Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11066>
pipeline->pipeline_nir[MESA_SHADER_TESS_EVAL]->info.tess.ccw = !pipeline->pipeline_nir[MESA_SHADER_TESS_EVAL]->info.tess.ccw;
}
+ pipeline->gs_output_lines = pipeline->pipeline_nir[MESA_SHADER_GEOMETRY] &&
+ pipeline->pipeline_nir[MESA_SHADER_GEOMETRY]->info.gs.output_primitive == GL_LINES;
+
bool has_fragment_shader = false;
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
uint16_t line_stipple_pattern;
bool line_stipple_enable;
bool line_smooth;
+ bool gs_output_lines;
bool provoking_vertex_last;
};