(with some other changes). You can set most objects as a clip on
other objects. This will use the alpha channel of the object as a
clip on the object. This is still buggy.
+ * CLIPPING DISABLED AND REMOVED DUE TO BEING TOO BUGGY AND INCOMPLETE *
* Software support for arbitrary maps. So you can use any size map
(not just 4 points) for maps. Once again this is a little buggy.
+ * ARBITRARY MAPS DISABLED AND REMOVED DUE TO BEING TOO BUGGY AND INCOMPLETE *
2011-02-02 Carsten Haitzler (The Rasterman)
Supports a filter object or filter under (the area where the object
is filtered). Various parameters to tweak, and potential for
additional filters (but you get to write the shader ;-)
+ * FILTERS DISABLED AND REMOVED DUE TO BEING TOO BUGGY AND INCOMPLETE *
2011-04-24 Thierry el Borgi