Constant:\r
0:221 0.100000\r
0:221 0.100000\r
-0:221 Convert float to int (temp 2-component vector of int)\r
+0:221 Convert float to int (temp highp 2-component vector of int)\r
0:221 'inf' (smooth in mediump 2-component vector of float)\r
-0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:222 textureGatherOffsets (global highp 4-component vector of float)\r
0:222 direct index (temp highp sampler2D)\r
0:222 'sArray' (uniform 4-element array of highp sampler2D)\r
0:222 Constant:\r
0:222 0 (const int)\r
0:222 0 (const int)\r
0:222 0 (const int)\r
-0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:223 textureGatherOffsets (global highp 4-component vector of float)\r
0:223 direct index (temp highp sampler2D)\r
0:223 'sArray' (uniform 4-element array of highp sampler2D)\r
0:223 Constant:\r
0:250 Sequence\r
0:250 move second child to first child (temp highp 4-component vector of float)\r
0:250 'b4' (temp highp 4-component vector of float)\r
-0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:250 texture (global highp 4-component vector of float)\r
0:250 'CA4' (uniform highp samplerCubeArray)\r
0:250 Constant:\r
0:250 0.500000\r
0:251 Sequence\r
0:251 move second child to first child (temp highp 4-component vector of int)\r
0:251 'b6' (temp highp 4-component vector of int)\r
-0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)\r
+0:251 texture (global mediump 4-component vector of int)\r
0:251 'CA6' (uniform highp isamplerCubeArray)\r
0:251 Constant:\r
0:251 0.500000\r
0:252 Sequence\r
0:252 move second child to first child (temp highp 4-component vector of uint)\r
0:252 'b7' (temp highp 4-component vector of uint)\r
-0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)\r
+0:252 texture (global mediump 4-component vector of uint)\r
0:252 'CA7' (uniform highp usamplerCubeArray)\r
0:252 Constant:\r
0:252 0.500000\r
0:283 Function Definition: badImageAtom( (global void)\r
0:283 Function Parameters: \r
0:? Sequence\r
-0:289 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int)\r
+0:289 imageAtomicAdd (global mediump int)\r
0:289 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:289 'P' (uniform mediump 2-component vector of int)\r
0:289 'dati' (temp mediump int)\r
-0:290 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint)\r
+0:290 imageAtomicAdd (global mediump uint)\r
0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:290 'P' (uniform mediump 2-component vector of int)\r
0:290 'datu' (temp mediump uint)\r
-0:291 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int)\r
+0:291 imageAtomicMin (global mediump int)\r
0:291 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:291 'P' (uniform mediump 2-component vector of int)\r
0:291 'dati' (temp mediump int)\r
-0:292 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint)\r
+0:292 imageAtomicMin (global mediump uint)\r
0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:292 'P' (uniform mediump 2-component vector of int)\r
0:292 'datu' (temp mediump uint)\r
-0:293 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:293 imageAtomicMax (global mediump int)\r
0:293 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:293 'P' (uniform mediump 2-component vector of int)\r
0:293 'dati' (temp mediump int)\r
-0:294 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:294 imageAtomicMax (global mediump uint)\r
0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:294 'P' (uniform mediump 2-component vector of int)\r
0:294 'datu' (temp mediump uint)\r
-0:295 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int)\r
+0:295 imageAtomicAnd (global mediump int)\r
0:295 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:295 'P' (uniform mediump 2-component vector of int)\r
0:295 'dati' (temp mediump int)\r
-0:296 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint)\r
+0:296 imageAtomicAnd (global mediump uint)\r
0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:296 'P' (uniform mediump 2-component vector of int)\r
0:296 'datu' (temp mediump uint)\r
-0:297 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int)\r
+0:297 imageAtomicOr (global mediump int)\r
0:297 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:297 'P' (uniform mediump 2-component vector of int)\r
0:297 'dati' (temp mediump int)\r
-0:298 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint)\r
+0:298 imageAtomicOr (global mediump uint)\r
0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:298 'P' (uniform mediump 2-component vector of int)\r
0:298 'datu' (temp mediump uint)\r
-0:299 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int)\r
+0:299 imageAtomicXor (global mediump int)\r
0:299 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:299 'P' (uniform mediump 2-component vector of int)\r
0:299 'dati' (temp mediump int)\r
-0:300 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint)\r
+0:300 imageAtomicXor (global mediump uint)\r
0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:300 'P' (uniform mediump 2-component vector of int)\r
0:300 'datu' (temp mediump uint)\r
-0:301 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int)\r
+0:301 imageAtomicExchange (global mediump int)\r
0:301 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:301 'P' (uniform mediump 2-component vector of int)\r
0:301 'dati' (temp mediump int)\r
-0:302 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint)\r
+0:302 imageAtomicExchange (global mediump uint)\r
0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:302 'P' (uniform mediump 2-component vector of int)\r
0:302 'datu' (temp mediump uint)\r
-0:303 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:303 imageAtomicExchange (global highp float)\r
0:303 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:303 'P' (uniform mediump 2-component vector of int)\r
0:303 'datf' (temp mediump float)\r
-0:304 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int)\r
+0:304 imageAtomicCompSwap (global mediump int)\r
0:304 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:304 'P' (uniform mediump 2-component vector of int)\r
0:304 Constant:\r
0:304 3 (const int)\r
0:304 'dati' (temp mediump int)\r
-0:305 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint)\r
+0:305 imageAtomicCompSwap (global mediump uint)\r
0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:305 'P' (uniform mediump 2-component vector of int)\r
0:305 Constant:\r
0:316 Function Definition: goodImageAtom( (global void)\r
0:316 Function Parameters: \r
0:? Sequence\r
-0:322 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int)\r
+0:322 imageAtomicAdd (global mediump int)\r
0:322 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:322 'P' (uniform mediump 2-component vector of int)\r
0:322 'dati' (temp mediump int)\r
-0:323 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint)\r
+0:323 imageAtomicAdd (global mediump uint)\r
0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:323 'P' (uniform mediump 2-component vector of int)\r
0:323 'datu' (temp mediump uint)\r
-0:324 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int)\r
+0:324 imageAtomicMin (global mediump int)\r
0:324 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:324 'P' (uniform mediump 2-component vector of int)\r
0:324 'dati' (temp mediump int)\r
-0:325 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint)\r
+0:325 imageAtomicMin (global mediump uint)\r
0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:325 'P' (uniform mediump 2-component vector of int)\r
0:325 'datu' (temp mediump uint)\r
-0:326 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:326 imageAtomicMax (global mediump int)\r
0:326 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:326 'P' (uniform mediump 2-component vector of int)\r
0:326 'dati' (temp mediump int)\r
-0:327 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:327 imageAtomicMax (global mediump uint)\r
0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:327 'P' (uniform mediump 2-component vector of int)\r
0:327 'datu' (temp mediump uint)\r
-0:328 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int)\r
+0:328 imageAtomicAnd (global mediump int)\r
0:328 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:328 'P' (uniform mediump 2-component vector of int)\r
0:328 'dati' (temp mediump int)\r
-0:329 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint)\r
+0:329 imageAtomicAnd (global mediump uint)\r
0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:329 'P' (uniform mediump 2-component vector of int)\r
0:329 'datu' (temp mediump uint)\r
-0:330 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int)\r
+0:330 imageAtomicOr (global mediump int)\r
0:330 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:330 'P' (uniform mediump 2-component vector of int)\r
0:330 'dati' (temp mediump int)\r
-0:331 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint)\r
+0:331 imageAtomicOr (global mediump uint)\r
0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:331 'P' (uniform mediump 2-component vector of int)\r
0:331 'datu' (temp mediump uint)\r
-0:332 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int)\r
+0:332 imageAtomicXor (global mediump int)\r
0:332 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:332 'P' (uniform mediump 2-component vector of int)\r
0:332 'dati' (temp mediump int)\r
-0:333 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint)\r
+0:333 imageAtomicXor (global mediump uint)\r
0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:333 'P' (uniform mediump 2-component vector of int)\r
0:333 'datu' (temp mediump uint)\r
-0:334 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int)\r
+0:334 imageAtomicExchange (global mediump int)\r
0:334 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:334 'P' (uniform mediump 2-component vector of int)\r
0:334 'dati' (temp mediump int)\r
-0:335 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint)\r
+0:335 imageAtomicExchange (global mediump uint)\r
0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:335 'P' (uniform mediump 2-component vector of int)\r
0:335 'datu' (temp mediump uint)\r
-0:336 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:336 imageAtomicExchange (global highp float)\r
0:336 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:336 'P' (uniform mediump 2-component vector of int)\r
0:336 'datf' (temp mediump float)\r
-0:337 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int)\r
+0:337 imageAtomicCompSwap (global mediump int)\r
0:337 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:337 'P' (uniform mediump 2-component vector of int)\r
0:337 Constant:\r
0:337 3 (const int)\r
0:337 'dati' (temp mediump int)\r
-0:338 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint)\r
+0:338 imageAtomicCompSwap (global mediump uint)\r
0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:338 'P' (uniform mediump 2-component vector of int)\r
0:338 Constant:\r
0:338 5 (const uint)\r
0:338 'datu' (temp mediump uint)\r
-0:340 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:340 imageAtomicMax (global mediump int)\r
0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)\r
0:340 'P' (uniform mediump 2-component vector of int)\r
0:340 'dati' (temp mediump int)\r
-0:341 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:341 imageAtomicMax (global mediump uint)\r
0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)\r
0:341 'P' (uniform mediump 2-component vector of int)\r
0:341 'datu' (temp mediump uint)\r
-0:342 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:342 imageAtomicExchange (global highp float)\r
0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:342 'P' (uniform mediump 2-component vector of int)\r
0:342 'datf' (temp mediump float)\r
0:23 Sequence\r
0:23 move second child to first child (temp highp 4-component vector of float)\r
0:23 'v' (temp mediump 4-component vector of float)\r
-0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:23 texture (global highp 4-component vector of float)\r
0:23 indirect index (temp highp sampler2D)\r
0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D)\r
0:23 'i' (uniform mediump int)\r
0:28 Sequence\r
0:28 move second child to first child (temp highp 4-component vector of float)\r
0:28 'v4' (temp mediump 4-component vector of float)\r
-0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float)\r
+0:28 textureGather (global highp 4-component vector of float)\r
0:28 direct index (temp highp sampler2D)\r
0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D)\r
0:28 Constant:\r
0:29 Sequence\r
0:29 move second child to first child (temp mediump 4-component vector of int)\r
0:29 'iv4' (temp mediump 4-component vector of int)\r
-0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:29 textureGatherOffset (global mediump 4-component vector of int)\r
0:29 'isamp2DA' (uniform highp isampler2DArray)\r
0:29 Constant:\r
0:29 0.100000\r
0:29 3 (const int)\r
0:30 move second child to first child (temp mediump 4-component vector of int)\r
0:30 'iv4' (temp mediump 4-component vector of int)\r
-0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:30 textureGatherOffset (global mediump 4-component vector of int)\r
0:30 'isamp2DA' (uniform highp isampler2DArray)\r
0:30 Constant:\r
0:30 0.100000\r
0:30 'i' (uniform mediump int)\r
0:31 move second child to first child (temp mediump 4-component vector of int)\r
0:31 'iv4' (temp mediump 4-component vector of int)\r
-0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:31 textureGatherOffset (global mediump 4-component vector of int)\r
0:31 'isamp2DA' (uniform highp isampler2DArray)\r
0:31 Constant:\r
0:31 0.100000\r
0:31 4 (const int)\r
0:32 move second child to first child (temp mediump 4-component vector of int)\r
0:32 'iv4' (temp mediump 4-component vector of int)\r
-0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)\r
+0:32 textureGatherOffset (global mediump 4-component vector of int)\r
0:32 'isamp2DA' (uniform highp isampler2DArray)\r
0:32 Constant:\r
0:32 0.100000\r
0:32 3 (const int)\r
0:33 move second child to first child (temp mediump 4-component vector of int)\r
0:33 'iv4' (temp mediump 4-component vector of int)\r
-0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)\r
+0:33 textureGatherOffset (global mediump 4-component vector of int)\r
0:33 'isamp2DA' (uniform highp isampler2DArray)\r
0:33 Constant:\r
0:33 0.100000\r
0:33 0 (const int)\r
0:34 move second child to first child (temp mediump 4-component vector of int)\r
0:34 'iv4' (temp mediump 4-component vector of int)\r
-0:34 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)\r
+0:34 textureGatherOffset (global mediump 4-component vector of int)\r
0:34 'isamp2DA' (uniform highp isampler2DArray)\r
0:34 Constant:\r
0:34 0.100000\r
0:34 0.100000\r
0:34 0.100000\r
-0:34 Construct ivec2 (temp 2-component vector of int)\r
+0:34 Construct ivec2 (temp mediump 2-component vector of int)\r
0:34 'i' (uniform mediump int)\r
0:38 Function Definition: foo23( (global void)\r
0:38 Function Parameters: \r
0:? Sequence\r
-0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:42 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:42 'usamp2d' (uniform highp usampler2D)\r
0:42 'outp' (out mediump 4-component vector of float)\r
0:42 Constant:\r
0:42 Constant:\r
0:42 0.000000\r
0:42 0.000000\r
-0:42 Convert float to int (temp 2-component vector of int)\r
+0:42 Convert float to int (temp mediump 2-component vector of int)\r
0:42 'c2D' (smooth in mediump 2-component vector of float)\r
-0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:43 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:43 'usamp2d' (uniform highp usampler2D)\r
0:43 'outp' (out mediump 4-component vector of float)\r
0:43 Constant:\r
0:43 Constant:\r
0:43 3 (const int)\r
0:43 4 (const int)\r
-0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:44 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:44 'usamp2d' (uniform highp usampler2D)\r
0:44 'outp' (out mediump 4-component vector of float)\r
0:44 Constant:\r
0:44 Constant:\r
0:44 15 (const int)\r
0:44 16 (const int)\r
-0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)\r
+0:45 textureProjGradOffset (global mediump 4-component vector of uint)\r
0:45 'usamp2d' (uniform highp usampler2D)\r
0:45 'outp' (out mediump 4-component vector of float)\r
0:45 Constant:\r
0:100 Sequence\r
0:100 move second child to first child (temp highp 2-component vector of int)\r
0:100 'v2' (temp highp 2-component vector of int)\r
-0:100 Function Call: textureSize(s21;i1; (global highp 2-component vector of int)\r
+0:100 textureSize (global highp 2-component vector of int)\r
0:100 's1' (layout(binding=3 ) uniform highp sampler2D)\r
0:100 Constant:\r
0:100 2 (const int)\r
0:101 Sequence\r
0:101 move second child to first child (temp highp 3-component vector of int)\r
0:101 'v3' (temp highp 3-component vector of int)\r
-0:101 Function Call: textureSize(isA21;i1; (global highp 3-component vector of int)\r
+0:101 textureSize (global highp 3-component vector of int)\r
0:101 'isamp2DA' (uniform highp isampler2DArray)\r
0:101 Constant:\r
0:101 3 (const int)\r
0:102 move second child to first child (temp highp 2-component vector of int)\r
0:102 'v2' (temp highp 2-component vector of int)\r
-0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
+0:102 textureSize (global highp 2-component vector of int)\r
0:102 's2dms' (uniform highp sampler2DMS)\r
0:103 move second child to first child (temp highp 2-component vector of int)\r
0:103 'v2' (temp highp 2-component vector of int)\r
-0:103 Function Call: imageSize(I21; (global highp 2-component vector of int)\r
+0:103 imageQuerySize (global highp 2-component vector of int)\r
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)\r
0:104 move second child to first child (temp highp 3-component vector of int)\r
0:104 'v3' (temp highp 3-component vector of int)\r
-0:104 Function Call: imageSize(I31; (global highp 3-component vector of int)\r
+0:104 imageQuerySize (global highp 3-component vector of int)\r
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)\r
0:105 move second child to first child (temp highp 2-component vector of int)\r
0:105 'v2' (temp highp 2-component vector of int)\r
-0:105 Function Call: imageSize(IC1; (global highp 2-component vector of int)\r
+0:105 imageQuerySize (global highp 2-component vector of int)\r
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)\r
0:106 move second child to first child (temp highp 3-component vector of int)\r
0:106 'v3' (temp highp 3-component vector of int)\r
-0:106 Function Call: imageSize(IA21; (global highp 3-component vector of int)\r
+0:106 imageQuerySize (global highp 3-component vector of int)\r
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)\r
0:107 move second child to first child (temp highp 2-component vector of int)\r
0:107 'v2' (temp highp 2-component vector of int)\r
-0:107 Function Call: imageSize(I21; (global highp 2-component vector of int)\r
+0:107 imageQuerySize (global highp 2-component vector of int)\r
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)\r
0:165 Function Definition: fooIO( (global void)\r
0:165 Function Parameters: \r
0:210 'inf' (smooth in mediump 2-component vector of float)\r
0:210 'ing' (smooth in mediump 2-component vector of float)\r
0:210 'h' (temp mediump 2-component vector of float)\r
-0:211 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:211 textureGatherOffset (global highp 4-component vector of float)\r
0:211 direct index (temp highp sampler2D)\r
0:211 'sArray' (uniform 4-element array of highp sampler2D)\r
0:211 Constant:\r
0:211 Constant:\r
0:211 0.100000\r
0:211 0.100000\r
-0:211 Convert float to int (temp 2-component vector of int)\r
+0:211 Convert float to int (temp highp 2-component vector of int)\r
0:211 'inf' (smooth in mediump 2-component vector of float)\r
-0:212 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:212 textureGatherOffsets (global highp 4-component vector of float)\r
0:212 direct index (temp highp sampler2D)\r
0:212 'sArray' (uniform 4-element array of highp sampler2D)\r
0:212 Constant:\r
0:220 'inf' (smooth in mediump 2-component vector of float)\r
0:220 'ing' (smooth in mediump 2-component vector of float)\r
0:220 'h' (temp mediump 2-component vector of float)\r
-0:221 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:221 textureGatherOffset (global highp 4-component vector of float)\r
0:221 direct index (temp highp sampler2D)\r
0:221 'sArray' (uniform 4-element array of highp sampler2D)\r
0:221 Constant:\r
0:221 Constant:\r
0:221 0.100000\r
0:221 0.100000\r
-0:221 Convert float to int (temp 2-component vector of int)\r
+0:221 Convert float to int (temp highp 2-component vector of int)\r
0:221 'inf' (smooth in mediump 2-component vector of float)\r
-0:222 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:222 textureGatherOffsets (global highp 4-component vector of float)\r
0:222 direct index (temp highp sampler2D)\r
0:222 'sArray' (uniform 4-element array of highp sampler2D)\r
0:222 Constant:\r
0:222 0 (const int)\r
0:222 0 (const int)\r
0:222 0 (const int)\r
-0:223 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:223 textureGatherOffsets (global highp 4-component vector of float)\r
0:223 direct index (temp highp sampler2D)\r
0:223 'sArray' (uniform 4-element array of highp sampler2D)\r
0:223 Constant:\r
0:250 Sequence\r
0:250 move second child to first child (temp highp 4-component vector of float)\r
0:250 'b4' (temp highp 4-component vector of float)\r
-0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:250 texture (global highp 4-component vector of float)\r
0:250 'CA4' (uniform highp samplerCubeArray)\r
0:250 Constant:\r
0:250 0.500000\r
0:251 Sequence\r
0:251 move second child to first child (temp highp 4-component vector of int)\r
0:251 'b6' (temp highp 4-component vector of int)\r
-0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)\r
+0:251 texture (global mediump 4-component vector of int)\r
0:251 'CA6' (uniform highp isamplerCubeArray)\r
0:251 Constant:\r
0:251 0.500000\r
0:252 Sequence\r
0:252 move second child to first child (temp highp 4-component vector of uint)\r
0:252 'b7' (temp highp 4-component vector of uint)\r
-0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)\r
+0:252 texture (global mediump 4-component vector of uint)\r
0:252 'CA7' (uniform highp usamplerCubeArray)\r
0:252 Constant:\r
0:252 0.500000\r
0:283 Function Definition: badImageAtom( (global void)\r
0:283 Function Parameters: \r
0:? Sequence\r
-0:289 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int)\r
+0:289 imageAtomicAdd (global mediump int)\r
0:289 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:289 'P' (uniform mediump 2-component vector of int)\r
0:289 'dati' (temp mediump int)\r
-0:290 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint)\r
+0:290 imageAtomicAdd (global mediump uint)\r
0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:290 'P' (uniform mediump 2-component vector of int)\r
0:290 'datu' (temp mediump uint)\r
-0:291 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int)\r
+0:291 imageAtomicMin (global mediump int)\r
0:291 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:291 'P' (uniform mediump 2-component vector of int)\r
0:291 'dati' (temp mediump int)\r
-0:292 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint)\r
+0:292 imageAtomicMin (global mediump uint)\r
0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:292 'P' (uniform mediump 2-component vector of int)\r
0:292 'datu' (temp mediump uint)\r
-0:293 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:293 imageAtomicMax (global mediump int)\r
0:293 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:293 'P' (uniform mediump 2-component vector of int)\r
0:293 'dati' (temp mediump int)\r
-0:294 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:294 imageAtomicMax (global mediump uint)\r
0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:294 'P' (uniform mediump 2-component vector of int)\r
0:294 'datu' (temp mediump uint)\r
-0:295 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int)\r
+0:295 imageAtomicAnd (global mediump int)\r
0:295 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:295 'P' (uniform mediump 2-component vector of int)\r
0:295 'dati' (temp mediump int)\r
-0:296 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint)\r
+0:296 imageAtomicAnd (global mediump uint)\r
0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:296 'P' (uniform mediump 2-component vector of int)\r
0:296 'datu' (temp mediump uint)\r
-0:297 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int)\r
+0:297 imageAtomicOr (global mediump int)\r
0:297 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:297 'P' (uniform mediump 2-component vector of int)\r
0:297 'dati' (temp mediump int)\r
-0:298 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint)\r
+0:298 imageAtomicOr (global mediump uint)\r
0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:298 'P' (uniform mediump 2-component vector of int)\r
0:298 'datu' (temp mediump uint)\r
-0:299 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int)\r
+0:299 imageAtomicXor (global mediump int)\r
0:299 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:299 'P' (uniform mediump 2-component vector of int)\r
0:299 'dati' (temp mediump int)\r
-0:300 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint)\r
+0:300 imageAtomicXor (global mediump uint)\r
0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:300 'P' (uniform mediump 2-component vector of int)\r
0:300 'datu' (temp mediump uint)\r
-0:301 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int)\r
+0:301 imageAtomicExchange (global mediump int)\r
0:301 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:301 'P' (uniform mediump 2-component vector of int)\r
0:301 'dati' (temp mediump int)\r
-0:302 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint)\r
+0:302 imageAtomicExchange (global mediump uint)\r
0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:302 'P' (uniform mediump 2-component vector of int)\r
0:302 'datu' (temp mediump uint)\r
-0:303 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:303 imageAtomicExchange (global highp float)\r
0:303 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:303 'P' (uniform mediump 2-component vector of int)\r
0:303 'datf' (temp mediump float)\r
-0:304 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int)\r
+0:304 imageAtomicCompSwap (global mediump int)\r
0:304 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:304 'P' (uniform mediump 2-component vector of int)\r
0:304 Constant:\r
0:304 3 (const int)\r
0:304 'dati' (temp mediump int)\r
-0:305 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint)\r
+0:305 imageAtomicCompSwap (global mediump uint)\r
0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:305 'P' (uniform mediump 2-component vector of int)\r
0:305 Constant:\r
0:316 Function Definition: goodImageAtom( (global void)\r
0:316 Function Parameters: \r
0:? Sequence\r
-0:322 Function Call: imageAtomicAdd(iI21;vi2;i1; (global mediump int)\r
+0:322 imageAtomicAdd (global mediump int)\r
0:322 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:322 'P' (uniform mediump 2-component vector of int)\r
0:322 'dati' (temp mediump int)\r
-0:323 Function Call: imageAtomicAdd(uI21;vi2;u1; (global mediump uint)\r
+0:323 imageAtomicAdd (global mediump uint)\r
0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:323 'P' (uniform mediump 2-component vector of int)\r
0:323 'datu' (temp mediump uint)\r
-0:324 Function Call: imageAtomicMin(iI21;vi2;i1; (global mediump int)\r
+0:324 imageAtomicMin (global mediump int)\r
0:324 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:324 'P' (uniform mediump 2-component vector of int)\r
0:324 'dati' (temp mediump int)\r
-0:325 Function Call: imageAtomicMin(uI21;vi2;u1; (global mediump uint)\r
+0:325 imageAtomicMin (global mediump uint)\r
0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:325 'P' (uniform mediump 2-component vector of int)\r
0:325 'datu' (temp mediump uint)\r
-0:326 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:326 imageAtomicMax (global mediump int)\r
0:326 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:326 'P' (uniform mediump 2-component vector of int)\r
0:326 'dati' (temp mediump int)\r
-0:327 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:327 imageAtomicMax (global mediump uint)\r
0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:327 'P' (uniform mediump 2-component vector of int)\r
0:327 'datu' (temp mediump uint)\r
-0:328 Function Call: imageAtomicAnd(iI21;vi2;i1; (global mediump int)\r
+0:328 imageAtomicAnd (global mediump int)\r
0:328 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:328 'P' (uniform mediump 2-component vector of int)\r
0:328 'dati' (temp mediump int)\r
-0:329 Function Call: imageAtomicAnd(uI21;vi2;u1; (global mediump uint)\r
+0:329 imageAtomicAnd (global mediump uint)\r
0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:329 'P' (uniform mediump 2-component vector of int)\r
0:329 'datu' (temp mediump uint)\r
-0:330 Function Call: imageAtomicOr(iI21;vi2;i1; (global mediump int)\r
+0:330 imageAtomicOr (global mediump int)\r
0:330 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:330 'P' (uniform mediump 2-component vector of int)\r
0:330 'dati' (temp mediump int)\r
-0:331 Function Call: imageAtomicOr(uI21;vi2;u1; (global mediump uint)\r
+0:331 imageAtomicOr (global mediump uint)\r
0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:331 'P' (uniform mediump 2-component vector of int)\r
0:331 'datu' (temp mediump uint)\r
-0:332 Function Call: imageAtomicXor(iI21;vi2;i1; (global mediump int)\r
+0:332 imageAtomicXor (global mediump int)\r
0:332 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:332 'P' (uniform mediump 2-component vector of int)\r
0:332 'dati' (temp mediump int)\r
-0:333 Function Call: imageAtomicXor(uI21;vi2;u1; (global mediump uint)\r
+0:333 imageAtomicXor (global mediump uint)\r
0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:333 'P' (uniform mediump 2-component vector of int)\r
0:333 'datu' (temp mediump uint)\r
-0:334 Function Call: imageAtomicExchange(iI21;vi2;i1; (global mediump int)\r
+0:334 imageAtomicExchange (global mediump int)\r
0:334 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:334 'P' (uniform mediump 2-component vector of int)\r
0:334 'dati' (temp mediump int)\r
-0:335 Function Call: imageAtomicExchange(uI21;vi2;u1; (global mediump uint)\r
+0:335 imageAtomicExchange (global mediump uint)\r
0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:335 'P' (uniform mediump 2-component vector of int)\r
0:335 'datu' (temp mediump uint)\r
-0:336 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:336 imageAtomicExchange (global highp float)\r
0:336 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:336 'P' (uniform mediump 2-component vector of int)\r
0:336 'datf' (temp mediump float)\r
-0:337 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global mediump int)\r
+0:337 imageAtomicCompSwap (global mediump int)\r
0:337 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:337 'P' (uniform mediump 2-component vector of int)\r
0:337 Constant:\r
0:337 3 (const int)\r
0:337 'dati' (temp mediump int)\r
-0:338 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global mediump uint)\r
+0:338 imageAtomicCompSwap (global mediump uint)\r
0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:338 'P' (uniform mediump 2-component vector of int)\r
0:338 Constant:\r
0:338 5 (const uint)\r
0:338 'datu' (temp mediump uint)\r
-0:340 Function Call: imageAtomicMax(iI21;vi2;i1; (global mediump int)\r
+0:340 imageAtomicMax (global mediump int)\r
0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D)\r
0:340 'P' (uniform mediump 2-component vector of int)\r
0:340 'dati' (temp mediump int)\r
-0:341 Function Call: imageAtomicMax(uI21;vi2;u1; (global mediump uint)\r
+0:341 imageAtomicMax (global mediump uint)\r
0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D)\r
0:341 'P' (uniform mediump 2-component vector of int)\r
0:341 'datu' (temp mediump uint)\r
-0:342 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:342 imageAtomicExchange (global highp float)\r
0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D)\r
0:342 'P' (uniform mediump 2-component vector of int)\r
0:342 'datf' (temp mediump float)\r
0:? Sequence\r
0:63 move second child to first child (temp highp 2-component vector of int)\r
0:63 'v2' (temp highp 2-component vector of int)\r
-0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
+0:63 textureSize (global highp 2-component vector of int)\r
0:63 's2dms' (uniform highp sampler2DMS)\r
0:64 move second child to first child (temp highp 2-component vector of int)\r
0:64 'v2' (temp highp 2-component vector of int)\r
-0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)\r
+0:64 textureSize (global highp 2-component vector of int)\r
0:64 'us2dms' (uniform highp usampler2DMS)\r
0:65 Sequence\r
0:65 move second child to first child (temp highp 4-component vector of float)\r
0:65 'v4' (temp highp 4-component vector of float)\r
-0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)\r
+0:65 textureFetch (global highp 4-component vector of float)\r
0:65 's2dms' (uniform highp sampler2DMS)\r
0:65 'v2' (temp highp 2-component vector of int)\r
0:65 Constant:\r
0:66 Sequence\r
0:66 move second child to first child (temp highp 4-component vector of int)\r
0:66 'iv4' (temp highp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)\r
+0:66 textureFetch (global highp 4-component vector of int)\r
0:66 'is2dms' (uniform highp isampler2DMS)\r
0:66 'v2' (temp highp 2-component vector of int)\r
0:66 Constant:\r
0:164 'sIndex' (uniform highp int)\r
0:164 Constant:\r
0:164 2 (const int)\r
-0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:165 textureGatherOffset (global highp 4-component vector of float)\r
0:165 direct index (temp highp sampler2D)\r
0:165 'sArray' (uniform 4-element array of highp sampler2D)\r
0:165 Constant:\r
0:165 Constant:\r
0:165 0.100000\r
0:165 0.100000\r
-0:165 Convert float to int (temp 2-component vector of int)\r
+0:165 Convert float to int (temp highp 2-component vector of int)\r
0:165 'inf' (in highp 2-component vector of float)\r
-0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:166 textureGatherOffsets (global highp 4-component vector of float)\r
0:166 direct index (temp highp sampler2D)\r
0:166 'sArray' (uniform 4-element array of highp sampler2D)\r
0:166 Constant:\r
0:179 'sIndex' (uniform highp int)\r
0:179 Constant:\r
0:179 2 (const int)\r
-0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:180 textureGatherOffset (global highp 4-component vector of float)\r
0:180 direct index (temp highp sampler2D)\r
0:180 'sArray' (uniform 4-element array of highp sampler2D)\r
0:180 Constant:\r
0:180 Constant:\r
0:180 0.100000\r
0:180 0.100000\r
-0:180 Convert float to int (temp 2-component vector of int)\r
+0:180 Convert float to int (temp highp 2-component vector of int)\r
0:180 'inf' (in highp 2-component vector of float)\r
-0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:181 textureGatherOffsets (global highp 4-component vector of float)\r
0:181 direct index (temp highp sampler2D)\r
0:181 'sArray' (uniform 4-element array of highp sampler2D)\r
0:181 Constant:\r
0:181 0 (const int)\r
0:181 0 (const int)\r
0:181 0 (const int)\r
-0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:182 textureGatherOffsets (global highp 4-component vector of float)\r
0:182 direct index (temp highp sampler2D)\r
0:182 'sArray' (uniform 4-element array of highp sampler2D)\r
0:182 Constant:\r
0:222 Sequence\r
0:222 move second child to first child (temp highp int)\r
0:222 's1' (temp highp int)\r
-0:222 Function Call: textureSize(sB1; (global highp int)\r
+0:222 textureSize (global highp int)\r
0:222 'bufSamp1' (uniform highp samplerBuffer)\r
0:223 Sequence\r
0:223 move second child to first child (temp highp int)\r
0:223 's2' (temp highp int)\r
-0:223 Function Call: textureSize(isB1; (global highp int)\r
+0:223 textureSize (global highp int)\r
0:223 'bufSamp2' (uniform highp isamplerBuffer)\r
0:224 Sequence\r
0:224 move second child to first child (temp highp int)\r
0:224 's3' (temp highp int)\r
-0:224 Function Call: textureSize(usB1; (global highp int)\r
+0:224 textureSize (global highp int)\r
0:224 'bufSamp3' (uniform highp usamplerBuffer)\r
0:226 Sequence\r
0:226 move second child to first child (temp highp int)\r
0:226 's4' (temp highp int)\r
-0:226 Function Call: imageSize(IB1; (global highp int)\r
+0:226 imageQuerySize (global highp int)\r
0:226 'bufSamp4' (writeonly uniform highp imageBuffer)\r
0:227 Sequence\r
0:227 move second child to first child (temp highp int)\r
0:227 's5' (temp highp int)\r
-0:227 Function Call: imageSize(iIB1; (global highp int)\r
+0:227 imageQuerySize (global highp int)\r
0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)\r
0:228 Sequence\r
0:228 move second child to first child (temp highp int)\r
0:228 's6' (temp highp int)\r
-0:228 Function Call: imageSize(uIB1; (global highp int)\r
+0:228 imageQuerySize (global highp int)\r
0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)\r
0:230 Sequence\r
0:230 move second child to first child (temp highp 4-component vector of float)\r
0:230 'f1' (temp highp 4-component vector of float)\r
-0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)\r
+0:230 textureFetch (global highp 4-component vector of float)\r
0:230 'bufSamp1' (uniform highp samplerBuffer)\r
0:230 's1' (temp highp int)\r
0:231 Sequence\r
0:231 move second child to first child (temp highp 4-component vector of int)\r
0:231 'f2' (temp highp 4-component vector of int)\r
-0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)\r
+0:231 textureFetch (global highp 4-component vector of int)\r
0:231 'bufSamp2' (uniform highp isamplerBuffer)\r
0:231 's2' (temp highp int)\r
0:232 Sequence\r
0:232 move second child to first child (temp highp 4-component vector of uint)\r
0:232 'f3' (temp highp 4-component vector of uint)\r
-0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)\r
+0:232 textureFetch (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
0:275 Function Definition: CAT( (global void)\r
0:277 Sequence\r
0:277 move second child to first child (temp highp 3-component vector of int)\r
0:277 's4' (temp highp 3-component vector of int)\r
-0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)\r
+0:277 textureSize (global highp 3-component vector of int)\r
0:277 'CA4' (uniform highp samplerCubeArray)\r
0:277 Constant:\r
0:277 1 (const int)\r
0:278 Sequence\r
0:278 move second child to first child (temp highp 3-component vector of int)\r
0:278 's5' (temp highp 3-component vector of int)\r
-0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)\r
+0:278 textureSize (global highp 3-component vector of int)\r
0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:278 Constant:\r
0:278 1 (const int)\r
0:279 Sequence\r
0:279 move second child to first child (temp highp 3-component vector of int)\r
0:279 's6' (temp highp 3-component vector of int)\r
-0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)\r
+0:279 textureSize (global highp 3-component vector of int)\r
0:279 'CA6' (uniform highp isamplerCubeArray)\r
0:279 Constant:\r
0:279 1 (const int)\r
0:280 Sequence\r
0:280 move second child to first child (temp highp 3-component vector of int)\r
0:280 's7' (temp highp 3-component vector of int)\r
-0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)\r
+0:280 textureSize (global highp 3-component vector of int)\r
0:280 'CA7' (uniform highp usamplerCubeArray)\r
0:280 Constant:\r
0:280 1 (const int)\r
0:282 Sequence\r
0:282 move second child to first child (temp highp 4-component vector of float)\r
0:282 't4' (temp highp 4-component vector of float)\r
-0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)\r
+0:282 texture (global highp 4-component vector of float)\r
0:282 'CA4' (uniform highp samplerCubeArray)\r
0:282 Constant:\r
0:282 0.500000\r
0:283 Sequence\r
0:283 move second child to first child (temp highp float)\r
0:283 't5' (temp highp float)\r
-0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)\r
+0:283 texture (global highp float)\r
0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:283 Constant:\r
0:283 0.500000\r
0:284 Sequence\r
0:284 move second child to first child (temp highp 4-component vector of int)\r
0:284 't6' (temp highp 4-component vector of int)\r
-0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)\r
+0:284 texture (global highp 4-component vector of int)\r
0:284 'CA6' (uniform highp isamplerCubeArray)\r
0:284 Constant:\r
0:284 0.500000\r
0:285 Sequence\r
0:285 move second child to first child (temp highp 4-component vector of uint)\r
0:285 't7' (temp highp 4-component vector of uint)\r
-0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:285 texture (global highp 4-component vector of uint)\r
0:285 'CA7' (uniform highp usamplerCubeArray)\r
0:285 Constant:\r
0:285 0.500000\r
0:287 Sequence\r
0:287 move second child to first child (temp highp 4-component vector of float)\r
0:287 'L4' (temp highp 4-component vector of float)\r
-0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:287 textureLod (global highp 4-component vector of float)\r
0:287 'CA4' (uniform highp samplerCubeArray)\r
0:287 Constant:\r
0:287 0.500000\r
0:288 Sequence\r
0:288 move second child to first child (temp highp 4-component vector of int)\r
0:288 'L6' (temp highp 4-component vector of int)\r
-0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)\r
+0:288 textureLod (global highp 4-component vector of int)\r
0:288 'CA6' (uniform highp isamplerCubeArray)\r
0:288 Constant:\r
0:288 0.500000\r
0:289 Sequence\r
0:289 move second child to first child (temp highp 4-component vector of uint)\r
0:289 'L7' (temp highp 4-component vector of uint)\r
-0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)\r
+0:289 textureLod (global highp 4-component vector of uint)\r
0:289 'CA7' (uniform highp usamplerCubeArray)\r
0:289 Constant:\r
0:289 0.500000\r
0:291 Sequence\r
0:291 move second child to first child (temp highp 4-component vector of float)\r
0:291 'g4' (temp highp 4-component vector of float)\r
-0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)\r
+0:291 textureGrad (global highp 4-component vector of float)\r
0:291 'CA4' (uniform highp samplerCubeArray)\r
0:291 Constant:\r
0:291 0.500000\r
0:292 Sequence\r
0:292 move second child to first child (temp highp 4-component vector of int)\r
0:292 'g6' (temp highp 4-component vector of int)\r
-0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)\r
+0:292 textureGrad (global highp 4-component vector of int)\r
0:292 'CA6' (uniform highp isamplerCubeArray)\r
0:292 Constant:\r
0:292 0.500000\r
0:293 Sequence\r
0:293 move second child to first child (temp highp 4-component vector of uint)\r
0:293 'g7' (temp highp 4-component vector of uint)\r
-0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)\r
+0:293 textureGrad (global highp 4-component vector of uint)\r
0:293 'CA7' (uniform highp usamplerCubeArray)\r
0:293 Constant:\r
0:293 0.500000\r
0:295 Sequence\r
0:295 move second child to first child (temp highp 4-component vector of float)\r
0:295 'gath4' (temp highp 4-component vector of float)\r
-0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)\r
+0:295 textureGather (global highp 4-component vector of float)\r
0:295 'CA4' (uniform highp samplerCubeArray)\r
0:295 Constant:\r
0:295 0.500000\r
0:296 Sequence\r
0:296 move second child to first child (temp highp 4-component vector of float)\r
0:296 'gathC4' (temp highp 4-component vector of float)\r
-0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)\r
+0:296 textureGather (global highp 4-component vector of float)\r
0:296 'CA4' (uniform highp samplerCubeArray)\r
0:296 Constant:\r
0:296 0.500000\r
0:297 Sequence\r
0:297 move second child to first child (temp highp 4-component vector of int)\r
0:297 'gath6' (temp highp 4-component vector of int)\r
-0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)\r
+0:297 textureGather (global highp 4-component vector of int)\r
0:297 'CA6' (uniform highp isamplerCubeArray)\r
0:297 Constant:\r
0:297 0.500000\r
0:298 Sequence\r
0:298 move second child to first child (temp highp 4-component vector of int)\r
0:298 'gathC6' (temp highp 4-component vector of int)\r
-0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)\r
+0:298 textureGather (global highp 4-component vector of int)\r
0:298 'CA6' (uniform highp isamplerCubeArray)\r
0:298 Constant:\r
0:298 0.500000\r
0:299 Sequence\r
0:299 move second child to first child (temp highp 4-component vector of uint)\r
0:299 'gath7' (temp highp 4-component vector of uint)\r
-0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:299 textureGather (global highp 4-component vector of uint)\r
0:299 'CA7' (uniform highp usamplerCubeArray)\r
0:299 Constant:\r
0:299 0.500000\r
0:300 Sequence\r
0:300 move second child to first child (temp highp 4-component vector of uint)\r
0:300 'gathC7' (temp highp 4-component vector of uint)\r
-0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)\r
+0:300 textureGather (global highp 4-component vector of uint)\r
0:300 'CA7' (uniform highp usamplerCubeArray)\r
0:300 Constant:\r
0:300 0.500000\r
0:302 Sequence\r
0:302 move second child to first child (temp highp 4-component vector of float)\r
0:302 'gath5' (temp highp 4-component vector of float)\r
-0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)\r
+0:302 textureGather (global highp 4-component vector of float)\r
0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:302 Constant:\r
0:302 0.500000\r
0:304 Sequence\r
0:304 move second child to first child (temp highp 3-component vector of int)\r
0:304 's1' (temp highp 3-component vector of int)\r
-0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)\r
+0:304 imageQuerySize (global highp 3-component vector of int)\r
0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
0:305 Sequence\r
0:305 move second child to first child (temp highp 3-component vector of int)\r
0:305 's2' (temp highp 3-component vector of int)\r
-0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)\r
+0:305 imageQuerySize (global highp 3-component vector of int)\r
0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
0:306 Sequence\r
0:306 move second child to first child (temp highp 3-component vector of int)\r
0:306 's3' (temp highp 3-component vector of int)\r
-0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)\r
+0:306 imageQuerySize (global highp 3-component vector of int)\r
0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
0:331 Function Definition: MSA( (global void)\r
0:331 Function Parameters: \r
0:333 Sequence\r
0:333 move second child to first child (temp highp 4-component vector of float)\r
0:333 'tf' (temp highp 4-component vector of float)\r
-0:333 Function Call: texelFetch(sA2M1;vi3;i1; (global highp 4-component vector of float)\r
+0:333 textureFetch (global highp 4-component vector of float)\r
0:333 'samp2DMSA' (uniform highp sampler2DMSArray)\r
0:333 Constant:\r
0:333 5 (const int)\r
0:334 Sequence\r
0:334 move second child to first child (temp highp 4-component vector of int)\r
0:334 'tfi' (temp highp 4-component vector of int)\r
-0:334 Function Call: texelFetch(isA2M1;vi3;i1; (global highp 4-component vector of int)\r
+0:334 textureFetch (global highp 4-component vector of int)\r
0:334 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
0:334 Constant:\r
0:334 5 (const int)\r
0:335 Sequence\r
0:335 move second child to first child (temp highp 4-component vector of uint)\r
0:335 'tfu' (temp highp 4-component vector of uint)\r
-0:335 Function Call: texelFetch(usA2M1;vi3;i1; (global highp 4-component vector of uint)\r
+0:335 textureFetch (global highp 4-component vector of uint)\r
0:335 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
0:335 Constant:\r
0:335 5 (const int)\r
0:337 Sequence\r
0:337 move second child to first child (temp highp 3-component vector of int)\r
0:337 'tfs' (temp highp 3-component vector of int)\r
-0:337 Function Call: textureSize(sA2M1; (global highp 3-component vector of int)\r
+0:337 textureSize (global highp 3-component vector of int)\r
0:337 'samp2DMSA' (uniform highp sampler2DMSArray)\r
0:338 Sequence\r
0:338 move second child to first child (temp highp 3-component vector of int)\r
0:338 'tfsi' (temp highp 3-component vector of int)\r
-0:338 Function Call: textureSize(isA2M1; (global highp 3-component vector of int)\r
+0:338 textureSize (global highp 3-component vector of int)\r
0:338 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
0:340 Sequence\r
0:340 move second child to first child (temp highp 3-component vector of int)\r
0:340 'tfsu' (temp highp 3-component vector of int)\r
-0:340 Function Call: textureSize(usA2M1; (global highp 3-component vector of int)\r
+0:340 textureSize (global highp 3-component vector of int)\r
0:340 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
0:352 Function Definition: goodImageAtom( (global void)\r
0:352 Function Parameters: \r
0:? Sequence\r
-0:358 Function Call: imageAtomicAdd(iI21;vi2;i1; (global highp int)\r
+0:358 imageAtomicAdd (global highp int)\r
0:358 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:358 'P' (uniform highp 2-component vector of int)\r
0:358 'dati' (temp highp int)\r
-0:359 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint)\r
+0:359 imageAtomicAdd (global highp uint)\r
0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:359 'P' (uniform highp 2-component vector of int)\r
0:359 'datu' (temp highp uint)\r
-0:360 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int)\r
+0:360 imageAtomicMin (global highp int)\r
0:360 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:360 'P' (uniform highp 2-component vector of int)\r
0:360 'dati' (temp highp int)\r
-0:361 Function Call: imageAtomicMin(uI21;vi2;u1; (global highp uint)\r
+0:361 imageAtomicMin (global highp uint)\r
0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:361 'P' (uniform highp 2-component vector of int)\r
0:361 'datu' (temp highp uint)\r
-0:362 Function Call: imageAtomicMax(iI21;vi2;i1; (global highp int)\r
+0:362 imageAtomicMax (global highp int)\r
0:362 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:362 'P' (uniform highp 2-component vector of int)\r
0:362 'dati' (temp highp int)\r
-0:363 Function Call: imageAtomicMax(uI21;vi2;u1; (global highp uint)\r
+0:363 imageAtomicMax (global highp uint)\r
0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:363 'P' (uniform highp 2-component vector of int)\r
0:363 'datu' (temp highp uint)\r
-0:364 Function Call: imageAtomicAnd(iI21;vi2;i1; (global highp int)\r
+0:364 imageAtomicAnd (global highp int)\r
0:364 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:364 'P' (uniform highp 2-component vector of int)\r
0:364 'dati' (temp highp int)\r
-0:365 Function Call: imageAtomicAnd(uI21;vi2;u1; (global highp uint)\r
+0:365 imageAtomicAnd (global highp uint)\r
0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:365 'P' (uniform highp 2-component vector of int)\r
0:365 'datu' (temp highp uint)\r
-0:366 Function Call: imageAtomicOr(iI21;vi2;i1; (global highp int)\r
+0:366 imageAtomicOr (global highp int)\r
0:366 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:366 'P' (uniform highp 2-component vector of int)\r
0:366 'dati' (temp highp int)\r
-0:367 Function Call: imageAtomicOr(uI21;vi2;u1; (global highp uint)\r
+0:367 imageAtomicOr (global highp uint)\r
0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:367 'P' (uniform highp 2-component vector of int)\r
0:367 'datu' (temp highp uint)\r
-0:368 Function Call: imageAtomicXor(iI21;vi2;i1; (global highp int)\r
+0:368 imageAtomicXor (global highp int)\r
0:368 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:368 'P' (uniform highp 2-component vector of int)\r
0:368 'dati' (temp highp int)\r
-0:369 Function Call: imageAtomicXor(uI21;vi2;u1; (global highp uint)\r
+0:369 imageAtomicXor (global highp uint)\r
0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:369 'P' (uniform highp 2-component vector of int)\r
0:369 'datu' (temp highp uint)\r
-0:370 Function Call: imageAtomicExchange(iI21;vi2;i1; (global highp int)\r
+0:370 imageAtomicExchange (global highp int)\r
0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:370 'P' (uniform highp 2-component vector of int)\r
0:370 'dati' (temp highp int)\r
-0:371 Function Call: imageAtomicExchange(uI21;vi2;u1; (global highp uint)\r
+0:371 imageAtomicExchange (global highp uint)\r
0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:371 'P' (uniform highp 2-component vector of int)\r
0:371 'datu' (temp highp uint)\r
-0:372 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:372 imageAtomicExchange (global highp float)\r
0:372 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:372 'P' (uniform highp 2-component vector of int)\r
0:372 'datf' (temp highp float)\r
-0:373 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int)\r
+0:373 imageAtomicCompSwap (global highp int)\r
0:373 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:373 'P' (uniform highp 2-component vector of int)\r
0:373 Constant:\r
0:373 3 (const int)\r
0:373 'dati' (temp highp int)\r
-0:374 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global highp uint)\r
+0:374 imageAtomicCompSwap (global highp uint)\r
0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:374 'P' (uniform highp 2-component vector of int)\r
0:374 Constant:\r
0:? Sequence\r
0:63 move second child to first child (temp highp 2-component vector of int)\r
0:63 'v2' (temp highp 2-component vector of int)\r
-0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
+0:63 textureSize (global highp 2-component vector of int)\r
0:63 's2dms' (uniform highp sampler2DMS)\r
0:64 move second child to first child (temp highp 2-component vector of int)\r
0:64 'v2' (temp highp 2-component vector of int)\r
-0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)\r
+0:64 textureSize (global highp 2-component vector of int)\r
0:64 'us2dms' (uniform highp usampler2DMS)\r
0:65 Sequence\r
0:65 move second child to first child (temp highp 4-component vector of float)\r
0:65 'v4' (temp highp 4-component vector of float)\r
-0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)\r
+0:65 textureFetch (global highp 4-component vector of float)\r
0:65 's2dms' (uniform highp sampler2DMS)\r
0:65 'v2' (temp highp 2-component vector of int)\r
0:65 Constant:\r
0:66 Sequence\r
0:66 move second child to first child (temp highp 4-component vector of int)\r
0:66 'iv4' (temp highp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)\r
+0:66 textureFetch (global highp 4-component vector of int)\r
0:66 'is2dms' (uniform highp isampler2DMS)\r
0:66 'v2' (temp highp 2-component vector of int)\r
0:66 Constant:\r
0:164 'sIndex' (uniform highp int)\r
0:164 Constant:\r
0:164 2 (const int)\r
-0:165 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:165 textureGatherOffset (global highp 4-component vector of float)\r
0:165 direct index (temp highp sampler2D)\r
0:165 'sArray' (uniform 4-element array of highp sampler2D)\r
0:165 Constant:\r
0:165 Constant:\r
0:165 0.100000\r
0:165 0.100000\r
-0:165 Convert float to int (temp 2-component vector of int)\r
+0:165 Convert float to int (temp highp 2-component vector of int)\r
0:165 'inf' (in highp 2-component vector of float)\r
-0:166 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:166 textureGatherOffsets (global highp 4-component vector of float)\r
0:166 direct index (temp highp sampler2D)\r
0:166 'sArray' (uniform 4-element array of highp sampler2D)\r
0:166 Constant:\r
0:179 'sIndex' (uniform highp int)\r
0:179 Constant:\r
0:179 2 (const int)\r
-0:180 Function Call: textureGatherOffset(s21;vf2;vi2; (global highp 4-component vector of float)\r
+0:180 textureGatherOffset (global highp 4-component vector of float)\r
0:180 direct index (temp highp sampler2D)\r
0:180 'sArray' (uniform 4-element array of highp sampler2D)\r
0:180 Constant:\r
0:180 Constant:\r
0:180 0.100000\r
0:180 0.100000\r
-0:180 Convert float to int (temp 2-component vector of int)\r
+0:180 Convert float to int (temp highp 2-component vector of int)\r
0:180 'inf' (in highp 2-component vector of float)\r
-0:181 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:181 textureGatherOffsets (global highp 4-component vector of float)\r
0:181 direct index (temp highp sampler2D)\r
0:181 'sArray' (uniform 4-element array of highp sampler2D)\r
0:181 Constant:\r
0:181 0 (const int)\r
0:181 0 (const int)\r
0:181 0 (const int)\r
-0:182 Function Call: textureGatherOffsets(s21;vf2;vi2[4]; (global highp 4-component vector of float)\r
+0:182 textureGatherOffsets (global highp 4-component vector of float)\r
0:182 direct index (temp highp sampler2D)\r
0:182 'sArray' (uniform 4-element array of highp sampler2D)\r
0:182 Constant:\r
0:222 Sequence\r
0:222 move second child to first child (temp highp int)\r
0:222 's1' (temp highp int)\r
-0:222 Function Call: textureSize(sB1; (global highp int)\r
+0:222 textureSize (global highp int)\r
0:222 'bufSamp1' (uniform highp samplerBuffer)\r
0:223 Sequence\r
0:223 move second child to first child (temp highp int)\r
0:223 's2' (temp highp int)\r
-0:223 Function Call: textureSize(isB1; (global highp int)\r
+0:223 textureSize (global highp int)\r
0:223 'bufSamp2' (uniform highp isamplerBuffer)\r
0:224 Sequence\r
0:224 move second child to first child (temp highp int)\r
0:224 's3' (temp highp int)\r
-0:224 Function Call: textureSize(usB1; (global highp int)\r
+0:224 textureSize (global highp int)\r
0:224 'bufSamp3' (uniform highp usamplerBuffer)\r
0:226 Sequence\r
0:226 move second child to first child (temp highp int)\r
0:226 's4' (temp highp int)\r
-0:226 Function Call: imageSize(IB1; (global highp int)\r
+0:226 imageQuerySize (global highp int)\r
0:226 'bufSamp4' (writeonly uniform highp imageBuffer)\r
0:227 Sequence\r
0:227 move second child to first child (temp highp int)\r
0:227 's5' (temp highp int)\r
-0:227 Function Call: imageSize(iIB1; (global highp int)\r
+0:227 imageQuerySize (global highp int)\r
0:227 'bufSamp5' (writeonly uniform highp iimageBuffer)\r
0:228 Sequence\r
0:228 move second child to first child (temp highp int)\r
0:228 's6' (temp highp int)\r
-0:228 Function Call: imageSize(uIB1; (global highp int)\r
+0:228 imageQuerySize (global highp int)\r
0:228 'bufSamp6' (writeonly uniform highp uimageBuffer)\r
0:230 Sequence\r
0:230 move second child to first child (temp highp 4-component vector of float)\r
0:230 'f1' (temp highp 4-component vector of float)\r
-0:230 Function Call: texelFetch(sB1;i1; (global highp 4-component vector of float)\r
+0:230 textureFetch (global highp 4-component vector of float)\r
0:230 'bufSamp1' (uniform highp samplerBuffer)\r
0:230 's1' (temp highp int)\r
0:231 Sequence\r
0:231 move second child to first child (temp highp 4-component vector of int)\r
0:231 'f2' (temp highp 4-component vector of int)\r
-0:231 Function Call: texelFetch(isB1;i1; (global highp 4-component vector of int)\r
+0:231 textureFetch (global highp 4-component vector of int)\r
0:231 'bufSamp2' (uniform highp isamplerBuffer)\r
0:231 's2' (temp highp int)\r
0:232 Sequence\r
0:232 move second child to first child (temp highp 4-component vector of uint)\r
0:232 'f3' (temp highp 4-component vector of uint)\r
-0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)\r
+0:232 textureFetch (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
0:275 Function Definition: CAT( (global void)\r
0:277 Sequence\r
0:277 move second child to first child (temp highp 3-component vector of int)\r
0:277 's4' (temp highp 3-component vector of int)\r
-0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)\r
+0:277 textureSize (global highp 3-component vector of int)\r
0:277 'CA4' (uniform highp samplerCubeArray)\r
0:277 Constant:\r
0:277 1 (const int)\r
0:278 Sequence\r
0:278 move second child to first child (temp highp 3-component vector of int)\r
0:278 's5' (temp highp 3-component vector of int)\r
-0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)\r
+0:278 textureSize (global highp 3-component vector of int)\r
0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:278 Constant:\r
0:278 1 (const int)\r
0:279 Sequence\r
0:279 move second child to first child (temp highp 3-component vector of int)\r
0:279 's6' (temp highp 3-component vector of int)\r
-0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)\r
+0:279 textureSize (global highp 3-component vector of int)\r
0:279 'CA6' (uniform highp isamplerCubeArray)\r
0:279 Constant:\r
0:279 1 (const int)\r
0:280 Sequence\r
0:280 move second child to first child (temp highp 3-component vector of int)\r
0:280 's7' (temp highp 3-component vector of int)\r
-0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)\r
+0:280 textureSize (global highp 3-component vector of int)\r
0:280 'CA7' (uniform highp usamplerCubeArray)\r
0:280 Constant:\r
0:280 1 (const int)\r
0:282 Sequence\r
0:282 move second child to first child (temp highp 4-component vector of float)\r
0:282 't4' (temp highp 4-component vector of float)\r
-0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)\r
+0:282 texture (global highp 4-component vector of float)\r
0:282 'CA4' (uniform highp samplerCubeArray)\r
0:282 Constant:\r
0:282 0.500000\r
0:283 Sequence\r
0:283 move second child to first child (temp highp float)\r
0:283 't5' (temp highp float)\r
-0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)\r
+0:283 texture (global highp float)\r
0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:283 Constant:\r
0:283 0.500000\r
0:284 Sequence\r
0:284 move second child to first child (temp highp 4-component vector of int)\r
0:284 't6' (temp highp 4-component vector of int)\r
-0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)\r
+0:284 texture (global highp 4-component vector of int)\r
0:284 'CA6' (uniform highp isamplerCubeArray)\r
0:284 Constant:\r
0:284 0.500000\r
0:285 Sequence\r
0:285 move second child to first child (temp highp 4-component vector of uint)\r
0:285 't7' (temp highp 4-component vector of uint)\r
-0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:285 texture (global highp 4-component vector of uint)\r
0:285 'CA7' (uniform highp usamplerCubeArray)\r
0:285 Constant:\r
0:285 0.500000\r
0:287 Sequence\r
0:287 move second child to first child (temp highp 4-component vector of float)\r
0:287 'L4' (temp highp 4-component vector of float)\r
-0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:287 textureLod (global highp 4-component vector of float)\r
0:287 'CA4' (uniform highp samplerCubeArray)\r
0:287 Constant:\r
0:287 0.500000\r
0:288 Sequence\r
0:288 move second child to first child (temp highp 4-component vector of int)\r
0:288 'L6' (temp highp 4-component vector of int)\r
-0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)\r
+0:288 textureLod (global highp 4-component vector of int)\r
0:288 'CA6' (uniform highp isamplerCubeArray)\r
0:288 Constant:\r
0:288 0.500000\r
0:289 Sequence\r
0:289 move second child to first child (temp highp 4-component vector of uint)\r
0:289 'L7' (temp highp 4-component vector of uint)\r
-0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)\r
+0:289 textureLod (global highp 4-component vector of uint)\r
0:289 'CA7' (uniform highp usamplerCubeArray)\r
0:289 Constant:\r
0:289 0.500000\r
0:291 Sequence\r
0:291 move second child to first child (temp highp 4-component vector of float)\r
0:291 'g4' (temp highp 4-component vector of float)\r
-0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)\r
+0:291 textureGrad (global highp 4-component vector of float)\r
0:291 'CA4' (uniform highp samplerCubeArray)\r
0:291 Constant:\r
0:291 0.500000\r
0:292 Sequence\r
0:292 move second child to first child (temp highp 4-component vector of int)\r
0:292 'g6' (temp highp 4-component vector of int)\r
-0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)\r
+0:292 textureGrad (global highp 4-component vector of int)\r
0:292 'CA6' (uniform highp isamplerCubeArray)\r
0:292 Constant:\r
0:292 0.500000\r
0:293 Sequence\r
0:293 move second child to first child (temp highp 4-component vector of uint)\r
0:293 'g7' (temp highp 4-component vector of uint)\r
-0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)\r
+0:293 textureGrad (global highp 4-component vector of uint)\r
0:293 'CA7' (uniform highp usamplerCubeArray)\r
0:293 Constant:\r
0:293 0.500000\r
0:295 Sequence\r
0:295 move second child to first child (temp highp 4-component vector of float)\r
0:295 'gath4' (temp highp 4-component vector of float)\r
-0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)\r
+0:295 textureGather (global highp 4-component vector of float)\r
0:295 'CA4' (uniform highp samplerCubeArray)\r
0:295 Constant:\r
0:295 0.500000\r
0:296 Sequence\r
0:296 move second child to first child (temp highp 4-component vector of float)\r
0:296 'gathC4' (temp highp 4-component vector of float)\r
-0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)\r
+0:296 textureGather (global highp 4-component vector of float)\r
0:296 'CA4' (uniform highp samplerCubeArray)\r
0:296 Constant:\r
0:296 0.500000\r
0:297 Sequence\r
0:297 move second child to first child (temp highp 4-component vector of int)\r
0:297 'gath6' (temp highp 4-component vector of int)\r
-0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)\r
+0:297 textureGather (global highp 4-component vector of int)\r
0:297 'CA6' (uniform highp isamplerCubeArray)\r
0:297 Constant:\r
0:297 0.500000\r
0:298 Sequence\r
0:298 move second child to first child (temp highp 4-component vector of int)\r
0:298 'gathC6' (temp highp 4-component vector of int)\r
-0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)\r
+0:298 textureGather (global highp 4-component vector of int)\r
0:298 'CA6' (uniform highp isamplerCubeArray)\r
0:298 Constant:\r
0:298 0.500000\r
0:299 Sequence\r
0:299 move second child to first child (temp highp 4-component vector of uint)\r
0:299 'gath7' (temp highp 4-component vector of uint)\r
-0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:299 textureGather (global highp 4-component vector of uint)\r
0:299 'CA7' (uniform highp usamplerCubeArray)\r
0:299 Constant:\r
0:299 0.500000\r
0:300 Sequence\r
0:300 move second child to first child (temp highp 4-component vector of uint)\r
0:300 'gathC7' (temp highp 4-component vector of uint)\r
-0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)\r
+0:300 textureGather (global highp 4-component vector of uint)\r
0:300 'CA7' (uniform highp usamplerCubeArray)\r
0:300 Constant:\r
0:300 0.500000\r
0:302 Sequence\r
0:302 move second child to first child (temp highp 4-component vector of float)\r
0:302 'gath5' (temp highp 4-component vector of float)\r
-0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)\r
+0:302 textureGather (global highp 4-component vector of float)\r
0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
0:302 Constant:\r
0:302 0.500000\r
0:304 Sequence\r
0:304 move second child to first child (temp highp 3-component vector of int)\r
0:304 's1' (temp highp 3-component vector of int)\r
-0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)\r
+0:304 imageQuerySize (global highp 3-component vector of int)\r
0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
0:305 Sequence\r
0:305 move second child to first child (temp highp 3-component vector of int)\r
0:305 's2' (temp highp 3-component vector of int)\r
-0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)\r
+0:305 imageQuerySize (global highp 3-component vector of int)\r
0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
0:306 Sequence\r
0:306 move second child to first child (temp highp 3-component vector of int)\r
0:306 's3' (temp highp 3-component vector of int)\r
-0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)\r
+0:306 imageQuerySize (global highp 3-component vector of int)\r
0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
0:331 Function Definition: MSA( (global void)\r
0:331 Function Parameters: \r
0:333 Sequence\r
0:333 move second child to first child (temp highp 4-component vector of float)\r
0:333 'tf' (temp highp 4-component vector of float)\r
-0:333 Function Call: texelFetch(sA2M1;vi3;i1; (global highp 4-component vector of float)\r
+0:333 textureFetch (global highp 4-component vector of float)\r
0:333 'samp2DMSA' (uniform highp sampler2DMSArray)\r
0:333 Constant:\r
0:333 5 (const int)\r
0:334 Sequence\r
0:334 move second child to first child (temp highp 4-component vector of int)\r
0:334 'tfi' (temp highp 4-component vector of int)\r
-0:334 Function Call: texelFetch(isA2M1;vi3;i1; (global highp 4-component vector of int)\r
+0:334 textureFetch (global highp 4-component vector of int)\r
0:334 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
0:334 Constant:\r
0:334 5 (const int)\r
0:335 Sequence\r
0:335 move second child to first child (temp highp 4-component vector of uint)\r
0:335 'tfu' (temp highp 4-component vector of uint)\r
-0:335 Function Call: texelFetch(usA2M1;vi3;i1; (global highp 4-component vector of uint)\r
+0:335 textureFetch (global highp 4-component vector of uint)\r
0:335 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
0:335 Constant:\r
0:335 5 (const int)\r
0:337 Sequence\r
0:337 move second child to first child (temp highp 3-component vector of int)\r
0:337 'tfs' (temp highp 3-component vector of int)\r
-0:337 Function Call: textureSize(sA2M1; (global highp 3-component vector of int)\r
+0:337 textureSize (global highp 3-component vector of int)\r
0:337 'samp2DMSA' (uniform highp sampler2DMSArray)\r
0:338 Sequence\r
0:338 move second child to first child (temp highp 3-component vector of int)\r
0:338 'tfsi' (temp highp 3-component vector of int)\r
-0:338 Function Call: textureSize(isA2M1; (global highp 3-component vector of int)\r
+0:338 textureSize (global highp 3-component vector of int)\r
0:338 'samp2DMSAi' (uniform highp isampler2DMSArray)\r
0:340 Sequence\r
0:340 move second child to first child (temp highp 3-component vector of int)\r
0:340 'tfsu' (temp highp 3-component vector of int)\r
-0:340 Function Call: textureSize(usA2M1; (global highp 3-component vector of int)\r
+0:340 textureSize (global highp 3-component vector of int)\r
0:340 'samp2DMSAu' (uniform highp usampler2DMSArray)\r
0:352 Function Definition: goodImageAtom( (global void)\r
0:352 Function Parameters: \r
0:? Sequence\r
-0:358 Function Call: imageAtomicAdd(iI21;vi2;i1; (global highp int)\r
+0:358 imageAtomicAdd (global highp int)\r
0:358 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:358 'P' (uniform highp 2-component vector of int)\r
0:358 'dati' (temp highp int)\r
-0:359 Function Call: imageAtomicAdd(uI21;vi2;u1; (global highp uint)\r
+0:359 imageAtomicAdd (global highp uint)\r
0:359 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:359 'P' (uniform highp 2-component vector of int)\r
0:359 'datu' (temp highp uint)\r
-0:360 Function Call: imageAtomicMin(iI21;vi2;i1; (global highp int)\r
+0:360 imageAtomicMin (global highp int)\r
0:360 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:360 'P' (uniform highp 2-component vector of int)\r
0:360 'dati' (temp highp int)\r
-0:361 Function Call: imageAtomicMin(uI21;vi2;u1; (global highp uint)\r
+0:361 imageAtomicMin (global highp uint)\r
0:361 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:361 'P' (uniform highp 2-component vector of int)\r
0:361 'datu' (temp highp uint)\r
-0:362 Function Call: imageAtomicMax(iI21;vi2;i1; (global highp int)\r
+0:362 imageAtomicMax (global highp int)\r
0:362 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:362 'P' (uniform highp 2-component vector of int)\r
0:362 'dati' (temp highp int)\r
-0:363 Function Call: imageAtomicMax(uI21;vi2;u1; (global highp uint)\r
+0:363 imageAtomicMax (global highp uint)\r
0:363 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:363 'P' (uniform highp 2-component vector of int)\r
0:363 'datu' (temp highp uint)\r
-0:364 Function Call: imageAtomicAnd(iI21;vi2;i1; (global highp int)\r
+0:364 imageAtomicAnd (global highp int)\r
0:364 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:364 'P' (uniform highp 2-component vector of int)\r
0:364 'dati' (temp highp int)\r
-0:365 Function Call: imageAtomicAnd(uI21;vi2;u1; (global highp uint)\r
+0:365 imageAtomicAnd (global highp uint)\r
0:365 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:365 'P' (uniform highp 2-component vector of int)\r
0:365 'datu' (temp highp uint)\r
-0:366 Function Call: imageAtomicOr(iI21;vi2;i1; (global highp int)\r
+0:366 imageAtomicOr (global highp int)\r
0:366 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:366 'P' (uniform highp 2-component vector of int)\r
0:366 'dati' (temp highp int)\r
-0:367 Function Call: imageAtomicOr(uI21;vi2;u1; (global highp uint)\r
+0:367 imageAtomicOr (global highp uint)\r
0:367 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:367 'P' (uniform highp 2-component vector of int)\r
0:367 'datu' (temp highp uint)\r
-0:368 Function Call: imageAtomicXor(iI21;vi2;i1; (global highp int)\r
+0:368 imageAtomicXor (global highp int)\r
0:368 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:368 'P' (uniform highp 2-component vector of int)\r
0:368 'dati' (temp highp int)\r
-0:369 Function Call: imageAtomicXor(uI21;vi2;u1; (global highp uint)\r
+0:369 imageAtomicXor (global highp uint)\r
0:369 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:369 'P' (uniform highp 2-component vector of int)\r
0:369 'datu' (temp highp uint)\r
-0:370 Function Call: imageAtomicExchange(iI21;vi2;i1; (global highp int)\r
+0:370 imageAtomicExchange (global highp int)\r
0:370 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:370 'P' (uniform highp 2-component vector of int)\r
0:370 'dati' (temp highp int)\r
-0:371 Function Call: imageAtomicExchange(uI21;vi2;u1; (global highp uint)\r
+0:371 imageAtomicExchange (global highp uint)\r
0:371 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:371 'P' (uniform highp 2-component vector of int)\r
0:371 'datu' (temp highp uint)\r
-0:372 Function Call: imageAtomicExchange(I21;vi2;f1; (global highp float)\r
+0:372 imageAtomicExchange (global highp float)\r
0:372 'im2Df' (layout(r32f ) uniform highp image2D)\r
0:372 'P' (uniform highp 2-component vector of int)\r
0:372 'datf' (temp highp float)\r
-0:373 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global highp int)\r
+0:373 imageAtomicCompSwap (global highp int)\r
0:373 'im2Di' (layout(r32i ) uniform highp iimage2D)\r
0:373 'P' (uniform highp 2-component vector of int)\r
0:373 Constant:\r
0:373 3 (const int)\r
0:373 'dati' (temp highp int)\r
-0:374 Function Call: imageAtomicCompSwap(uI21;vi2;u1;u1; (global highp uint)\r
+0:374 imageAtomicCompSwap (global highp uint)\r
0:374 'im2Du' (layout(r32ui ) uniform highp uimage2D)\r
0:374 'P' (uniform highp 2-component vector of int)\r
0:374 Constant:\r
0:? Sequence\r
0:13 move second child to first child (temp 4-component vector of float)\r
0:13 'v' (temp 4-component vector of float)\r
-0:13 Function Call: texture(s21;vf2; (global 4-component vector of float)\r
+0:13 texture (global 4-component vector of float)\r
0:13 indirect index (temp sampler2D)\r
0:13 'arrayedSampler' (uniform 5-element array of sampler2D)\r
0:13 'i' (flat in int)\r
0:18 Sequence\r
0:18 move second child to first child (temp 4-component vector of uint)\r
0:18 'uv4' (temp 4-component vector of uint)\r
-0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)\r
+0:18 textureGatherOffsets (global 4-component vector of uint)\r
0:18 'samp2dr' (uniform usampler2DRect)\r
0:18 'c2D' (smooth in 2-component vector of float)\r
0:18 'offsets' (temp 4-element array of 2-component vector of int)\r
0:18 2 (const int)\r
0:19 move second child to first child (temp 4-component vector of uint)\r
0:19 'uv4' (temp 4-component vector of uint)\r
-0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)\r
+0:19 textureGatherOffsets (global 4-component vector of uint)\r
0:19 'samp2dr' (uniform usampler2DRect)\r
0:19 'c2D' (smooth in 2-component vector of float)\r
0:19 Constant:\r
0:20 Sequence\r
0:20 move second child to first child (temp 4-component vector of float)\r
0:20 'v4' (temp 4-component vector of float)\r
-0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float)\r
+0:20 textureGather (global 4-component vector of float)\r
0:20 direct index (temp sampler2D)\r
0:20 'arrayedSampler' (uniform 5-element array of sampler2D)\r
0:20 Constant:\r
0:21 Sequence\r
0:21 move second child to first child (temp 4-component vector of int)\r
0:21 'iv4' (temp 4-component vector of int)\r
-0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:21 textureGatherOffset (global 4-component vector of int)\r
0:21 'isamp2DA' (uniform isampler2DArray)\r
0:21 Constant:\r
0:21 0.100000\r
0:21 3 (const int)\r
0:22 move second child to first child (temp 4-component vector of int)\r
0:22 'iv4' (temp 4-component vector of int)\r
-0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:22 textureGatherOffset (global 4-component vector of int)\r
0:22 'isamp2DA' (uniform isampler2DArray)\r
0:22 Constant:\r
0:22 0.100000\r
0:22 'i' (flat in int)\r
0:23 move second child to first child (temp 4-component vector of int)\r
0:23 'iv4' (temp 4-component vector of int)\r
-0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:23 textureGatherOffset (global 4-component vector of int)\r
0:23 'isamp2DA' (uniform isampler2DArray)\r
0:23 Constant:\r
0:23 0.100000\r
0:23 4 (const int)\r
0:24 move second child to first child (temp 4-component vector of int)\r
0:24 'iv4' (temp 4-component vector of int)\r
-0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:24 textureGatherOffset (global 4-component vector of int)\r
0:24 'isamp2DA' (uniform isampler2DArray)\r
0:24 Constant:\r
0:24 0.100000\r
0:24 3 (const int)\r
0:25 move second child to first child (temp 4-component vector of int)\r
0:25 'iv4' (temp 4-component vector of int)\r
-0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int)\r
+0:25 textureGatherOffset (global 4-component vector of int)\r
0:25 'isamp2DA' (uniform isampler2DArray)\r
0:25 Constant:\r
0:25 0.100000\r
0:47 Function Definition: foo23( (global void)\r
0:47 Function Parameters: \r
0:? Sequence\r
-0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:51 textureProjGradOffset (global float)\r
0:51 'u2drs' (uniform sampler2DRectShadow)\r
0:51 'outp' (out 4-component vector of float)\r
0:51 Constant:\r
0:51 0.000000\r
0:51 Convert float to int (temp 2-component vector of int)\r
0:51 'c2D' (smooth in 2-component vector of float)\r
-0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:52 textureProjGradOffset (global float)\r
0:52 'u2drs' (uniform sampler2DRectShadow)\r
0:52 'outp' (out 4-component vector of float)\r
0:52 Constant:\r
0:52 Constant:\r
0:52 3 (const int)\r
0:52 4 (const int)\r
-0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:53 textureProjGradOffset (global float)\r
0:53 'u2drs' (uniform sampler2DRectShadow)\r
0:53 'outp' (out 4-component vector of float)\r
0:53 Constant:\r
0:53 Constant:\r
0:53 15 (const int)\r
0:53 16 (const int)\r
-0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:54 textureProjGradOffset (global float)\r
0:54 'u2drs' (uniform sampler2DRectShadow)\r
0:54 'outp' (out 4-component vector of float)\r
0:54 Constant:\r
0:? Sequence\r
0:13 move second child to first child (temp 4-component vector of float)\r
0:13 'v' (temp 4-component vector of float)\r
-0:13 Function Call: texture(s21;vf2; (global 4-component vector of float)\r
+0:13 texture (global 4-component vector of float)\r
0:13 indirect index (temp sampler2D)\r
0:13 'arrayedSampler' (uniform 5-element array of sampler2D)\r
0:13 'i' (flat in int)\r
0:18 Sequence\r
0:18 move second child to first child (temp 4-component vector of uint)\r
0:18 'uv4' (temp 4-component vector of uint)\r
-0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)\r
+0:18 textureGatherOffsets (global 4-component vector of uint)\r
0:18 'samp2dr' (uniform usampler2DRect)\r
0:18 'c2D' (smooth in 2-component vector of float)\r
0:18 'offsets' (temp 4-element array of 2-component vector of int)\r
0:18 2 (const int)\r
0:19 move second child to first child (temp 4-component vector of uint)\r
0:19 'uv4' (temp 4-component vector of uint)\r
-0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)\r
+0:19 textureGatherOffsets (global 4-component vector of uint)\r
0:19 'samp2dr' (uniform usampler2DRect)\r
0:19 'c2D' (smooth in 2-component vector of float)\r
0:19 Constant:\r
0:20 Sequence\r
0:20 move second child to first child (temp 4-component vector of float)\r
0:20 'v4' (temp 4-component vector of float)\r
-0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float)\r
+0:20 textureGather (global 4-component vector of float)\r
0:20 direct index (temp sampler2D)\r
0:20 'arrayedSampler' (uniform 5-element array of sampler2D)\r
0:20 Constant:\r
0:21 Sequence\r
0:21 move second child to first child (temp 4-component vector of int)\r
0:21 'iv4' (temp 4-component vector of int)\r
-0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:21 textureGatherOffset (global 4-component vector of int)\r
0:21 'isamp2DA' (uniform isampler2DArray)\r
0:21 Constant:\r
0:21 0.100000\r
0:21 3 (const int)\r
0:22 move second child to first child (temp 4-component vector of int)\r
0:22 'iv4' (temp 4-component vector of int)\r
-0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:22 textureGatherOffset (global 4-component vector of int)\r
0:22 'isamp2DA' (uniform isampler2DArray)\r
0:22 Constant:\r
0:22 0.100000\r
0:22 'i' (flat in int)\r
0:23 move second child to first child (temp 4-component vector of int)\r
0:23 'iv4' (temp 4-component vector of int)\r
-0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:23 textureGatherOffset (global 4-component vector of int)\r
0:23 'isamp2DA' (uniform isampler2DArray)\r
0:23 Constant:\r
0:23 0.100000\r
0:23 4 (const int)\r
0:24 move second child to first child (temp 4-component vector of int)\r
0:24 'iv4' (temp 4-component vector of int)\r
-0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)\r
+0:24 textureGatherOffset (global 4-component vector of int)\r
0:24 'isamp2DA' (uniform isampler2DArray)\r
0:24 Constant:\r
0:24 0.100000\r
0:24 3 (const int)\r
0:25 move second child to first child (temp 4-component vector of int)\r
0:25 'iv4' (temp 4-component vector of int)\r
-0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int)\r
+0:25 textureGatherOffset (global 4-component vector of int)\r
0:25 'isamp2DA' (uniform isampler2DArray)\r
0:25 Constant:\r
0:25 0.100000\r
0:47 Function Definition: foo23( (global void)\r
0:47 Function Parameters: \r
0:? Sequence\r
-0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:51 textureProjGradOffset (global float)\r
0:51 'u2drs' (uniform sampler2DRectShadow)\r
0:51 'outp' (out 4-component vector of float)\r
0:51 Constant:\r
0:51 0.000000\r
0:51 Convert float to int (temp 2-component vector of int)\r
0:51 'c2D' (smooth in 2-component vector of float)\r
-0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:52 textureProjGradOffset (global float)\r
0:52 'u2drs' (uniform sampler2DRectShadow)\r
0:52 'outp' (out 4-component vector of float)\r
0:52 Constant:\r
0:52 Constant:\r
0:52 3 (const int)\r
0:52 4 (const int)\r
-0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:53 textureProjGradOffset (global float)\r
0:53 'u2drs' (uniform sampler2DRectShadow)\r
0:53 'outp' (out 4-component vector of float)\r
0:53 Constant:\r
0:53 Constant:\r
0:53 15 (const int)\r
0:53 16 (const int)\r
-0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)\r
+0:54 textureProjGradOffset (global float)\r
0:54 'u2drs' (uniform sampler2DRectShadow)\r
0:54 'outp' (out 4-component vector of float)\r
0:54 Constant:\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of float)\r
0:40 'v' (temp 4-component vector of float)\r
-0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:40 textureGatherOffset (global 4-component vector of float)\r
0:40 's2D' (uniform sampler2D)\r
0:40 direct index (temp 2-component vector of float)\r
0:40 'coord' (in 3-element array of 2-component vector of float)\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of float)\r
0:40 'v' (temp 4-component vector of float)\r
-0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)\r
+0:40 textureGatherOffset (global 4-component vector of float)\r
0:40 's2D' (uniform sampler2D)\r
0:40 direct index (temp 2-component vector of float)\r
0:40 'coord' (in 3-element array of 2-component vector of float)\r
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})\r
0:111 Constant:\r
0:111 0 (const uint)\r
-0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)\r
+0:112 imageAtomicCompSwap (global int)\r
0:112 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:112 Construct ivec2 (temp 2-component vector of int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
-0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)\r
+0:113 imageAtomicAdd (global uint)\r
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)\r
0:113 Construct ivec2 (temp 2-component vector of int)\r
0:113 'i' (temp int)\r
0:113 'i' (temp int)\r
0:113 Convert int to uint (temp uint)\r
0:113 'i' (temp int)\r
-0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)\r
+0:114 imageAtomicMin (global int)\r
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)\r
0:114 Construct ivec2 (temp 2-component vector of int)\r
0:114 'i' (temp int)\r
0:116 Sequence\r
0:116 move second child to first child (temp 4-component vector of int)\r
0:116 'pos' (temp 4-component vector of int)\r
-0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)\r
+0:116 imageLoad (global 4-component vector of int)\r
0:116 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:116 Construct ivec2 (temp 2-component vector of int)\r
0:116 'i' (temp int)\r
0:117 Sequence\r
0:117 move second child to first child (temp 4-component vector of float)\r
0:117 'col' (temp 4-component vector of float)\r
-0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
+0:117 imageLoad (global 4-component vector of float)\r
0:117 'img2DMS' (uniform image2DMS)\r
0:117 Construct ivec2 (temp 2-component vector of int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
-0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void)\r
+0:118 imageStore (global void)\r
0:118 'img2DMSWO' (writeonly uniform image2DMS)\r
0:118 Construct ivec2 (temp 2-component vector of int)\r
0:118 'i' (temp int)\r
0:118 0.000000\r
0:118 0.000000\r
0:118 0.000000\r
-0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
+0:119 imageLoad (global 4-component vector of float)\r
0:119 'img2DMSWO' (writeonly uniform image2DMS)\r
0:119 Construct ivec2 (temp 2-component vector of int)\r
0:119 'i' (temp int)\r
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})\r
0:111 Constant:\r
0:111 0 (const uint)\r
-0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)\r
+0:112 imageAtomicCompSwap (global int)\r
0:112 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:112 Construct ivec2 (temp 2-component vector of int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
0:112 'i' (temp int)\r
-0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)\r
+0:113 imageAtomicAdd (global uint)\r
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)\r
0:113 Construct ivec2 (temp 2-component vector of int)\r
0:113 'i' (temp int)\r
0:113 'i' (temp int)\r
0:113 Convert int to uint (temp uint)\r
0:113 'i' (temp int)\r
-0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)\r
+0:114 imageAtomicMin (global int)\r
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)\r
0:114 Construct ivec2 (temp 2-component vector of int)\r
0:114 'i' (temp int)\r
0:116 Sequence\r
0:116 move second child to first child (temp 4-component vector of int)\r
0:116 'pos' (temp 4-component vector of int)\r
-0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)\r
+0:116 imageLoad (global 4-component vector of int)\r
0:116 'iimg2D' (layout(r32i ) uniform iimage2D)\r
0:116 Construct ivec2 (temp 2-component vector of int)\r
0:116 'i' (temp int)\r
0:117 Sequence\r
0:117 move second child to first child (temp 4-component vector of float)\r
0:117 'col' (temp 4-component vector of float)\r
-0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
+0:117 imageLoad (global 4-component vector of float)\r
0:117 'img2DMS' (uniform image2DMS)\r
0:117 Construct ivec2 (temp 2-component vector of int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
-0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void)\r
+0:118 imageStore (global void)\r
0:118 'img2DMSWO' (writeonly uniform image2DMS)\r
0:118 Construct ivec2 (temp 2-component vector of int)\r
0:118 'i' (temp int)\r
0:118 0.000000\r
0:118 0.000000\r
0:118 0.000000\r
-0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
+0:119 imageLoad (global 4-component vector of float)\r
0:119 'img2DMSWO' (writeonly uniform image2DMS)\r
0:119 Construct ivec2 (temp 2-component vector of int)\r
0:119 'i' (temp int)\r
0:168 Sequence\r
0:168 move second child to first child (temp int)\r
0:168 's' (temp int)\r
-0:168 Function Call: textureSamples(s2M1; (global int)\r
+0:168 textureSamples (global int)\r
0:168 's2dms' (uniform sampler2DMS)\r
0:169 add second child into first child (temp int)\r
0:169 's' (temp int)\r
-0:169 Function Call: textureSamples(usA2M1; (global int)\r
+0:169 textureSamples (global int)\r
0:169 'us2dmsa' (uniform usampler2DMSArray)\r
0:170 add second child into first child (temp int)\r
0:170 's' (temp int)\r
-0:170 Function Call: imageSamples(iI2M1; (global int)\r
+0:170 imageQuerySamples (global int)\r
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:171 add second child into first child (temp int)\r
0:171 's' (temp int)\r
-0:171 Function Call: imageSamples(IA2M1; (global int)\r
+0:171 imageQuerySamples (global int)\r
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:176 Function Definition: fooq2( (global void)\r
0:176 Function Parameters: \r
0:178 Sequence\r
0:178 move second child to first child (temp int)\r
0:178 's' (temp int)\r
-0:178 Function Call: textureSamples(s2M1; (global int)\r
+0:178 textureSamples (global int)\r
0:178 's2dms' (uniform sampler2DMS)\r
0:179 add second child into first child (temp int)\r
0:179 's' (temp int)\r
-0:179 Function Call: textureSamples(usA2M1; (global int)\r
+0:179 textureSamples (global int)\r
0:179 'us2dmsa' (uniform usampler2DMSArray)\r
0:180 add second child into first child (temp int)\r
0:180 's' (temp int)\r
-0:180 Function Call: imageSamples(iI2M1; (global int)\r
+0:180 imageQuerySamples (global int)\r
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:181 add second child into first child (temp int)\r
0:181 's' (temp int)\r
-0:181 Function Call: imageSamples(IA2M1; (global int)\r
+0:181 imageQuerySamples (global int)\r
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:? Linker Objects\r
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)\r
0:168 Sequence\r
0:168 move second child to first child (temp int)\r
0:168 's' (temp int)\r
-0:168 Function Call: textureSamples(s2M1; (global int)\r
+0:168 textureSamples (global int)\r
0:168 's2dms' (uniform sampler2DMS)\r
0:169 add second child into first child (temp int)\r
0:169 's' (temp int)\r
-0:169 Function Call: textureSamples(usA2M1; (global int)\r
+0:169 textureSamples (global int)\r
0:169 'us2dmsa' (uniform usampler2DMSArray)\r
0:170 add second child into first child (temp int)\r
0:170 's' (temp int)\r
-0:170 Function Call: imageSamples(iI2M1; (global int)\r
+0:170 imageQuerySamples (global int)\r
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:171 add second child into first child (temp int)\r
0:171 's' (temp int)\r
-0:171 Function Call: imageSamples(IA2M1; (global int)\r
+0:171 imageQuerySamples (global int)\r
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:176 Function Definition: fooq2( (global void)\r
0:176 Function Parameters: \r
0:178 Sequence\r
0:178 move second child to first child (temp int)\r
0:178 's' (temp int)\r
-0:178 Function Call: textureSamples(s2M1; (global int)\r
+0:178 textureSamples (global int)\r
0:178 's2dms' (uniform sampler2DMS)\r
0:179 add second child into first child (temp int)\r
0:179 's' (temp int)\r
-0:179 Function Call: textureSamples(usA2M1; (global int)\r
+0:179 textureSamples (global int)\r
0:179 'us2dmsa' (uniform usampler2DMSArray)\r
0:180 add second child into first child (temp int)\r
0:180 's' (temp int)\r
-0:180 Function Call: imageSamples(iI2M1; (global int)\r
+0:180 imageQuerySamples (global int)\r
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:181 add second child into first child (temp int)\r
0:181 's' (temp int)\r
-0:181 Function Call: imageSamples(IA2M1; (global int)\r
+0:181 imageQuerySamples (global int)\r
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:? Linker Objects\r
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)\r
0:44 Sequence\r
0:44 move second child to first child (temp int)\r
0:44 's' (temp int)\r
-0:44 Function Call: textureSamples(s2M1; (global int)\r
+0:44 textureSamples (global int)\r
0:44 's2dms' (uniform sampler2DMS)\r
0:45 add second child into first child (temp int)\r
0:45 's' (temp int)\r
-0:45 Function Call: textureSamples(usA2M1; (global int)\r
+0:45 textureSamples (global int)\r
0:45 'us2dmsa' (uniform usampler2DMSArray)\r
0:46 add second child into first child (temp int)\r
0:46 's' (temp int)\r
-0:46 Function Call: imageSamples(iI2M1; (global int)\r
+0:46 imageQuerySamples (global int)\r
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:47 add second child into first child (temp int)\r
0:47 's' (temp int)\r
-0:47 Function Call: imageSamples(IA2M1; (global int)\r
+0:47 imageQuerySamples (global int)\r
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Sequence\r
0:48 move second child to first child (temp float)\r
0:48 'f' (temp float)\r
-0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)\r
+0:48 imageAtomicExchange (global float)\r
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Convert float to int (temp 3-component vector of int)\r
0:48 'in3' (smooth in 3-component vector of float)\r
0:44 Sequence\r
0:44 move second child to first child (temp int)\r
0:44 's' (temp int)\r
-0:44 Function Call: textureSamples(s2M1; (global int)\r
+0:44 textureSamples (global int)\r
0:44 's2dms' (uniform sampler2DMS)\r
0:45 add second child into first child (temp int)\r
0:45 's' (temp int)\r
-0:45 Function Call: textureSamples(usA2M1; (global int)\r
+0:45 textureSamples (global int)\r
0:45 'us2dmsa' (uniform usampler2DMSArray)\r
0:46 add second child into first child (temp int)\r
0:46 's' (temp int)\r
-0:46 Function Call: imageSamples(iI2M1; (global int)\r
+0:46 imageQuerySamples (global int)\r
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:47 add second child into first child (temp int)\r
0:47 's' (temp int)\r
-0:47 Function Call: imageSamples(IA2M1; (global int)\r
+0:47 imageQuerySamples (global int)\r
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Sequence\r
0:48 move second child to first child (temp float)\r
0:48 'f' (temp float)\r
-0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)\r
+0:48 imageAtomicExchange (global float)\r
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Convert float to int (temp 3-component vector of int)\r
0:48 'in3' (smooth in 3-component vector of float)\r
0:30 true case\r
0:31 move second child to first child (temp 4-component vector of float)\r
0:31 'v' (temp 4-component vector of float)\r
-0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:31 texture (global 4-component vector of float)\r
0:31 'sampler' (uniform sampler2D)\r
0:31 'coord' (smooth in 2-component vector of float)\r
0:30 false case\r
0:33 move second child to first child (temp 4-component vector of float)\r
0:33 'v' (temp 4-component vector of float)\r
-0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:33 texture (global 4-component vector of float)\r
0:33 'sampler' (uniform sampler2D)\r
0:33 vector-scale (temp 2-component vector of float)\r
0:33 Constant:\r
0:30 true case\r
0:31 move second child to first child (temp 4-component vector of float)\r
0:31 'v' (temp 4-component vector of float)\r
-0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:31 texture (global 4-component vector of float)\r
0:31 'sampler' (uniform sampler2D)\r
0:31 'coord' (smooth in 2-component vector of float)\r
0:30 false case\r
0:33 move second child to first child (temp 4-component vector of float)\r
0:33 'v' (temp 4-component vector of float)\r
-0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:33 texture (global 4-component vector of float)\r
0:33 'sampler' (uniform sampler2D)\r
0:33 vector-scale (temp 2-component vector of float)\r
0:33 Constant:\r
0:8 Sequence\r
0:8 move second child to first child (temp 4-component vector of float)\r
0:8 'v' (temp 4-component vector of float)\r
-0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:8 texture (global 4-component vector of float)\r
0:8 'tex' (uniform sampler2D)\r
0:8 'coord' (smooth in 2-component vector of float)\r
0:10 Test condition and select (temp void)\r
0:8 Sequence\r
0:8 move second child to first child (temp 4-component vector of float)\r
0:8 'v' (temp 4-component vector of float)\r
-0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:8 texture (global 4-component vector of float)\r
0:8 'tex' (uniform sampler2D)\r
0:8 'coord' (smooth in 2-component vector of float)\r
0:10 Test condition and select (temp void)\r
0:28 move second child to first child (temp float)\r
0:28 'i' (temp float)\r
0:28 direct index (temp float)\r
-0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:28 texture (global 4-component vector of float)\r
0:28 'sampler' (uniform sampler2D)\r
0:28 Constant:\r
0:28 0.500000\r
0:28 move second child to first child (temp float)\r
0:28 'i' (temp float)\r
0:28 direct index (temp float)\r
-0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:28 texture (global 4-component vector of float)\r
0:28 'sampler' (uniform sampler2D)\r
0:28 Constant:\r
0:28 0.500000\r
0:71 indirect index (temp float)\r
0:71 'a' (temp 16-element array of float)\r
0:71 'x' (temp int)\r
-0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:71 texture (global 4-component vector of float)\r
0:71 'sampler' (uniform sampler2D)\r
0:71 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:71 indirect index (temp float)\r
0:71 'a' (temp 16-element array of float)\r
0:71 'x' (temp int)\r
-0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:71 texture (global 4-component vector of float)\r
0:71 'sampler' (uniform sampler2D)\r
0:71 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:38 Sequence\r
0:38 move second child to first child (temp 4-component vector of float)\r
0:38 'v' (temp 4-component vector of float)\r
-0:38 Function Call: texture(s21;vf2; (global 4-component vector of float)\r
+0:38 texture (global 4-component vector of float)\r
0:38 's2D' (uniform sampler2D)\r
0:38 'c2D' (smooth in 2-component vector of float)\r
0:39 add second child into first child (temp 4-component vector of float)\r
0:39 'v' (temp 4-component vector of float)\r
-0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float)\r
+0:39 textureProj (global 4-component vector of float)\r
0:39 's3D' (uniform sampler3D)\r
0:39 'c4D' (smooth in 4-component vector of float)\r
0:40 add second child into first child (temp 4-component vector of float)\r
0:40 'v' (temp 4-component vector of float)\r
-0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float)\r
+0:40 textureLod (global 4-component vector of float)\r
0:40 's2DArray' (uniform sampler2DArray)\r
0:40 'c3D' (smooth in 3-component vector of float)\r
0:40 Constant:\r
0:41 'v' (temp 4-component vector of float)\r
0:41 Constant:\r
0:41 1 (const int)\r
-0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float)\r
+0:41 textureOffset (global float)\r
0:41 's2DShadow' (uniform sampler2DShadow)\r
0:41 'c3D' (smooth in 3-component vector of float)\r
0:41 Constant:\r
0:41 'c1D' (smooth in float)\r
0:42 add second child into first child (temp 4-component vector of float)\r
0:42 'v' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float)\r
+0:42 textureFetch (global 4-component vector of float)\r
0:42 's3D' (uniform sampler3D)\r
0:42 'ic3D' (flat in 3-component vector of int)\r
0:42 'ic1D' (flat in int)\r
0:43 add second child into first child (temp 4-component vector of float)\r
0:43 'v' (temp 4-component vector of float)\r
-0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float)\r
+0:43 textureFetchOffset (global 4-component vector of float)\r
0:43 's2D' (uniform sampler2D)\r
0:43 'ic2D' (flat in 2-component vector of int)\r
0:43 Constant:\r
0:44 'v' (temp 4-component vector of float)\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float)\r
+0:44 textureLodOffset (global float)\r
0:44 's2DShadow' (uniform sampler2DShadow)\r
0:44 'c3D' (smooth in 3-component vector of float)\r
0:44 'c1D' (smooth in float)\r
0:44 3 (const int)\r
0:45 add second child into first child (temp 4-component vector of float)\r
0:45 'v' (temp 4-component vector of float)\r
-0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float)\r
+0:45 textureProjLodOffset (global 4-component vector of float)\r
0:45 's2D' (uniform sampler2D)\r
0:45 'c3D' (smooth in 3-component vector of float)\r
0:45 'c1D' (smooth in float)\r
0:45 3 (const int)\r
0:46 add second child into first child (temp 4-component vector of float)\r
0:46 'v' (temp 4-component vector of float)\r
-0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float)\r
+0:46 textureGrad (global 4-component vector of float)\r
0:46 'sCube' (uniform samplerCube)\r
0:46 'c3D' (smooth in 3-component vector of float)\r
0:46 'c3D' (smooth in 3-component vector of float)\r
0:47 'v' (temp 4-component vector of float)\r
0:47 Constant:\r
0:47 0 (const int)\r
-0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float)\r
+0:47 textureGradOffset (global float)\r
0:47 's2DArrayShadow' (uniform sampler2DArrayShadow)\r
0:47 'c4D' (smooth in 4-component vector of float)\r
0:47 'c2D' (smooth in 2-component vector of float)\r
0:47 3 (const int)\r
0:48 add second child into first child (temp 4-component vector of float)\r
0:48 'v' (temp 4-component vector of float)\r
-0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float)\r
+0:48 textureProjGrad (global 4-component vector of float)\r
0:48 's3D' (uniform sampler3D)\r
0:48 'c4D' (smooth in 4-component vector of float)\r
0:48 'c3D' (smooth in 3-component vector of float)\r
0:48 'c3D' (smooth in 3-component vector of float)\r
0:49 add second child into first child (temp 4-component vector of float)\r
0:49 'v' (temp 4-component vector of float)\r
-0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:49 textureProjGradOffset (global 4-component vector of float)\r
0:49 's2D' (uniform sampler2D)\r
0:49 'c3D' (smooth in 3-component vector of float)\r
0:49 'c2D' (smooth in 2-component vector of float)\r
0:51 Sequence\r
0:51 move second child to first child (temp 4-component vector of int)\r
0:51 'iv' (temp 4-component vector of int)\r
-0:51 Function Call: texture(is21;vf2; (global 4-component vector of int)\r
+0:51 texture (global 4-component vector of int)\r
0:51 'is2D' (uniform isampler2D)\r
0:51 'c2D' (smooth in 2-component vector of float)\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'iv' (temp 4-component vector of int)\r
0:53 move second child to first child (temp 4-component vector of int)\r
0:53 'iv' (temp 4-component vector of int)\r
-0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int)\r
+0:53 textureProjOffset (global 4-component vector of int)\r
0:53 'is2D' (uniform isampler2D)\r
0:53 'c4D' (smooth in 4-component vector of float)\r
0:53 Constant:\r
0:54 'iv' (temp 4-component vector of int)\r
0:55 move second child to first child (temp 4-component vector of int)\r
0:55 'iv' (temp 4-component vector of int)\r
-0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int)\r
+0:55 textureProjLod (global 4-component vector of int)\r
0:55 'is2D' (uniform isampler2D)\r
0:55 'c3D' (smooth in 3-component vector of float)\r
0:55 'c1D' (smooth in float)\r
0:56 'iv' (temp 4-component vector of int)\r
0:57 move second child to first child (temp 4-component vector of int)\r
0:57 'iv' (temp 4-component vector of int)\r
-0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int)\r
+0:57 textureProjGrad (global 4-component vector of int)\r
0:57 'is2D' (uniform isampler2D)\r
0:57 'c3D' (smooth in 3-component vector of float)\r
0:57 'c2D' (smooth in 2-component vector of float)\r
0:58 'iv' (temp 4-component vector of int)\r
0:59 move second child to first child (temp 4-component vector of int)\r
0:59 'iv' (temp 4-component vector of int)\r
-0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int)\r
+0:59 texture (global 4-component vector of int)\r
0:59 'is3D' (uniform isampler3D)\r
0:59 'c3D' (smooth in 3-component vector of float)\r
0:59 Constant:\r
0:60 'iv' (temp 4-component vector of int)\r
0:61 move second child to first child (temp 4-component vector of int)\r
0:61 'iv' (temp 4-component vector of int)\r
-0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int)\r
+0:61 textureLod (global 4-component vector of int)\r
0:61 'isCube' (uniform isamplerCube)\r
0:61 'c3D' (smooth in 3-component vector of float)\r
0:61 'c1D' (smooth in float)\r
0:62 'iv' (temp 4-component vector of int)\r
0:63 move second child to first child (temp 4-component vector of int)\r
0:63 'iv' (temp 4-component vector of int)\r
-0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)\r
+0:63 textureFetch (global 4-component vector of int)\r
0:63 'is2DArray' (uniform isampler2DArray)\r
0:63 'ic3D' (flat in 3-component vector of int)\r
0:63 'ic1D' (flat in int)\r
0:64 'iv' (temp 4-component vector of int)\r
0:66 add second child into first child (temp 4-component vector of int)\r
0:66 'iv' (temp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
+0:66 textureFetch (global 4-component vector of int)\r
0:66 'is2Dms' (uniform isampler2DMS)\r
0:66 'ic2D' (flat in 2-component vector of int)\r
0:66 'ic1D' (flat in int)\r
0:67 'iv' (temp 4-component vector of int)\r
0:68 add second child into first child (temp 4-component vector of float)\r
0:68 'v' (temp 4-component vector of float)\r
-0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float)\r
+0:68 textureFetch (global 4-component vector of float)\r
0:68 'sb' (uniform samplerBuffer)\r
0:68 'ic1D' (flat in int)\r
0:69 add second child into first child (temp 4-component vector of float)\r
0:69 'v' (temp 4-component vector of float)\r
-0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)\r
+0:69 textureFetch (global 4-component vector of float)\r
0:69 'sr' (uniform sampler2DRect)\r
0:69 'ic2D' (flat in 2-component vector of int)\r
0:71 Sequence\r
0:71 move second child to first child (temp 2-component vector of int)\r
0:71 'iv2' (temp 2-component vector of int)\r
-0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int)\r
+0:71 textureSize (global 2-component vector of int)\r
0:71 'sCubeShadow' (uniform samplerCubeShadow)\r
0:71 Constant:\r
0:71 2 (const int)\r
0:38 Sequence\r
0:38 move second child to first child (temp 4-component vector of float)\r
0:38 'v' (temp 4-component vector of float)\r
-0:38 Function Call: texture(s21;vf2; (global 4-component vector of float)\r
+0:38 texture (global 4-component vector of float)\r
0:38 's2D' (uniform sampler2D)\r
0:38 'c2D' (smooth in 2-component vector of float)\r
0:39 add second child into first child (temp 4-component vector of float)\r
0:39 'v' (temp 4-component vector of float)\r
-0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float)\r
+0:39 textureProj (global 4-component vector of float)\r
0:39 's3D' (uniform sampler3D)\r
0:39 'c4D' (smooth in 4-component vector of float)\r
0:40 add second child into first child (temp 4-component vector of float)\r
0:40 'v' (temp 4-component vector of float)\r
-0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float)\r
+0:40 textureLod (global 4-component vector of float)\r
0:40 's2DArray' (uniform sampler2DArray)\r
0:40 'c3D' (smooth in 3-component vector of float)\r
0:40 Constant:\r
0:41 'v' (temp 4-component vector of float)\r
0:41 Constant:\r
0:41 1 (const int)\r
-0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float)\r
+0:41 textureOffset (global float)\r
0:41 's2DShadow' (uniform sampler2DShadow)\r
0:41 'c3D' (smooth in 3-component vector of float)\r
0:41 Constant:\r
0:41 'c1D' (smooth in float)\r
0:42 add second child into first child (temp 4-component vector of float)\r
0:42 'v' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float)\r
+0:42 textureFetch (global 4-component vector of float)\r
0:42 's3D' (uniform sampler3D)\r
0:42 'ic3D' (flat in 3-component vector of int)\r
0:42 'ic1D' (flat in int)\r
0:43 add second child into first child (temp 4-component vector of float)\r
0:43 'v' (temp 4-component vector of float)\r
-0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float)\r
+0:43 textureFetchOffset (global 4-component vector of float)\r
0:43 's2D' (uniform sampler2D)\r
0:43 'ic2D' (flat in 2-component vector of int)\r
0:43 Constant:\r
0:44 'v' (temp 4-component vector of float)\r
0:44 Constant:\r
0:44 1 (const int)\r
-0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float)\r
+0:44 textureLodOffset (global float)\r
0:44 's2DShadow' (uniform sampler2DShadow)\r
0:44 'c3D' (smooth in 3-component vector of float)\r
0:44 'c1D' (smooth in float)\r
0:44 3 (const int)\r
0:45 add second child into first child (temp 4-component vector of float)\r
0:45 'v' (temp 4-component vector of float)\r
-0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float)\r
+0:45 textureProjLodOffset (global 4-component vector of float)\r
0:45 's2D' (uniform sampler2D)\r
0:45 'c3D' (smooth in 3-component vector of float)\r
0:45 'c1D' (smooth in float)\r
0:45 3 (const int)\r
0:46 add second child into first child (temp 4-component vector of float)\r
0:46 'v' (temp 4-component vector of float)\r
-0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float)\r
+0:46 textureGrad (global 4-component vector of float)\r
0:46 'sCube' (uniform samplerCube)\r
0:46 'c3D' (smooth in 3-component vector of float)\r
0:46 'c3D' (smooth in 3-component vector of float)\r
0:47 'v' (temp 4-component vector of float)\r
0:47 Constant:\r
0:47 0 (const int)\r
-0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float)\r
+0:47 textureGradOffset (global float)\r
0:47 's2DArrayShadow' (uniform sampler2DArrayShadow)\r
0:47 'c4D' (smooth in 4-component vector of float)\r
0:47 'c2D' (smooth in 2-component vector of float)\r
0:47 3 (const int)\r
0:48 add second child into first child (temp 4-component vector of float)\r
0:48 'v' (temp 4-component vector of float)\r
-0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float)\r
+0:48 textureProjGrad (global 4-component vector of float)\r
0:48 's3D' (uniform sampler3D)\r
0:48 'c4D' (smooth in 4-component vector of float)\r
0:48 'c3D' (smooth in 3-component vector of float)\r
0:48 'c3D' (smooth in 3-component vector of float)\r
0:49 add second child into first child (temp 4-component vector of float)\r
0:49 'v' (temp 4-component vector of float)\r
-0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:49 textureProjGradOffset (global 4-component vector of float)\r
0:49 's2D' (uniform sampler2D)\r
0:49 'c3D' (smooth in 3-component vector of float)\r
0:49 'c2D' (smooth in 2-component vector of float)\r
0:51 Sequence\r
0:51 move second child to first child (temp 4-component vector of int)\r
0:51 'iv' (temp 4-component vector of int)\r
-0:51 Function Call: texture(is21;vf2; (global 4-component vector of int)\r
+0:51 texture (global 4-component vector of int)\r
0:51 'is2D' (uniform isampler2D)\r
0:51 'c2D' (smooth in 2-component vector of float)\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'iv' (temp 4-component vector of int)\r
0:53 move second child to first child (temp 4-component vector of int)\r
0:53 'iv' (temp 4-component vector of int)\r
-0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int)\r
+0:53 textureProjOffset (global 4-component vector of int)\r
0:53 'is2D' (uniform isampler2D)\r
0:53 'c4D' (smooth in 4-component vector of float)\r
0:53 Constant:\r
0:54 'iv' (temp 4-component vector of int)\r
0:55 move second child to first child (temp 4-component vector of int)\r
0:55 'iv' (temp 4-component vector of int)\r
-0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int)\r
+0:55 textureProjLod (global 4-component vector of int)\r
0:55 'is2D' (uniform isampler2D)\r
0:55 'c3D' (smooth in 3-component vector of float)\r
0:55 'c1D' (smooth in float)\r
0:56 'iv' (temp 4-component vector of int)\r
0:57 move second child to first child (temp 4-component vector of int)\r
0:57 'iv' (temp 4-component vector of int)\r
-0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int)\r
+0:57 textureProjGrad (global 4-component vector of int)\r
0:57 'is2D' (uniform isampler2D)\r
0:57 'c3D' (smooth in 3-component vector of float)\r
0:57 'c2D' (smooth in 2-component vector of float)\r
0:58 'iv' (temp 4-component vector of int)\r
0:59 move second child to first child (temp 4-component vector of int)\r
0:59 'iv' (temp 4-component vector of int)\r
-0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int)\r
+0:59 texture (global 4-component vector of int)\r
0:59 'is3D' (uniform isampler3D)\r
0:59 'c3D' (smooth in 3-component vector of float)\r
0:59 Constant:\r
0:60 'iv' (temp 4-component vector of int)\r
0:61 move second child to first child (temp 4-component vector of int)\r
0:61 'iv' (temp 4-component vector of int)\r
-0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int)\r
+0:61 textureLod (global 4-component vector of int)\r
0:61 'isCube' (uniform isamplerCube)\r
0:61 'c3D' (smooth in 3-component vector of float)\r
0:61 'c1D' (smooth in float)\r
0:62 'iv' (temp 4-component vector of int)\r
0:63 move second child to first child (temp 4-component vector of int)\r
0:63 'iv' (temp 4-component vector of int)\r
-0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)\r
+0:63 textureFetch (global 4-component vector of int)\r
0:63 'is2DArray' (uniform isampler2DArray)\r
0:63 'ic3D' (flat in 3-component vector of int)\r
0:63 'ic1D' (flat in int)\r
0:64 'iv' (temp 4-component vector of int)\r
0:66 add second child into first child (temp 4-component vector of int)\r
0:66 'iv' (temp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
+0:66 textureFetch (global 4-component vector of int)\r
0:66 'is2Dms' (uniform isampler2DMS)\r
0:66 'ic2D' (flat in 2-component vector of int)\r
0:66 'ic1D' (flat in int)\r
0:67 'iv' (temp 4-component vector of int)\r
0:68 add second child into first child (temp 4-component vector of float)\r
0:68 'v' (temp 4-component vector of float)\r
-0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float)\r
+0:68 textureFetch (global 4-component vector of float)\r
0:68 'sb' (uniform samplerBuffer)\r
0:68 'ic1D' (flat in int)\r
0:69 add second child into first child (temp 4-component vector of float)\r
0:69 'v' (temp 4-component vector of float)\r
-0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)\r
+0:69 textureFetch (global 4-component vector of float)\r
0:69 'sr' (uniform sampler2DRect)\r
0:69 'ic2D' (flat in 2-component vector of int)\r
0:71 Sequence\r
0:71 move second child to first child (temp 2-component vector of int)\r
0:71 'iv2' (temp 2-component vector of int)\r
-0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int)\r
+0:71 textureSize (global 2-component vector of int)\r
0:71 'sCubeShadow' (uniform samplerCubeShadow)\r
0:71 Constant:\r
0:71 2 (const int)\r
0:9 true case\r
0:10 move second child to first child (temp highp 4-component vector of float)\r
0:10 'color' (temp highp 4-component vector of float)\r
-0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)\r
+0:10 texture (global lowp 4-component vector of float)\r
0:10 'sampler' (uniform lowp sampler2D)\r
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)\r
0:9 false case\r
0:9 true case\r
0:10 move second child to first child (temp highp 4-component vector of float)\r
0:10 'color' (temp highp 4-component vector of float)\r
-0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)\r
+0:10 texture (global lowp 4-component vector of float)\r
0:10 'sampler' (uniform lowp sampler2D)\r
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)\r
0:9 false case\r
0:65 'level1_high' (temp highp int)\r
0:65 Constant:\r
0:65 0 (const int)\r
-0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)\r
+0:67 texture (global lowp 4-component vector of float)\r
0:67 'samplerLow' (uniform lowp sampler2D)\r
0:67 Constant:\r
0:67 0.100000\r
0:67 0.200000\r
-0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)\r
+0:68 texture (global mediump 4-component vector of float)\r
0:68 'samplerMed' (uniform mediump sampler2D)\r
0:68 Constant:\r
0:68 0.100000\r
0:68 0.200000\r
-0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)\r
+0:69 texture (global highp 4-component vector of float)\r
0:69 'samplerHigh' (uniform highp sampler2D)\r
0:69 Constant:\r
0:69 0.100000\r
0:65 'level1_high' (temp highp int)\r
0:65 Constant:\r
0:65 0 (const int)\r
-0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)\r
+0:67 texture (global lowp 4-component vector of float)\r
0:67 'samplerLow' (uniform lowp sampler2D)\r
0:67 Constant:\r
0:67 0.100000\r
0:67 0.200000\r
-0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)\r
+0:68 texture (global mediump 4-component vector of float)\r
0:68 'samplerMed' (uniform mediump sampler2D)\r
0:68 Constant:\r
0:68 0.100000\r
0:68 0.200000\r
-0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)\r
+0:69 texture (global highp 4-component vector of float)\r
0:69 'samplerHigh' (uniform highp sampler2D)\r
0:69 Constant:\r
0:69 0.100000\r
0:20 Sequence\r
0:20 move second child to first child (temp highp 4-component vector of float)\r
0:20 't' (temp highp 4-component vector of float)\r
-0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:20 texture (global highp 4-component vector of float)\r
0:20 's2D' (uniform lowp sampler2D)\r
0:20 Constant:\r
0:20 0.100000\r
0:20 0.200000\r
0:21 add second child into first child (temp highp 4-component vector of float)\r
0:21 't' (temp highp 4-component vector of float)\r
-0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:21 texture (global highp 4-component vector of float)\r
0:21 's2Dhigh' (uniform highp sampler2D)\r
0:21 Constant:\r
0:21 0.100000\r
0:21 0.200000\r
0:22 add second child into first child (temp highp 4-component vector of float)\r
0:22 't' (temp highp 4-component vector of float)\r
-0:22 Function Call: texture(sAS21;vf4; (global highp float)\r
+0:22 texture (global highp float)\r
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)\r
0:22 Constant:\r
0:22 0.500000\r
0:20 Sequence\r
0:20 move second child to first child (temp highp 4-component vector of float)\r
0:20 't' (temp highp 4-component vector of float)\r
-0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:20 texture (global highp 4-component vector of float)\r
0:20 's2D' (uniform lowp sampler2D)\r
0:20 Constant:\r
0:20 0.100000\r
0:20 0.200000\r
0:21 add second child into first child (temp highp 4-component vector of float)\r
0:21 't' (temp highp 4-component vector of float)\r
-0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)\r
+0:21 texture (global highp 4-component vector of float)\r
0:21 's2Dhigh' (uniform highp sampler2D)\r
0:21 Constant:\r
0:21 0.100000\r
0:21 0.200000\r
0:22 add second child into first child (temp highp 4-component vector of float)\r
0:22 't' (temp highp 4-component vector of float)\r
-0:22 Function Call: texture(sAS21;vf4; (global highp float)\r
+0:22 texture (global highp float)\r
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)\r
0:22 Constant:\r
0:22 0.500000\r
TBD functionality: Is atomic_uint an opaque handle in the uniform storage class, or an addresses in the atomic storage class?\r
// Module Version 99\r
// Generated by (magic number): 51a00bb\r
-// Id's are bound by 77\r
+// Id's are bound by 75\r
\r
Source ESSL 310\r
Capability Shader\r
Name 11 "func(au1;"\r
Name 10 "c"\r
Name 13 "atoms("\r
- Name 23 "counter"\r
- Name 24 "param"\r
- Name 27 "val"\r
- Name 31 "countArr"\r
- Name 41 "origi"\r
- Name 43 "atomi"\r
- Name 47 "origu"\r
- Name 49 "atomu"\r
- Name 51 "value"\r
- Name 74 "arrX"\r
- Name 75 "arrY"\r
- Name 76 "arrZ"\r
- Decorate 23(counter) Binding 0\r
- Decorate 31(countArr) Binding 0\r
- Decorate 74(arrX) NoStaticUse\r
- Decorate 75(arrY) NoStaticUse\r
- Decorate 76(arrZ) NoStaticUse\r
+ Name 22 "counter"\r
+ Name 23 "param"\r
+ Name 26 "val"\r
+ Name 30 "countArr"\r
+ Name 39 "origi"\r
+ Name 41 "atomi"\r
+ Name 45 "origu"\r
+ Name 47 "atomu"\r
+ Name 49 "value"\r
+ Name 72 "arrX"\r
+ Name 73 "arrY"\r
+ Name 74 "arrZ"\r
+ Decorate 22(counter) Binding 0\r
+ Decorate 30(countArr) Binding 0\r
+ Decorate 72(arrX) NoStaticUse\r
+ Decorate 73(arrY) NoStaticUse\r
+ Decorate 74(arrZ) NoStaticUse\r
2: TypeVoid\r
3: TypeFunction 2\r
7: TypeInt 32 0\r
9: TypeFunction 7(int) 8(ptr)\r
16: 7(int) Constant 1\r
17: 7(int) Constant 0\r
- 21: 7(int) Constant 256\r
- 22: TypePointer UniformConstant 7(int)\r
- 23(counter): 22(ptr) Variable UniformConstant\r
- 28: 7(int) Constant 4\r
- 29: TypeArray 7(int) 28\r
- 30: TypePointer UniformConstant 29\r
- 31(countArr): 30(ptr) Variable UniformConstant\r
- 32: TypeInt 32 1\r
- 33: 32(int) Constant 2\r
- 40: TypePointer Function 32(int)\r
- 42: TypePointer WorkgroupLocal 32(int)\r
- 43(atomi): 42(ptr) Variable WorkgroupLocal\r
- 45: 32(int) Constant 3\r
- 48: TypePointer WorkgroupLocal 7(int)\r
- 49(atomu): 48(ptr) Variable WorkgroupLocal\r
- 51(value): 22(ptr) Variable UniformConstant\r
- 55: 7(int) Constant 7\r
- 63: 32(int) Constant 7\r
- 69: 7(int) Constant 10\r
- 72: TypeArray 32(int) 16\r
- 73: TypePointer PrivateGlobal 72\r
- 74(arrX): 73(ptr) Variable PrivateGlobal\r
- 75(arrY): 73(ptr) Variable PrivateGlobal\r
- 76(arrZ): 73(ptr) Variable PrivateGlobal\r
+ 20: 7(int) Constant 256\r
+ 21: TypePointer UniformConstant 7(int)\r
+ 22(counter): 21(ptr) Variable UniformConstant\r
+ 27: 7(int) Constant 4\r
+ 28: TypeArray 7(int) 27\r
+ 29: TypePointer UniformConstant 28\r
+ 30(countArr): 29(ptr) Variable UniformConstant\r
+ 31: TypeInt 32 1\r
+ 32: 31(int) Constant 2\r
+ 38: TypePointer Function 31(int)\r
+ 40: TypePointer WorkgroupLocal 31(int)\r
+ 41(atomi): 40(ptr) Variable WorkgroupLocal\r
+ 43: 31(int) Constant 3\r
+ 46: TypePointer WorkgroupLocal 7(int)\r
+ 47(atomu): 46(ptr) Variable WorkgroupLocal\r
+ 49(value): 21(ptr) Variable UniformConstant\r
+ 53: 7(int) Constant 7\r
+ 61: 31(int) Constant 7\r
+ 67: 7(int) Constant 10\r
+ 70: TypeArray 31(int) 16\r
+ 71: TypePointer PrivateGlobal 70\r
+ 72(arrX): 71(ptr) Variable PrivateGlobal\r
+ 73(arrY): 71(ptr) Variable PrivateGlobal\r
+ 74(arrZ): 71(ptr) Variable PrivateGlobal\r
4(main): 2 Function None 3\r
5: Label\r
- 24(param): 8(ptr) Variable Function\r
- 27(val): 8(ptr) Variable Function\r
- MemoryBarrier 16 21\r
- 25: 7(int) Load 23(counter)\r
- Store 24(param) 25\r
- 26: 7(int) FunctionCall 11(func(au1;) 24(param)\r
- 34: 22(ptr) AccessChain 31(countArr) 33\r
- 35: 7(int) Load 34\r
- 36: 7(int) AtomicLoad 35 16 17\r
- 37: 7(int) Load 34\r
- Store 27(val) 37\r
- 38: 7(int) Load 23(counter)\r
- 39: 7(int) AtomicIDecrement 38 16 17\r
+ 23(param): 8(ptr) Variable Function\r
+ 26(val): 8(ptr) Variable Function\r
+ MemoryBarrier 16 20\r
+ 24: 7(int) Load 22(counter)\r
+ Store 23(param) 24\r
+ 25: 7(int) FunctionCall 11(func(au1;) 23(param)\r
+ 33: 21(ptr) AccessChain 30(countArr) 32\r
+ 34: 7(int) Load 33\r
+ 35: 7(int) AtomicLoad 34 16 17\r
+ Store 26(val) 35\r
+ 36: 7(int) Load 22(counter)\r
+ 37: 7(int) AtomicIDecrement 36 16 17\r
Branch 6\r
6: Label\r
Return\r
12: Label\r
15: 7(int) Load 10(c)\r
18: 7(int) AtomicIIncrement 15 16 17\r
- 19: 7(int) Load 10(c)\r
- ReturnValue 19\r
+ ReturnValue 18\r
FunctionEnd\r
13(atoms(): 2 Function None 3\r
14: Label\r
- 41(origi): 40(ptr) Variable Function\r
- 47(origu): 8(ptr) Variable Function\r
- 44: 32(int) Load 43(atomi)\r
- 46: 32(int) AtomicIAdd 44 16 17 45\r
- Store 41(origi) 46\r
- 50: 7(int) Load 49(atomu)\r
- 52: 7(int) Load 51(value)\r
- 53: 7(int) AtomicAnd 50 16 17 52\r
- Store 47(origu) 53\r
- 54: 7(int) Load 49(atomu)\r
- 56: 7(int) AtomicOr 54 16 17 55\r
- Store 47(origu) 56\r
- 57: 7(int) Load 49(atomu)\r
- 58: 7(int) AtomicXor 57 16 17 55\r
- Store 47(origu) 58\r
- 59: 7(int) Load 49(atomu)\r
- 60: 7(int) Load 51(value)\r
- 61: 7(int) AtomicSMin 59 16 17 60\r
- Store 47(origu) 61\r
- 62: 32(int) Load 43(atomi)\r
- 64: 32(int) AtomicSMax 62 16 17 63\r
- Store 41(origi) 64\r
- 65: 32(int) Load 43(atomi)\r
- 66: 32(int) Load 41(origi)\r
- 67: 32(int) AtomicExchange 65 16 17 66\r
- Store 41(origi) 67\r
- 68: 7(int) Load 49(atomu)\r
- 70: 7(int) Load 51(value)\r
- 71: 7(int) AtomicCompareExchange 68 16 17 69 70\r
- Store 47(origu) 71\r
+ 39(origi): 38(ptr) Variable Function\r
+ 45(origu): 8(ptr) Variable Function\r
+ 42: 31(int) Load 41(atomi)\r
+ 44: 31(int) AtomicIAdd 42 16 17 43\r
+ Store 39(origi) 44\r
+ 48: 7(int) Load 47(atomu)\r
+ 50: 7(int) Load 49(value)\r
+ 51: 7(int) AtomicAnd 48 16 17 50\r
+ Store 45(origu) 51\r
+ 52: 7(int) Load 47(atomu)\r
+ 54: 7(int) AtomicOr 52 16 17 53\r
+ Store 45(origu) 54\r
+ 55: 7(int) Load 47(atomu)\r
+ 56: 7(int) AtomicXor 55 16 17 53\r
+ Store 45(origu) 56\r
+ 57: 7(int) Load 47(atomu)\r
+ 58: 7(int) Load 49(value)\r
+ 59: 7(int) AtomicSMin 57 16 17 58\r
+ Store 45(origu) 59\r
+ 60: 31(int) Load 41(atomi)\r
+ 62: 31(int) AtomicSMax 60 16 17 61\r
+ Store 39(origi) 62\r
+ 63: 31(int) Load 41(atomi)\r
+ 64: 31(int) Load 39(origi)\r
+ 65: 31(int) AtomicExchange 63 16 17 64\r
+ Store 39(origi) 65\r
+ 66: 7(int) Load 47(atomu)\r
+ 68: 7(int) Load 49(value)\r
+ 69: 7(int) AtomicCompareExchange 66 16 17 67 68\r
+ Store 45(origu) 69\r
Return\r
FunctionEnd\r
Linked vertex stage:\r
\r
\r
-Missing functionality: ftransform()\r
+// Module Version 99\r
+// Generated by (magic number): 51a00bb\r
+// Id's are bound by 28\r
+\r
+ Source GLSL 130\r
+ Capability Shader\r
+ 1: ExtInstImport "GLSL.std.450"\r
+ MemoryModel Logical GLSL450\r
+ EntryPoint Vertex 4 "main"\r
+ Name 4 "main"\r
+ Name 10 "uv"\r
+ Name 12 "uv_in"\r
+ Name 16 "gl_Position"\r
+ Name 19 "transform"\r
+ Name 22 "position"\r
+ Name 27 "gl_VertexID"\r
+ Decorate 10(uv) Smooth\r
+ Decorate 16(gl_Position) BuiltIn Position\r
+ Decorate 27(gl_VertexID) BuiltIn VertexId\r
+ Decorate 27(gl_VertexID) NoStaticUse\r
+ 2: TypeVoid\r
+ 3: TypeFunction 2\r
+ 7: TypeFloat 32\r
+ 8: TypeVector 7(float) 2\r
+ 9: TypePointer Output 8(fvec2)\r
+ 10(uv): 9(ptr) Variable Output\r
+ 11: TypePointer Input 8(fvec2)\r
+ 12(uv_in): 11(ptr) Variable Input\r
+ 14: TypeVector 7(float) 4\r
+ 15: TypePointer Output 14(fvec4)\r
+ 16(gl_Position): 15(ptr) Variable Output\r
+ 17: TypeMatrix 14(fvec4) 4\r
+ 18: TypePointer UniformConstant 17\r
+ 19(transform): 18(ptr) Variable UniformConstant\r
+ 21: TypePointer Input 14(fvec4)\r
+ 22(position): 21(ptr) Variable Input\r
+ 25: TypeInt 32 1\r
+ 26: TypePointer Input 25(int)\r
+ 27(gl_VertexID): 26(ptr) Variable Input\r
+ 4(main): 2 Function None 3\r
+ 5: Label\r
+ 13: 8(fvec2) Load 12(uv_in)\r
+ Store 10(uv) 13\r
+ 20: 17 Load 19(transform)\r
+ 23: 14(fvec4) Load 22(position)\r
+ 24: 14(fvec4) MatrixTimesVector 20 23\r
+ Store 16(gl_Position) 24\r
+ Branch 6\r
+ 6: Label\r
+ Return\r
+ FunctionEnd\r
0:38 2 (const int)\r
0:38 Constant:\r
0:38 1 (const int)\r
-0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:38 texture (global 4-component vector of float)\r
0:38 'sampler' (uniform sampler2D)\r
0:38 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:38 2 (const int)\r
0:38 Constant:\r
0:38 1 (const int)\r
-0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:38 texture (global 4-component vector of float)\r
0:38 'sampler' (uniform sampler2D)\r
0:38 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:70 2 (const int)\r
0:70 Constant:\r
0:70 1 (const int)\r
-0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:70 texture (global 4-component vector of float)\r
0:70 'sampler' (uniform sampler2D)\r
0:70 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:70 2 (const int)\r
0:70 Constant:\r
0:70 1 (const int)\r
-0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:70 texture (global 4-component vector of float)\r
0:70 'sampler' (uniform sampler2D)\r
0:70 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
0:29 vector-scale (temp 4-component vector of float)\r
0:29 'scale' (temp float)\r
-0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:29 texture (global 4-component vector of float)\r
0:29 'sampler' (uniform sampler2D)\r
0:29 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
0:29 vector-scale (temp 4-component vector of float)\r
0:29 'scale' (temp float)\r
-0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:29 texture (global 4-component vector of float)\r
0:29 'sampler' (uniform sampler2D)\r
0:29 'coord' (smooth in 2-component vector of float)\r
0:? Linker Objects\r
0:17 move second child to first child (temp 4-component vector of float)\r
0:17 'v' (temp 4-component vector of float)\r
0:17 vector swizzle (temp 4-component vector of float)\r
-0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:17 texture (global 4-component vector of float)\r
0:17 'texSampler2D' (uniform sampler2D)\r
0:17 divide (temp 2-component vector of float)\r
0:17 add (temp 2-component vector of float)\r
0:19 move second child to first child (temp 4-component vector of float)\r
0:19 'w' (temp 4-component vector of float)\r
0:19 add (temp 4-component vector of float)\r
-0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float)\r
+0:19 texture (global 4-component vector of float)\r
0:19 'texSampler3D' (uniform sampler3D)\r
0:19 'coords' (smooth in 3-component vector of float)\r
0:19 'v' (temp 4-component vector of float)\r
0:17 move second child to first child (temp 4-component vector of float)\r
0:17 'v' (temp 4-component vector of float)\r
0:17 vector swizzle (temp 4-component vector of float)\r
-0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:17 texture (global 4-component vector of float)\r
0:17 'texSampler2D' (uniform sampler2D)\r
0:17 divide (temp 2-component vector of float)\r
0:17 add (temp 2-component vector of float)\r
0:19 move second child to first child (temp 4-component vector of float)\r
0:19 'w' (temp 4-component vector of float)\r
0:19 add (temp 4-component vector of float)\r
-0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float)\r
+0:19 texture (global 4-component vector of float)\r
0:19 'texSampler3D' (uniform sampler3D)\r
0:19 'coords' (smooth in 3-component vector of float)\r
0:19 'v' (temp 4-component vector of float)\r
0:26 0.000000\r
0:28 add second child into first child (temp 4-component vector of float)\r
0:28 'color' (temp 4-component vector of float)\r
-0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float)\r
+0:28 texture (global 4-component vector of float)\r
0:28 'texSampler1D' (uniform sampler1D)\r
0:28 'coords1D' (temp float)\r
0:29 add second child into first child (temp 4-component vector of float)\r
0:29 'color' (temp 4-component vector of float)\r
-0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float)\r
+0:29 texture (global 4-component vector of float)\r
0:29 'texSampler1D' (uniform sampler1D)\r
0:29 'coords1D' (temp float)\r
0:29 'bias' (temp float)\r
0:30 add second child into first child (temp 4-component vector of float)\r
0:30 'color' (temp 4-component vector of float)\r
-0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float)\r
+0:30 textureProj (global 4-component vector of float)\r
0:30 'texSampler1D' (uniform sampler1D)\r
0:30 'coords2D' (smooth in 2-component vector of float)\r
0:31 add second child into first child (temp 4-component vector of float)\r
0:31 'color' (temp 4-component vector of float)\r
-0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float)\r
+0:31 textureProj (global 4-component vector of float)\r
0:31 'texSampler1D' (uniform sampler1D)\r
0:31 'coords4D' (temp 4-component vector of float)\r
0:32 add second child into first child (temp 4-component vector of float)\r
0:32 'color' (temp 4-component vector of float)\r
-0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float)\r
+0:32 textureProj (global 4-component vector of float)\r
0:32 'texSampler1D' (uniform sampler1D)\r
0:32 'coords2D' (smooth in 2-component vector of float)\r
0:32 'bias' (temp float)\r
0:33 add second child into first child (temp 4-component vector of float)\r
0:33 'color' (temp 4-component vector of float)\r
-0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float)\r
+0:33 textureProj (global 4-component vector of float)\r
0:33 'texSampler1D' (uniform sampler1D)\r
0:33 'coords4D' (temp 4-component vector of float)\r
0:33 'bias' (temp float)\r
0:35 add second child into first child (temp 4-component vector of float)\r
0:35 'color' (temp 4-component vector of float)\r
-0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:35 texture (global 4-component vector of float)\r
0:35 'texSampler2D' (uniform sampler2D)\r
0:35 'coords2D' (smooth in 2-component vector of float)\r
0:36 add second child into first child (temp 4-component vector of float)\r
0:36 'color' (temp 4-component vector of float)\r
-0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float)\r
+0:36 texture (global 4-component vector of float)\r
0:36 'texSampler2D' (uniform sampler2D)\r
0:36 'coords2D' (smooth in 2-component vector of float)\r
0:36 'bias' (temp float)\r
0:37 add second child into first child (temp 4-component vector of float)\r
0:37 'color' (temp 4-component vector of float)\r
-0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float)\r
+0:37 textureProj (global 4-component vector of float)\r
0:37 'texSampler2D' (uniform sampler2D)\r
0:37 'coords3D' (temp 3-component vector of float)\r
0:38 add second child into first child (temp 4-component vector of float)\r
0:38 'color' (temp 4-component vector of float)\r
-0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float)\r
+0:38 textureProj (global 4-component vector of float)\r
0:38 'texSampler2D' (uniform sampler2D)\r
0:38 'coords4D' (temp 4-component vector of float)\r
0:38 'bias' (temp float)\r
0:40 add second child into first child (temp 4-component vector of float)\r
0:40 'color' (temp 4-component vector of float)\r
-0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float)\r
+0:40 texture (global 4-component vector of float)\r
0:40 'texSampler3D' (uniform sampler3D)\r
0:40 'coords3D' (temp 3-component vector of float)\r
0:41 add second child into first child (temp 4-component vector of float)\r
0:41 'color' (temp 4-component vector of float)\r
-0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float)\r
+0:41 texture (global 4-component vector of float)\r
0:41 'texSampler3D' (uniform sampler3D)\r
0:41 'coords3D' (temp 3-component vector of float)\r
0:41 'bias' (temp float)\r
0:42 add second child into first child (temp 4-component vector of float)\r
0:42 'color' (temp 4-component vector of float)\r
-0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float)\r
+0:42 textureProj (global 4-component vector of float)\r
0:42 'texSampler3D' (uniform sampler3D)\r
0:42 'coords4D' (temp 4-component vector of float)\r
0:43 add second child into first child (temp 4-component vector of float)\r
0:43 'color' (temp 4-component vector of float)\r
-0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float)\r
+0:43 textureProj (global 4-component vector of float)\r
0:43 'texSampler3D' (uniform sampler3D)\r
0:43 'coords4D' (temp 4-component vector of float)\r
0:43 'bias' (temp float)\r
0:45 add second child into first child (temp 4-component vector of float)\r
0:45 'color' (temp 4-component vector of float)\r
-0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float)\r
+0:45 texture (global 4-component vector of float)\r
0:45 'texSamplerCube' (uniform samplerCube)\r
0:45 'coords3D' (temp 3-component vector of float)\r
0:46 add second child into first child (temp 4-component vector of float)\r
0:46 'color' (temp 4-component vector of float)\r
-0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float)\r
+0:46 texture (global 4-component vector of float)\r
0:46 'texSamplerCube' (uniform samplerCube)\r
0:46 'coords3D' (temp 3-component vector of float)\r
0:46 'bias' (temp float)\r
0:48 add second child into first child (temp 4-component vector of float)\r
0:48 'color' (temp 4-component vector of float)\r
-0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float)\r
+0:48 texture (global 4-component vector of float)\r
0:48 'shadowSampler1D' (uniform sampler1DShadow)\r
0:48 'coords3D' (temp 3-component vector of float)\r
0:49 add second child into first child (temp 4-component vector of float)\r
0:49 'color' (temp 4-component vector of float)\r
-0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float)\r
+0:49 texture (global 4-component vector of float)\r
0:49 'shadowSampler1D' (uniform sampler1DShadow)\r
0:49 'coords3D' (temp 3-component vector of float)\r
0:49 'bias' (temp float)\r
0:50 add second child into first child (temp 4-component vector of float)\r
0:50 'color' (temp 4-component vector of float)\r
-0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float)\r
+0:50 texture (global 4-component vector of float)\r
0:50 'shadowSampler2D' (uniform sampler2DShadow)\r
0:50 'coords3D' (temp 3-component vector of float)\r
0:51 add second child into first child (temp 4-component vector of float)\r
0:51 'color' (temp 4-component vector of float)\r
-0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float)\r
+0:51 texture (global 4-component vector of float)\r
0:51 'shadowSampler2D' (uniform sampler2DShadow)\r
0:51 'coords3D' (temp 3-component vector of float)\r
0:51 'bias' (temp float)\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'color' (temp 4-component vector of float)\r
-0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float)\r
+0:52 textureProj (global 4-component vector of float)\r
0:52 'shadowSampler1D' (uniform sampler1DShadow)\r
0:52 'coords4D' (temp 4-component vector of float)\r
0:53 add second child into first child (temp 4-component vector of float)\r
0:53 'color' (temp 4-component vector of float)\r
-0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float)\r
+0:53 textureProj (global 4-component vector of float)\r
0:53 'shadowSampler1D' (uniform sampler1DShadow)\r
0:53 'coords4D' (temp 4-component vector of float)\r
0:53 'bias' (temp float)\r
0:54 add second child into first child (temp 4-component vector of float)\r
0:54 'color' (temp 4-component vector of float)\r
-0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float)\r
+0:54 textureProj (global 4-component vector of float)\r
0:54 'shadowSampler2D' (uniform sampler2DShadow)\r
0:54 'coords4D' (temp 4-component vector of float)\r
0:55 add second child into first child (temp 4-component vector of float)\r
0:55 'color' (temp 4-component vector of float)\r
-0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float)\r
+0:55 textureProj (global 4-component vector of float)\r
0:55 'shadowSampler2D' (uniform sampler2DShadow)\r
0:55 'coords4D' (temp 4-component vector of float)\r
0:55 'bias' (temp float)\r
0:58 1 (const int)\r
0:60 add second child into first child (temp 4-component vector of float)\r
0:60 'color' (temp 4-component vector of float)\r
-0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)\r
+0:60 textureFetch (global 4-component vector of float)\r
0:60 'texSampler2D' (uniform sampler2D)\r
0:60 'iCoords2D' (temp 2-component vector of int)\r
0:60 'iLod' (temp int)\r
0:63 'coords2D' (smooth in 2-component vector of float)\r
0:66 add second child into first child (temp 4-component vector of float)\r
0:66 'color' (temp 4-component vector of float)\r
-0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float)\r
+0:66 textureGrad (global 4-component vector of float)\r
0:66 'texSampler2D' (uniform sampler2D)\r
0:66 'coords2D' (smooth in 2-component vector of float)\r
0:66 'gradX' (temp 2-component vector of float)\r
0:66 'gradY' (temp 2-component vector of float)\r
0:67 add second child into first child (temp 4-component vector of float)\r
0:67 'color' (temp 4-component vector of float)\r
-0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float)\r
+0:67 textureProjGrad (global 4-component vector of float)\r
0:67 'texSampler2D' (uniform sampler2D)\r
0:67 Construct vec3 (temp 3-component vector of float)\r
0:67 'coords2D' (smooth in 2-component vector of float)\r
0:67 'gradY' (temp 2-component vector of float)\r
0:68 add second child into first child (temp 4-component vector of float)\r
0:68 'color' (temp 4-component vector of float)\r
-0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:68 textureGradOffset (global 4-component vector of float)\r
0:68 'texSampler2D' (uniform sampler2D)\r
0:68 'coords2D' (smooth in 2-component vector of float)\r
0:68 'gradX' (temp 2-component vector of float)\r
0:68 -7 (const int)\r
0:69 add second child into first child (temp 4-component vector of float)\r
0:69 'color' (temp 4-component vector of float)\r
-0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:69 textureProjGradOffset (global 4-component vector of float)\r
0:69 'texSampler2D' (uniform sampler2D)\r
0:69 'coords3D' (temp 3-component vector of float)\r
0:69 'gradX' (temp 2-component vector of float)\r
0:69 -7 (const int)\r
0:70 add second child into first child (temp 4-component vector of float)\r
0:70 'color' (temp 4-component vector of float)\r
-0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float)\r
+0:70 textureGrad (global float)\r
0:70 'shadowSampler2D' (uniform sampler2DShadow)\r
0:70 Construct vec3 (temp 3-component vector of float)\r
0:70 'coords2D' (smooth in 2-component vector of float)\r
0:26 0.000000\r
0:28 add second child into first child (temp 4-component vector of float)\r
0:28 'color' (temp 4-component vector of float)\r
-0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float)\r
+0:28 texture (global 4-component vector of float)\r
0:28 'texSampler1D' (uniform sampler1D)\r
0:28 'coords1D' (temp float)\r
0:29 add second child into first child (temp 4-component vector of float)\r
0:29 'color' (temp 4-component vector of float)\r
-0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float)\r
+0:29 texture (global 4-component vector of float)\r
0:29 'texSampler1D' (uniform sampler1D)\r
0:29 'coords1D' (temp float)\r
0:29 'bias' (temp float)\r
0:30 add second child into first child (temp 4-component vector of float)\r
0:30 'color' (temp 4-component vector of float)\r
-0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float)\r
+0:30 textureProj (global 4-component vector of float)\r
0:30 'texSampler1D' (uniform sampler1D)\r
0:30 'coords2D' (smooth in 2-component vector of float)\r
0:31 add second child into first child (temp 4-component vector of float)\r
0:31 'color' (temp 4-component vector of float)\r
-0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float)\r
+0:31 textureProj (global 4-component vector of float)\r
0:31 'texSampler1D' (uniform sampler1D)\r
0:31 'coords4D' (temp 4-component vector of float)\r
0:32 add second child into first child (temp 4-component vector of float)\r
0:32 'color' (temp 4-component vector of float)\r
-0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float)\r
+0:32 textureProj (global 4-component vector of float)\r
0:32 'texSampler1D' (uniform sampler1D)\r
0:32 'coords2D' (smooth in 2-component vector of float)\r
0:32 'bias' (temp float)\r
0:33 add second child into first child (temp 4-component vector of float)\r
0:33 'color' (temp 4-component vector of float)\r
-0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float)\r
+0:33 textureProj (global 4-component vector of float)\r
0:33 'texSampler1D' (uniform sampler1D)\r
0:33 'coords4D' (temp 4-component vector of float)\r
0:33 'bias' (temp float)\r
0:35 add second child into first child (temp 4-component vector of float)\r
0:35 'color' (temp 4-component vector of float)\r
-0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:35 texture (global 4-component vector of float)\r
0:35 'texSampler2D' (uniform sampler2D)\r
0:35 'coords2D' (smooth in 2-component vector of float)\r
0:36 add second child into first child (temp 4-component vector of float)\r
0:36 'color' (temp 4-component vector of float)\r
-0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float)\r
+0:36 texture (global 4-component vector of float)\r
0:36 'texSampler2D' (uniform sampler2D)\r
0:36 'coords2D' (smooth in 2-component vector of float)\r
0:36 'bias' (temp float)\r
0:37 add second child into first child (temp 4-component vector of float)\r
0:37 'color' (temp 4-component vector of float)\r
-0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float)\r
+0:37 textureProj (global 4-component vector of float)\r
0:37 'texSampler2D' (uniform sampler2D)\r
0:37 'coords3D' (temp 3-component vector of float)\r
0:38 add second child into first child (temp 4-component vector of float)\r
0:38 'color' (temp 4-component vector of float)\r
-0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float)\r
+0:38 textureProj (global 4-component vector of float)\r
0:38 'texSampler2D' (uniform sampler2D)\r
0:38 'coords4D' (temp 4-component vector of float)\r
0:38 'bias' (temp float)\r
0:40 add second child into first child (temp 4-component vector of float)\r
0:40 'color' (temp 4-component vector of float)\r
-0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float)\r
+0:40 texture (global 4-component vector of float)\r
0:40 'texSampler3D' (uniform sampler3D)\r
0:40 'coords3D' (temp 3-component vector of float)\r
0:41 add second child into first child (temp 4-component vector of float)\r
0:41 'color' (temp 4-component vector of float)\r
-0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float)\r
+0:41 texture (global 4-component vector of float)\r
0:41 'texSampler3D' (uniform sampler3D)\r
0:41 'coords3D' (temp 3-component vector of float)\r
0:41 'bias' (temp float)\r
0:42 add second child into first child (temp 4-component vector of float)\r
0:42 'color' (temp 4-component vector of float)\r
-0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float)\r
+0:42 textureProj (global 4-component vector of float)\r
0:42 'texSampler3D' (uniform sampler3D)\r
0:42 'coords4D' (temp 4-component vector of float)\r
0:43 add second child into first child (temp 4-component vector of float)\r
0:43 'color' (temp 4-component vector of float)\r
-0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float)\r
+0:43 textureProj (global 4-component vector of float)\r
0:43 'texSampler3D' (uniform sampler3D)\r
0:43 'coords4D' (temp 4-component vector of float)\r
0:43 'bias' (temp float)\r
0:45 add second child into first child (temp 4-component vector of float)\r
0:45 'color' (temp 4-component vector of float)\r
-0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float)\r
+0:45 texture (global 4-component vector of float)\r
0:45 'texSamplerCube' (uniform samplerCube)\r
0:45 'coords3D' (temp 3-component vector of float)\r
0:46 add second child into first child (temp 4-component vector of float)\r
0:46 'color' (temp 4-component vector of float)\r
-0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float)\r
+0:46 texture (global 4-component vector of float)\r
0:46 'texSamplerCube' (uniform samplerCube)\r
0:46 'coords3D' (temp 3-component vector of float)\r
0:46 'bias' (temp float)\r
0:48 add second child into first child (temp 4-component vector of float)\r
0:48 'color' (temp 4-component vector of float)\r
-0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float)\r
+0:48 texture (global 4-component vector of float)\r
0:48 'shadowSampler1D' (uniform sampler1DShadow)\r
0:48 'coords3D' (temp 3-component vector of float)\r
0:49 add second child into first child (temp 4-component vector of float)\r
0:49 'color' (temp 4-component vector of float)\r
-0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float)\r
+0:49 texture (global 4-component vector of float)\r
0:49 'shadowSampler1D' (uniform sampler1DShadow)\r
0:49 'coords3D' (temp 3-component vector of float)\r
0:49 'bias' (temp float)\r
0:50 add second child into first child (temp 4-component vector of float)\r
0:50 'color' (temp 4-component vector of float)\r
-0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float)\r
+0:50 texture (global 4-component vector of float)\r
0:50 'shadowSampler2D' (uniform sampler2DShadow)\r
0:50 'coords3D' (temp 3-component vector of float)\r
0:51 add second child into first child (temp 4-component vector of float)\r
0:51 'color' (temp 4-component vector of float)\r
-0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float)\r
+0:51 texture (global 4-component vector of float)\r
0:51 'shadowSampler2D' (uniform sampler2DShadow)\r
0:51 'coords3D' (temp 3-component vector of float)\r
0:51 'bias' (temp float)\r
0:52 add second child into first child (temp 4-component vector of float)\r
0:52 'color' (temp 4-component vector of float)\r
-0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float)\r
+0:52 textureProj (global 4-component vector of float)\r
0:52 'shadowSampler1D' (uniform sampler1DShadow)\r
0:52 'coords4D' (temp 4-component vector of float)\r
0:53 add second child into first child (temp 4-component vector of float)\r
0:53 'color' (temp 4-component vector of float)\r
-0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float)\r
+0:53 textureProj (global 4-component vector of float)\r
0:53 'shadowSampler1D' (uniform sampler1DShadow)\r
0:53 'coords4D' (temp 4-component vector of float)\r
0:53 'bias' (temp float)\r
0:54 add second child into first child (temp 4-component vector of float)\r
0:54 'color' (temp 4-component vector of float)\r
-0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float)\r
+0:54 textureProj (global 4-component vector of float)\r
0:54 'shadowSampler2D' (uniform sampler2DShadow)\r
0:54 'coords4D' (temp 4-component vector of float)\r
0:55 add second child into first child (temp 4-component vector of float)\r
0:55 'color' (temp 4-component vector of float)\r
-0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float)\r
+0:55 textureProj (global 4-component vector of float)\r
0:55 'shadowSampler2D' (uniform sampler2DShadow)\r
0:55 'coords4D' (temp 4-component vector of float)\r
0:55 'bias' (temp float)\r
0:58 1 (const int)\r
0:60 add second child into first child (temp 4-component vector of float)\r
0:60 'color' (temp 4-component vector of float)\r
-0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)\r
+0:60 textureFetch (global 4-component vector of float)\r
0:60 'texSampler2D' (uniform sampler2D)\r
0:60 'iCoords2D' (temp 2-component vector of int)\r
0:60 'iLod' (temp int)\r
0:63 'coords2D' (smooth in 2-component vector of float)\r
0:66 add second child into first child (temp 4-component vector of float)\r
0:66 'color' (temp 4-component vector of float)\r
-0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float)\r
+0:66 textureGrad (global 4-component vector of float)\r
0:66 'texSampler2D' (uniform sampler2D)\r
0:66 'coords2D' (smooth in 2-component vector of float)\r
0:66 'gradX' (temp 2-component vector of float)\r
0:66 'gradY' (temp 2-component vector of float)\r
0:67 add second child into first child (temp 4-component vector of float)\r
0:67 'color' (temp 4-component vector of float)\r
-0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float)\r
+0:67 textureProjGrad (global 4-component vector of float)\r
0:67 'texSampler2D' (uniform sampler2D)\r
0:67 Construct vec3 (temp 3-component vector of float)\r
0:67 'coords2D' (smooth in 2-component vector of float)\r
0:67 'gradY' (temp 2-component vector of float)\r
0:68 add second child into first child (temp 4-component vector of float)\r
0:68 'color' (temp 4-component vector of float)\r
-0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:68 textureGradOffset (global 4-component vector of float)\r
0:68 'texSampler2D' (uniform sampler2D)\r
0:68 'coords2D' (smooth in 2-component vector of float)\r
0:68 'gradX' (temp 2-component vector of float)\r
0:68 -7 (const int)\r
0:69 add second child into first child (temp 4-component vector of float)\r
0:69 'color' (temp 4-component vector of float)\r
-0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)\r
+0:69 textureProjGradOffset (global 4-component vector of float)\r
0:69 'texSampler2D' (uniform sampler2D)\r
0:69 'coords3D' (temp 3-component vector of float)\r
0:69 'gradX' (temp 2-component vector of float)\r
0:69 -7 (const int)\r
0:70 add second child into first child (temp 4-component vector of float)\r
0:70 'color' (temp 4-component vector of float)\r
-0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float)\r
+0:70 textureGrad (global float)\r
0:70 'shadowSampler2D' (uniform sampler2DShadow)\r
0:70 Construct vec3 (temp 3-component vector of float)\r
0:70 'coords2D' (smooth in 2-component vector of float)\r
0:55 true case\r
0:56 move second child to first child (temp mediump 4-component vector of uint)\r
0:56 'c' (out mediump 4-component vector of uint)\r
-0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:56 texture (global mediump 4-component vector of uint)\r
0:56 'usampler' (uniform lowp usampler2D)\r
0:56 'tc' (smooth in highp 2-component vector of float)\r
0:57 Test condition and select (temp void)\r
0:57 true case\r
0:58 move second child to first child (temp mediump 4-component vector of uint)\r
0:58 'c' (out mediump 4-component vector of uint)\r
-0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:58 texture (global mediump 4-component vector of uint)\r
0:58 'usampler' (uniform lowp usampler2D)\r
0:58 add (temp highp 2-component vector of float)\r
0:58 'tc' (smooth in highp 2-component vector of float)\r
0:59 true case\r
0:60 move second child to first child (temp mediump 4-component vector of uint)\r
0:60 'c' (out mediump 4-component vector of uint)\r
-0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:60 texture (global mediump 4-component vector of uint)\r
0:60 'usampler' (uniform lowp usampler2D)\r
0:60 subtract (temp highp 2-component vector of float)\r
0:60 'tc' (smooth in highp 2-component vector of float)\r
0:55 true case\r
0:56 move second child to first child (temp mediump 4-component vector of uint)\r
0:56 'c' (out mediump 4-component vector of uint)\r
-0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:56 texture (global mediump 4-component vector of uint)\r
0:56 'usampler' (uniform lowp usampler2D)\r
0:56 'tc' (smooth in highp 2-component vector of float)\r
0:57 Test condition and select (temp void)\r
0:57 true case\r
0:58 move second child to first child (temp mediump 4-component vector of uint)\r
0:58 'c' (out mediump 4-component vector of uint)\r
-0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:58 texture (global mediump 4-component vector of uint)\r
0:58 'usampler' (uniform lowp usampler2D)\r
0:58 add (temp highp 2-component vector of float)\r
0:58 'tc' (smooth in highp 2-component vector of float)\r
0:59 true case\r
0:60 move second child to first child (temp mediump 4-component vector of uint)\r
0:60 'c' (out mediump 4-component vector of uint)\r
-0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint)\r
+0:60 texture (global mediump 4-component vector of uint)\r
0:60 'usampler' (uniform lowp usampler2D)\r
0:60 subtract (temp highp 2-component vector of float)\r
0:60 'tc' (smooth in highp 2-component vector of float)\r
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
0:43 vector-scale (temp 4-component vector of float)\r
0:43 'scale' (temp float)\r
-0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:43 texture (global 4-component vector of float)\r
0:43 'sampler' (uniform sampler2D)\r
0:43 'coord' (smooth in 2-component vector of float)\r
0:45 Sequence\r
0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)\r
0:43 vector-scale (temp 4-component vector of float)\r
0:43 'scale' (temp float)\r
-0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:43 texture (global 4-component vector of float)\r
0:43 'sampler' (uniform sampler2D)\r
0:43 'coord' (smooth in 2-component vector of float)\r
0:45 Sequence\r
0:12 Sequence\r
0:12 move second child to first child (temp 4-component vector of float)\r
0:12 'texColor' (temp 4-component vector of float)\r
-0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:12 texture (global 4-component vector of float)\r
0:12 'texSampler2D' (uniform sampler2D)\r
0:12 Construct vec2 (temp 2-component vector of float)\r
0:12 add (temp 4-component vector of float)\r
0:12 Sequence\r
0:12 move second child to first child (temp 4-component vector of float)\r
0:12 'texColor' (temp 4-component vector of float)\r
-0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:12 texture (global 4-component vector of float)\r
0:12 'texSampler2D' (uniform sampler2D)\r
0:12 Construct vec2 (temp 2-component vector of float)\r
0:12 add (temp 4-component vector of float)\r
0:14 Sequence\r
0:14 move second child to first child (temp 4-component vector of float)\r
0:14 'texColor' (temp 4-component vector of float)\r
-0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:14 texture (global 4-component vector of float)\r
0:14 'texSampler2D' (uniform sampler2D)\r
0:14 Construct vec2 (temp 2-component vector of float)\r
0:14 add (temp 4-component vector of float)\r
0:14 Sequence\r
0:14 move second child to first child (temp 4-component vector of float)\r
0:14 'texColor' (temp 4-component vector of float)\r
-0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float)\r
+0:14 texture (global 4-component vector of float)\r
0:14 'texSampler2D' (uniform sampler2D)\r
0:14 Construct vec2 (temp 2-component vector of float)\r
0:14 add (temp 4-component vector of float)\r
void main()\r
{\r
uv = uv_in;\r
- gl_Position = position + ftransform();\r
+ gl_Position = transform * position;\r
}\r
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "2.4.727"
+#define GLSLANG_REVISION "3.0.729"
#define GLSLANG_DATE "19-Aug-2015"
const bool ForwardCompatibility = false;
// change this back to false if depending on textual spellings of texturing calls when consuming the AST
-bool PureOperatorBuiltins = false;
+// Using PureOperatorBuiltins=false is deprecated.
+bool PureOperatorBuiltins = true;
inline bool IncludeLegacy(int version, EProfile profile)
{