SkPoint center2;
SkScalar radius2;
do {
- center1.set(random->nextUScalar1(), random->nextUScalar1());
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
radius2 = random->nextUScalar1 ();
// If the circles are identical the factory will give us an empty shader.
} while (radius1 == radius2 && center1 == center2);
SkPoint center2;
SkScalar radius2;
do {
- center1.set(random->nextUScalar1(), random->nextUScalar1());
+ center2.set(random->nextUScalar1(), random->nextUScalar1());
radius2 = random->nextUScalar1 ();
// There is a bug in two point radial gradients with idenitical radii
} while (radius1 == radius2);