More unused functions. Kept around for later debugging.
};
const void * const evas_object_filter_cow_default = &default_filter;
static const Evas_Object_Mask_Data default_mask = {
- NULL, 0, 0, EINA_FALSE
+ NULL, 0, 0, EINA_FALSE, EINA_FALSE, EINA_FALSE, EINA_FALSE
};
Eina_Cow *evas_object_proxy_cow = NULL;
#ifdef EVAS_RENDER_DEBUG_TIMING
#include <sys/time.h>
-#endif
#ifndef _WIN32
static inline double
}
#endif
-
-
-
-
-
-
-
-
-// a list of canvases currently rendering
-static Eina_List *_rendering = NULL;
-
static inline void
out_time(double t)
{
double b = (t * 100.0) / (1.0 / 60.0);
printf("%1.8fs (%1.2f%% 60fps budget)\n", t, b);
}
+#endif
+
+// a list of canvases currently rendering
+static Eina_List *_rendering = NULL;
static void
_always_call(Eo *eo_e, Evas_Callback_Type type, void *event_info)