#include <wayland-client.h>
-typedef struct _Evas_Engine_Info_GL_Wl Evas_Engine_Info_GL_Wl;
+typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl;
-struct _Evas_Engine_Info_GL_Wl
+struct _Evas_Engine_Info_Wayland_Egl
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
/* engine specific function calls to query stuff about the destination */
/* engine (what visual & colormap & depth to use, performance info etc. */
struct {
-// Visual * (*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo);
-// Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
- int (*best_depth_get) (Evas_Engine_Info_GL_Wl *einfo);
+ int (*best_depth_get) (Evas_Engine_Info_Wayland_Egl *einfo);
} func;
struct {