We validate that the interface block array type's definition matches.
However, previously, the function could be called if an non-array
interface block has different type definitions -for example, when the
precision qualifier differs in a GLSL ES shader, we would create two
different types-, and it would return invalid as both definitions are
non-arrays.
We fix this by specifying that at least one definition should be an
array to call the validation.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/* If a block is an array then it must match across the shader.
* Unsized arrays are also processed and matched agaist sized arrays.
*/
- if (b->type != a->type &&
+ if (b->type != a->type && (b->type->is_array() || a->type->is_array()) &&
(b->is_interface_instance() || a->is_interface_instance()) &&
!validate_intrastage_arrays(prog, b, a))
return false;