Use existing ANGLE definitions
authorJonas Boesch <j@l3m.org>
Wed, 6 Jan 2016 14:29:34 +0000 (15:29 +0100)
committerManuel Zanin <manuel.zanin@sonova.com>
Tue, 29 Nov 2016 10:32:23 +0000 (11:32 +0100)
Source/OpenTK/Platform/Egl/EglAngle.cs [deleted file]
Source/OpenTK/Platform/Egl/EglAnglePlatformFactory.cs
src/OpenTK/OpenTK.csproj
src/OpenTK/Platform/Egl/Egl.cs

diff --git a/Source/OpenTK/Platform/Egl/EglAngle.cs b/Source/OpenTK/Platform/Egl/EglAngle.cs
deleted file mode 100644 (file)
index 9cf708e..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace OpenTK.Platform.Egl
-{
-    using EGLDisplay = IntPtr;
-    using EGLNativeDisplayType = IntPtr;
-    using EGLSurface = IntPtr;
-    using ShareHandle = IntPtr;
-
-    static partial class Egl
-    {
-        // See
-        // - ANGLE_platform_angle
-        // - ANGLE_platform_angle_d3d
-        // - ANGLE_platform_angle_opengl
-        public const int PLATFORM_ANGLE = 0x3202;
-        public const int PLATFORM_ANGLE_TYPE = 0x3203;
-        public const int PLATFORM_ANGLE_MAX_VERSION_MAJOR = 0x3204;
-        public const int PLATFORM_ANGLE_MAX_VERSION_MINOR = 0x3205;
-        public const int PLATFORM_ANGLE_TYPE_DEFAULT = 0x3206;
-        public const int PLATFORM_ANGLE_TYPE_D3D9 = 0x3207;
-        public const int PLATFORM_ANGLE_TYPE_D3D11 = 0x3208;
-        public const int PLATFORM_ANGLE_DEVICE_TYPE = 0x3209;
-        public const int PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE = 0x320A;
-        public const int PLATFORM_ANGLE_DEVICE_TYPE_WARP = 0x320B;
-        public const int PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE = 0x320C;
-        public const int PLATFORM_ANGLE_TYPE_OPENGL = 0x320D;
-        public const int PLATFORM_ANGLE_TYPE_OPENGLES = 0x320E;
-        // See EGL_ANGLE_surface_d3d_texture_2d_share_handle
-        public const int EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE = 0x3200;
-
-        [DllImport("libEGL.dll", EntryPoint = "eglGetPlatformDisplayEXT")]
-        public static extern EGLDisplay GetPlatformDisplay(int platform, EGLNativeDisplayType display_id,
-            int[] attrib_list);
-
-        [DllImport("libEGL.dll", EntryPoint = "eglQuerySurfacePointerANGLE")]
-        public static extern bool QuerySurfacePointerANGLE(EGLDisplay display, EGLSurface surface,
-            int attribute, out IntPtr value);
-
-    }
-}
\ No newline at end of file
index 6d5f694..914e09c 100644 (file)
@@ -120,32 +120,32 @@ namespace OpenTK.Platform.Egl
         {
             // default to D3D9 for ES2, but use D3D11 for ES3 as required by Angle.
             var platform_type = major == 2
-                ? Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9
-                : Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11;
+                ? Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9_ANGLE
+                : Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
             if (FlagEnabled(flags, GraphicsContextFlags.AngleD3D11))
             {
-                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11;
+                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
             }
             else if (FlagEnabled(flags, GraphicsContextFlags.AngleD3D9))
             {
-                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9;
+                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
             }
             else if (FlagEnabled(flags, GraphicsContextFlags.AngleOpenGL))
             {
-                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_OPENGL;
+                platform_type = Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
             }
             else
             {
                 // make sure the correct flag is set.
                 switch (platform_type)
                 {
-                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9:
+                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
                         flags |= GraphicsContextFlags.AngleD3D9;
                         break;
-                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11:
+                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
                         flags |= GraphicsContextFlags.AngleD3D11;
                         break;
-                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_OPENGL:
+                    case Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
                         flags |= GraphicsContextFlags.AngleOpenGL;
                         break;
                 }
@@ -153,15 +153,15 @@ namespace OpenTK.Platform.Egl
 
             var attribs = new[]
             {
-                Platform.Egl.Egl.PLATFORM_ANGLE_TYPE, platform_type,
-                Platform.Egl.Egl.PLATFORM_ANGLE_MAX_VERSION_MAJOR, Platform.Egl.Egl.DONT_CARE,
-                Platform.Egl.Egl.PLATFORM_ANGLE_MAX_VERSION_MINOR, Platform.Egl.Egl.DONT_CARE,
-                Platform.Egl.Egl.PLATFORM_ANGLE_DEVICE_TYPE, Platform.Egl.Egl.PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE,
+                Platform.Egl.Egl.PLATFORM_ANGLE_TYPE_ANGLE, platform_type,
+                Platform.Egl.Egl.PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, Platform.Egl.Egl.DONT_CARE,
+                Platform.Egl.Egl.PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, Platform.Egl.Egl.DONT_CARE,
+                Platform.Egl.Egl.PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, Platform.Egl.Egl.PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
                 Platform.Egl.Egl.NONE
             };
 
             return Platform.Egl.Egl.GetPlatformDisplay(
-                Platform.Egl.Egl.PLATFORM_ANGLE,
+                Platform.Egl.Egl.PLATFORM_ANGLE_ANGLE,
                 dc,
                 attribs
                 );
index 758e53a..eed8fbf 100644 (file)
     <Compile Include="Platform\DisplayDeviceBase.cs" />
     <Compile Include="Platform\Egl\AngleWindowInfo.cs" />
     <Compile Include="Platform\Egl\EglException.cs" />
-    <Compile Include="Platform\Egl\EglAngle.cs" />
     <Compile Include="Platform\Egl\EglUnixContext.cs" />
     <Compile Include="Platform\Egl\EglWinContext.cs" />
     <Compile Include="Platform\Egl\EglAnglePlatformFactory.cs" />
index df39581..86b799c 100644 (file)
@@ -210,6 +210,11 @@ namespace OpenTK.Platform.Egl
         // EGL_ANGLE_query_surface_pointer 
         [DllImport("libEGL.dll", EntryPoint = "eglQuerySurfacePointerANGLE")]
         public static extern bool QuerySurfacePointerANGLE(EGLDisplay display, EGLSurface surface, int attribute, out IntPtr value);
+
+        [DllImport("libEGL.dll", EntryPoint = "eglGetPlatformDisplayEXT")]
+        public static extern EGLDisplay GetPlatformDisplay(int platform, EGLNativeDisplayType display_id,
+            int[] attrib_list);
+
         // EGL_ANGLE_software_display
         public static readonly EGLNativeDisplayType SOFTWARE_DISPLAY_ANGLE = new EGLNativeDisplayType(-1);
         // EGL_ANGLE_direct3d_display
@@ -235,6 +240,8 @@ namespace OpenTK.Platform.Egl
         // EGL_ANGLE_platform_angle_opengl
         public const int PLATFORM_ANGLE_TYPE_OPENGL_ANGLE = 0x320D;
         public const int PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE = 0x320E;
+        // See EGL_ANGLE_surface_d3d_texture_2d_share_handle
+        public const int EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE = 0x3200;
 
         [DllImportAttribute("libEGL.dll", EntryPoint = "eglGetError")]
         public static extern ErrorCode GetError();