#define PATH_KAPPA 0.5522847498
#define PI 3.1415926535
-typedef struct _Bezier
-{
-float x1, y1, x2, y2, x3, y3, x4, y4;
-}Bezier;
-
-typedef struct _Point
-{
- int x;
- int y;
-}Point;
static Efl_VG *beginning = NULL;
static Efl_VG *end = NULL;
static double start_time = 0;
static Ecore_Animator *anim = NULL;
-static
-Bezier bezierFromPoints(Point p1, Point p2,
- Point p3, Point p4)
-{
- Bezier b;
- b.x1 = p1.x;
- b.y1 = p1.y;
- b.x2 = p2.x;
- b.y2 = p2.y;
- b.x3 = p3.x;
- b.y3 = p3.y;
- b.x4 = p4.x;
- b.y4 = p4.y;
- return b;
-}
-
-static inline void
-parameterSplitLeft(Bezier *b, float t, Bezier *left)
-{
- left->x1 = b->x1;
- left->y1 = b->y1;
-
- left->x2 = b->x1 + t * ( b->x2 - b->x1 );
- left->y2 = b->y1 + t * ( b->y2 - b->y1 );
-
- left->x3 = b->x2 + t * ( b->x3 - b->x2 ); // temporary holding spot
- left->y3 = b->y2 + t * ( b->y3 - b->y2 ); // temporary holding spot
-
- b->x3 = b->x3 + t * ( b->x4 - b->x3 );
- b->y3 = b->y3 + t * ( b->y4 - b->y3 );
-
- b->x2 = left->x3 + t * ( b->x3 - left->x3);
- b->y2 = left->y3 + t * ( b->y3 - left->y3);
-
- left->x3 = left->x2 + t * ( left->x3 - left->x2 );
- left->y3 = left->y2 + t * ( left->y3 - left->y2 );
-
- left->x4 = b->x1 = left->x3 + t * (b->x2 - left->x3);
- left->y4 = b->y1 = left->y3 + t * (b->y2 - left->y3);
-}
-static
-Bezier bezierOnInterval(Bezier *b, float t0, float t1)
-{
- if (t0 == 0 && t1 == 1)
- return *b;
-
- Bezier result;
- parameterSplitLeft(b, t0, &result);
- float trueT = (t1-t0)/(1-t0);
- parameterSplitLeft(b, trueT, &result);
-
- return result;
-}
-
-static inline void
-_bezier_coefficients(float t, float *ap, float *bp, float *cp, float *dp)
-{
- float a,b,c,d;
- float m_t = 1. - t;
- b = m_t * m_t;
- c = t * t;
- d = c * t;
- a = b * m_t;
- b *= 3. * t;
- c *= 3. * m_t;
- *ap = a;
- *bp = b;
- *cp = c;
- *dp = d;
-}
-
-static
-float _t_for_arc_angle(float angle)
-{
- if (angle < 0.00001)
- return 0;
-
- if (angle == 90.0)
- return 1;
-
- float radians = PI * angle / 180;
- float cosAngle = cos(radians);
- float sinAngle = sin(radians);
-
- // initial guess
- float tc = angle / 90;
- // do some iterations of newton's method to approximate cosAngle
- // finds the zero of the function b.pointAt(tc).x() - cosAngle
- tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
- / (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
- tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
- / (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
-
- // initial guess
- float ts = tc;
- // do some iterations of newton's method to approximate sinAngle
- // finds the zero of the function b.pointAt(tc).y() - sinAngle
- ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
- / (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
- ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
- / (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
-
- // use the average of the t that best approximates cosAngle
- // and the t that best approximates sinAngle
- float t = 0.5 * (tc + ts);
- return t;
-}
-
-static void
-_find_ellipse_coords(int x, int y, int w, int h, float angle, float length,
- Point* startPoint, Point *endPoint)
-{
- if (!w || !h ) {
- if (startPoint)
- startPoint->x = 0 , startPoint->y = 0;
- if (endPoint)
- endPoint->x = 0 , endPoint->y = 0;
- return;
- }
-
- int w2 = w / 2;
- int h2 = h / 2;
-
- float angles[2] = { angle, angle + length };
- Point *points[2] = { startPoint, endPoint };
- int i =0;
- for (i = 0; i < 2; ++i) {
- if (!points[i])
- continue;
-
- float theta = angles[i] - 360 * floor(angles[i] / 360);
- float t = theta / 90;
- // truncate
- int quadrant = (int)t;
- t -= quadrant;
-
- t = _t_for_arc_angle(90 * t);
-
- // swap x and y?
- if (quadrant & 1)
- t = 1 - t;
-
- float a, b, c, d;
- _bezier_coefficients(t, &a, &b, &c, &d);
- float px = a + b + c*PATH_KAPPA;
- float py = d + c + b*PATH_KAPPA;
-
- // left quadrants
- if (quadrant == 1 || quadrant == 2)
- px = -px;
-
- // top quadrants
- if (quadrant == 0 || quadrant == 1)
- py = -py;
- int cx = x+w/2;
- int cy = y+h/2;
- points[i]->x = cx + w2 * px;
- points[i]->y = cy + h2 * py;
- }
-}
-
-
-//// The return value is the starting point of the arc
-static
-Point _curves_for_arc(int x, int y, int w, int h,
- float startAngle, float sweepLength,
- Point *curves, int *point_count)
-{
- *point_count = 0;
- int w2 = w / 2;
- int w2k = w2 * PATH_KAPPA;
-
- int h2 = h / 2;
- int h2k = h2 * PATH_KAPPA;
-
- Point points[16] =
- {
- // start point
- { x + w, y + h2 },
-
- // 0 -> 270 degrees
- { x + w, y + h2 + h2k },
- { x + w2 + w2k, y + h },
- { x + w2, y + h },
-
- // 270 -> 180 degrees
- { x + w2 - w2k, y + h },
- { x, y + h2 + h2k },
- { x, y + h2 },
-
- // 180 -> 90 degrees
- { x, y + h2 - h2k },
- { x + w2 - w2k, y },
- { x + w2, y },
-
- // 90 -> 0 degrees
- { x + w2 + w2k, y },
- { x + w, y + h2 - h2k },
- { x + w, y + h2 }
- };
-
- if (sweepLength > 360) sweepLength = 360;
- else if (sweepLength < -360) sweepLength = -360;
-
- // Special case fast paths
- if (startAngle == 0) {
- if (sweepLength == 360) {
- int i;
- for (i = 11; i >= 0; --i)
- curves[(*point_count)++] = points[i];
- return points[12];
- } else if (sweepLength == -360) {
- int i ;
- for (i = 1; i <= 12; ++i)
- curves[(*point_count)++] = points[i];
- return points[0];
- }
- }
-
- int startSegment = (int)(floor(startAngle / 90));
- int endSegment = (int)(floor((startAngle + sweepLength) / 90));
-
- float startT = (startAngle - startSegment * 90) / 90;
- float endT = (startAngle + sweepLength - endSegment * 90) / 90;
-
- int delta = sweepLength > 0 ? 1 : -1;
- if (delta < 0) {
- startT = 1 - startT;
- endT = 1 - endT;
- }
-
- // avoid empty start segment
- if (startT == 1.0) {
- startT = 0;
- startSegment += delta;
- }
-
- // avoid empty end segment
- if (endT == 0) {
- endT = 1;
- endSegment -= delta;
- }
-
- startT = _t_for_arc_angle(startT * 90);
- endT = _t_for_arc_angle(endT * 90);
-
- Eina_Bool splitAtStart = !(fabs(startT) <= 0.00001f);
- Eina_Bool splitAtEnd = !(fabs(endT - 1.0) <= 0.00001f);
-
- const int end = endSegment + delta;
-
- // empty arc?
- if (startSegment == end) {
- const int quadrant = 3 - ((startSegment % 4) + 4) % 4;
- const int j = 3 * quadrant;
- return delta > 0 ? points[j + 3] : points[j];
- }
-
-
- Point startPoint, endPoint;
- _find_ellipse_coords(x, y, w, h, startAngle, sweepLength, &startPoint, &endPoint);
- int i;
- for (i = startSegment; i != end; i += delta) {
- const int quadrant = 3 - ((i % 4) + 4) % 4;
- const int j = 3 * quadrant;
-
- Bezier b;
- if (delta > 0)
- b = bezierFromPoints(points[j + 3], points[j + 2], points[j + 1], points[j]);
- else
- b = bezierFromPoints(points[j], points[j + 1], points[j + 2], points[j + 3]);
-
- // empty arc?
- if (startSegment == endSegment && (startT == endT))
- return startPoint;
-
- if (i == startSegment) {
- if (i == endSegment && splitAtEnd)
- b = bezierOnInterval(&b, startT, endT);
- else if (splitAtStart)
- b = bezierOnInterval(&b, startT, 1);
- } else if (i == endSegment && splitAtEnd) {
- b = bezierOnInterval(&b, 0, endT);
- }
-
- // push control points
- curves[(*point_count)].x = b.x2;
- curves[(*point_count)++].y = b.y2;
- curves[(*point_count)].x = b.x3;
- curves[(*point_count)++].y = b.y3;
- curves[(*point_count)].x = b.x4;
- curves[(*point_count)++].y = b.y4;
- }
-
- curves[*(point_count)-1] = endPoint;
-
- return startPoint;
-}
-
-void _arcto(Efl_VG *obj, int x, int y, int width, int height, int startAngle, int sweepLength)
-{
- int point_count;
-
- Point pts[15];
- Point curve_start = _curves_for_arc(x, y, width, height, startAngle, sweepLength, pts, &point_count);
- int cx = x + (width)/2;
- int cy = y + (height)/2;
- int i;
-
- evas_vg_shape_shape_append_move_to(obj, cx, cy);
- evas_vg_shape_shape_append_line_to(obj, curve_start.x, curve_start.y);
- for (i = 0; i < point_count; i += 3)
- {
- evas_vg_shape_shape_append_cubic_to(obj,
- pts[i].x, pts[i].y,
- pts[i+1].x, pts[i+1].y,
- pts[i+2].x, pts[i+2].y);
- }
- evas_vg_shape_shape_append_close(obj);
-}
-
-void _rect_add(Efl_VG *obj, int x, int y, int w, int h)
-{
- evas_vg_shape_shape_append_move_to(obj, x, y);
- evas_vg_shape_shape_append_line_to(obj, x + w, y);
- evas_vg_shape_shape_append_line_to(obj, x + w, y +h);
- evas_vg_shape_shape_append_line_to(obj, x, y +h);
- evas_vg_shape_shape_append_close(obj);
-}
-
-
struct example_data
{
Ecore_Evas *ee;
vector_set(int x, int y, int w, int h)
{
int vg_w = w, vg_h = h;
+ Efl_VG *root_node, *tmp_vg;
//Create VG Object
-
Evas_Object *tmp = evas_object_rectangle_add(d.evas);
evas_object_resize(tmp, vg_w, vg_h);
evas_object_color_set(tmp, 100, 100, 50, 100);
eina_matrix3_identity(&matrix);
eina_matrix3_rotate(&matrix, radian);
- root = evas_object_vg_root_node_get(d.vg);
+ root = eo_add(EFL_VG_CONTAINER_CLASS, NULL);
//evas_vg_node_transformation_set(root, &matrix);
Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "bg"));
- _rect_add(bg, 0, 0 , vg_w, vg_h);
+ evas_vg_shape_shape_append_rect(bg, 0, 0 , vg_w, vg_h, 0, 0);
evas_vg_node_origin_set(bg, 0,0);
evas_vg_shape_stroke_width_set(bg, 1.0);
evas_vg_node_color_set(bg, 80, 80, 80, 80);
Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eo_self, "rgradient"));
Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eo_self, "lgradient"));
- _arcto(shape, 0, 0, 100, 100, 25, 330);
+ evas_vg_shape_shape_append_arc(shape, 0, 0, 100, 100, 25, 330);
Efl_Gfx_Gradient_Stop stops[3];
stops[0].r = 255;
evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128);
Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect"));
- _rect_add(rect, 0, 0, 100, 100);
+ evas_vg_shape_shape_append_rect(rect, 0, 0, 100, 100, 0, 0);
evas_vg_node_origin_set(rect, 100, 100);
evas_vg_shape_fill_set(rect, lgradient);
evas_vg_shape_stroke_width_set(rect, 2.0);
evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255);
Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect1"));
- _rect_add(rect1, 0, 0, 70, 70);
+ evas_vg_shape_shape_append_rect(rect1, 0, 0, 70, 70, 0, 0);
evas_vg_node_origin_set(rect1, 50, 70);
evas_vg_shape_stroke_scale_set(rect1, 2);
evas_vg_shape_stroke_width_set(rect1, 8.0);
evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100);
Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "circle"));
- _arcto(circle, 0, 0, 250, 100, 30, 300);
+ evas_vg_shape_shape_append_arc(circle, 0, 0, 250, 100, 30, 300);
evas_vg_shape_fill_set(circle, lgradient);
//evas_vg_node_transformation_set(&matrix),
evas_vg_node_origin_set(circle, 50,50);
// Foreground
Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "fg"));
- _rect_add(fg, 0, 0, vg_w, vg_h);
+ evas_vg_shape_shape_append_rect(fg, 0, 0, vg_w, vg_h, 0, 0);
evas_vg_node_origin_set(fg, 0, 0);
evas_vg_shape_stroke_width_set(fg, 5.0);
evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND);
circle = efl_vg_container_child_get(end, "circle");
efl_vg_transformation_set(circle, &matrix);
+
+ root_node = evas_object_vg_root_node_get(d.vg);
+ // check if the dupe is working properly or not
+ eo_parent_set(beginning, root_node);
+
+ tmp_vg = root;
+ root = beginning;
+ beginning = tmp_vg;
}
static Eina_Bool