#include <linux/root_dev.h>
#include <linux/console.h>
#include <linux/kexec.h>
+#include <linux/bootmem.h>
#include <asm/machdep.h>
#include <asm/firmware.h>
for (;;) ;
}
+
+static void prealloc(struct ps3_prealloc *p)
+{
+ if (!p->size)
+ return;
+
+ p->address = __alloc_bootmem(p->size, p->align, __pa(MAX_DMA_ADDRESS));
+ if (!p->address) {
+ printk(KERN_ERR "%s: Cannot allocate %s\n", __FUNCTION__,
+ p->name);
+ return;
+ }
+
+ printk(KERN_INFO "%s: %lu bytes at %p\n", p->name, p->size,
+ p->address);
+}
+
+#ifdef CONFIG_FB_PS3
+struct ps3_prealloc ps3fb_videomemory = {
+ .name = "ps3fb videomemory",
+ .size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
+ .align = 1024*1024 /* the GPU requires 1 MiB alignment */
+};
+#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
+
+static int __init early_parse_ps3fb(char *p)
+{
+ if (!p)
+ return 1;
+
+ ps3fb_videomemory.size = _ALIGN_UP(memparse(p, &p),
+ ps3fb_videomemory.align);
+ return 0;
+}
+early_param("ps3fb", early_parse_ps3fb);
+#else
+#define prealloc_ps3fb_videomemory() do { } while (0)
+#endif
+
+
static void __init ps3_setup_arch(void)
{
union ps3_firmware_version v;
conswitchp = &dummy_con;
#endif
+ prealloc_ps3fb_videomemory();
ppc_md.power_save = ps3_power_save;
DBG(" <- %s:%d\n", __func__, __LINE__);