for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
- assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer_size <= screen->info.props.limits.maxUniformBufferRange);
- assert(ctx->ubos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
+ assert(!res || ctx->ubos[i][index].buffer_size > 0);
+ assert(!res || ctx->ubos[i][index].buffer);
write_desc_resources[num_wds] = res;
- buffer_infos[num_buffer_info].buffer = res->buffer;
- buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
- buffer_infos[num_buffer_info].range = ctx->ubos[i][index].buffer_size;
+ buffer_infos[num_buffer_info].buffer = res ? res->buffer :
+ (screen->info.rb2_feats.nullDescriptor ?
+ VK_NULL_HANDLE :
+ zink_resource(ctx->dummy_buffer)->buffer);
+ buffer_infos[num_buffer_info].offset = res ? ctx->ubos[i][index].buffer_offset : 0;
+ buffer_infos[num_buffer_info].range = res ? ctx->ubos[i][index].buffer_size : VK_WHOLE_SIZE;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
} else {