comment out eglWaitNative() to avoid rendering performance drop
authorGwanglim Lee <gl77.lee@samsung.com>
Tue, 18 May 2010 09:03:46 +0000 (18:03 +0900)
committerGwanglim Lee <gl77.lee@samsung.com>
Tue, 18 May 2010 09:03:46 +0000 (18:03 +0900)
src/modules/engines/gl_x11/evas_engine.c [changed mode: 0644->0755]

old mode 100644 (file)
new mode 100755 (executable)
index 72b39c3..5617c16
@@ -552,7 +552,8 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
    ta = t0 - pt;
    pt = t0;
 #endif
-   eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
+   // to avoid rendering performance drop - yigl 100518
+   //eglWaitNative(EGL_CORE_NATIVE_ENGINE); // previous rendering should be done and swapped
 #ifdef FRAMECOUNT
    double t1 = get_time();
    tb = t1 - t0;