(void)depth_stencil_state_offset;
#endif
+ UNUSED uint32_t mocs = isl_mocs(batch->blorp->isl_dev, 0, false);
+
#if GFX_VER >= 12
blorp_emit(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
/* Update empty push constants for all stages (bitmask = 11111b) */
pc.ShaderUpdateEnable = 0x1f;
+ pc.MOCS = mocs;
}
#else
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
+#if GFX_VER >= 9
+#define CONSTANT_MOCS xs.MOCS = mocs
+#elif GFX_VER == 7
+#define CONSTANT_MOCS xs.ConstantBody.MOCS = mocs
+#else
+#define CONSTANT_MOCS
+#endif
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), xs) { CONSTANT_MOCS; }
#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), xs) { CONSTANT_MOCS; }
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), xs) { CONSTANT_MOCS; }
#endif
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), xs) { CONSTANT_MOCS; }
+ blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), xs) { CONSTANT_MOCS; }
#endif
+#undef CONSTANT_MOCS
if (params->src.enabled)
blorp_emit_sampler_state_ps(batch);