Another minor source change, this time even more minor than the last. Let's see what...
authorJared Mulconry <jaredmulconry@gmail.com>
Tue, 10 Oct 2017 11:45:45 +0000 (22:45 +1100)
committerJared Mulconry <jaredmulconry@gmail.com>
Tue, 10 Oct 2017 11:45:45 +0000 (22:45 +1100)
code/PretransformVertices.cpp

index 5fc2946..0751c45 100644 (file)
@@ -104,7 +104,7 @@ unsigned int PretransformVertices::CountNodes( aiNode* pcNode )
 
 // ------------------------------------------------------------------------------------------------
 // Get a bitwise combination identifying the vertex format of a mesh
-unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh)
+unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh )
 {
     // the vertex format is stored in aiMesh::mBones for later retrieval.
     // there isn't a good reason to compute it a few hundred times