{
GstPlay *play;
g_return_if_fail (object != NULL);
+ g_return_if_fail (GST_IS_PLAY (object));
play = GST_PLAY (object);
- g_return_if_fail (GST_IS_PLAY (play));
switch (prop_id) {
case ARG_LOCATION:
{
GstPlay *play;
g_return_if_fail (object != NULL);
+ g_return_if_fail (GST_IS_PLAY (object));
play = GST_PLAY (object);
- g_return_if_fail (GST_IS_PLAY (play));
switch (prop_id) {
case ARG_LOCATION:
static void
gst_play_dispose (GObject *object)
{
+ g_return_if_fail (object != NULL);
+ g_return_if_fail (GST_IS_PLAY(object));
GstPlay *play = GST_PLAY (object);
/* Removing all sources */