Giving the meta clear program a meaningful name makes it easier to find
in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time. We already
did so for integer programs, but neglected to label the primary program.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
_mesa_AttachShader(clear->ShaderProg, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
+ _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
_mesa_LinkProgram(clear->ShaderProg);
clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,