g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
if (!(mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) {
- GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
+ GST_LOG_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
priv = allocator->priv;
if (!(mem->desc.BindFlags & D3D11_BIND_DECODER)) {
- GST_WARNING_OBJECT (allocator,
+ GST_LOG_OBJECT (allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
priv = allocator->priv;
if (!check_bind_flags_for_processor_input_view (mem->desc.BindFlags)) {
- GST_WARNING_OBJECT (allocator,
+ GST_LOG_OBJECT (allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
- GST_WARNING_OBJECT (allocator,
+ GST_LOG_OBJECT (allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}