radeonsi/sqtt: rework pm4.reg_va_low_idx
authorPierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tue, 7 Nov 2023 15:05:52 +0000 (16:05 +0100)
committerEric Engestrom <eric@engestrom.ch>
Wed, 20 Dec 2023 21:26:40 +0000 (21:26 +0000)
The initial logic was to remember the place were SPI_SHADER_PGM_LO_*
are written, then assume that we can get the register offset because
the sequence would always be:

   PKT3_SET_SH_REG
   SPI_SHADER_PGM_LO_* register offset
   VA low 32 bits value <- reg_va_low_idx

The problem is that this sequence isn't guaranteed, for instance we
can get this instead:

   0   c0067600 |
   1   00000046 |
   2   003ffffd | SPI_SHADER_PGM_RSRC3_VS
   3   00000020 | SPI_SHADER_LATE_ALLOC_VS
   4 * 00002080 | SPI_SHADER_PGM_LO_VS
   5   00000080 | SPI_SHADER_PGM_HI_VS

So the assert in si_state_draw.cpp would fail as well as the VA
update logic.

So instead remember which the SPI_SHADER_PGM_LO_* offset, and the low
32 bits of the VA in si_update_shaders.

Fixes: 8034a71430b ("radeonsi/sqtt: re-export shaders in a single bo")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26774>
(cherry picked from commit b55a2065e03e0f033217b1b58a0c18e3a5e86136)

.pick_status.json
src/gallium/drivers/radeonsi/si_pm4.c
src/gallium/drivers/radeonsi/si_pm4.h
src/gallium/drivers/radeonsi/si_state_draw.cpp
src/gallium/drivers/radeonsi/si_state_shaders.cpp

index 8392b8e..1345c77 100644 (file)
         "description": "radeonsi/sqtt: rework pm4.reg_va_low_idx",
         "nominated": true,
         "nomination_type": 1,
-        "resolution": 0,
+        "resolution": 1,
         "main_sha": null,
         "because_sha": "8034a71430be0b6473449028d90937729b77d6d9",
         "notes": null
index 58badc4..bed0023 100644 (file)
@@ -135,7 +135,7 @@ void si_pm4_finalize(struct si_pm4_state *state)
                if (strstr(ac_get_register_name(state->screen->info.gfx_level,
                                                state->screen->info.family, reg_offset),
                           "SPI_SHADER_PGM_LO_")) {
-                  state->reg_va_low_idx = get_packed_reg_valueN_idx(state, i);
+                  state->spi_shader_pgm_lo_reg = reg_offset;
                   break;
                }
             }
@@ -162,7 +162,8 @@ void si_pm4_finalize(struct si_pm4_state *state)
          if (strstr(ac_get_register_name(state->screen->info.gfx_level,
                                          state->screen->info.family, reg_base_offset + i * 4),
                     "SPI_SHADER_PGM_LO_")) {
-            state->reg_va_low_idx = state->last_pm4 + 2 + i;
+            state->spi_shader_pgm_lo_reg = reg_base_offset + i * 4;
+
             break;
          }
       }
index 39f72ed..56a6b65 100644 (file)
@@ -45,7 +45,7 @@ struct si_pm4_state {
    uint16_t max_dw;
 
    /* Used by SQTT to override the shader address */
-   uint16_t reg_va_low_idx;
+   uint32_t spi_shader_pgm_lo_reg;
 
    /* This must be the last field because the array can continue after the structure. */
    uint32_t pm4[64];
index 9b98580..987765d 100644 (file)
@@ -370,9 +370,8 @@ static bool si_update_shaders(struct si_context *sctx)
 
                   struct si_pm4_state *pm4 = &shader->pm4;
 
-                  uint32_t va_low = (pipeline->bo->gpu_address + pipeline->offset[i]) >> 8;
-                  assert(PKT3_IT_OPCODE_G(pm4->pm4[pm4->reg_va_low_idx - 2]) == PKT3_SET_SH_REG);
-                  uint32_t reg = (pm4->pm4[pm4->reg_va_low_idx - 1] << 2) + SI_SH_REG_OFFSET;
+                  uint64_t va_low = (pipeline->bo->gpu_address + pipeline->offset[i]) >> 8;
+                  uint32_t reg = pm4->spi_shader_pgm_lo_reg;
                   si_pm4_set_reg(&pipeline->pm4, reg, va_low);
                }
             }
index 7f4a733..f71523b 100644 (file)
@@ -1983,7 +1983,7 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen, struct si_shader
       assert(0);
    }
 
-   assert(!(sscreen->debug_flags & DBG(SQTT)) || shader->pm4.reg_va_low_idx != 0);
+   assert(!(sscreen->debug_flags & DBG(SQTT)) || shader->pm4.spi_shader_pgm_lo_reg != 0);
 }
 
 static void si_clear_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,