gl-renderer: implement view scissor
authorPekka Paalanen <pekka.paalanen@collabora.co.uk>
Wed, 18 Feb 2015 07:48:59 +0000 (09:48 +0200)
committerPekka Paalanen <pekka.paalanen@collabora.co.uk>
Wed, 4 Mar 2015 09:55:49 +0000 (11:55 +0200)
Implement support for weston_view_set_mask().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
src/gl-renderer.c

index 8835765..e8b27b9 100644 (file)
@@ -593,6 +593,8 @@ draw_view(struct weston_view *ev, struct weston_output *output,
        struct gl_surface_state *gs = get_surface_state(ev->surface);
        /* repaint bounding region in global coordinates: */
        pixman_region32_t repaint;
+       /* opaque region in surface coordinates: */
+       pixman_region32_t surface_opaque;
        /* non-opaque region in surface coordinates: */
        pixman_region32_t surface_blend;
        GLint filter;
@@ -638,10 +640,22 @@ draw_view(struct weston_view *ev, struct weston_output *output,
        /* blended region is whole surface minus opaque region: */
        pixman_region32_init_rect(&surface_blend, 0, 0,
                                  ev->surface->width, ev->surface->height);
-       pixman_region32_subtract(&surface_blend, &surface_blend, &ev->surface->opaque);
+       if (ev->geometry.scissor_enabled)
+               pixman_region32_intersect(&surface_blend, &surface_blend,
+                                         &ev->geometry.scissor);
+       pixman_region32_subtract(&surface_blend, &surface_blend,
+                                &ev->surface->opaque);
 
        /* XXX: Should we be using ev->transform.opaque here? */
-       if (pixman_region32_not_empty(&ev->surface->opaque)) {
+       pixman_region32_init(&surface_opaque);
+       if (ev->geometry.scissor_enabled)
+               pixman_region32_intersect(&surface_opaque,
+                                         &ev->surface->opaque,
+                                         &ev->geometry.scissor);
+       else
+               pixman_region32_copy(&surface_opaque, &ev->surface->opaque);
+
+       if (pixman_region32_not_empty(&surface_opaque)) {
                if (gs->shader == &gr->texture_shader_rgba) {
                        /* Special case for RGBA textures with possibly
                         * bad data in alpha channel: use the shader
@@ -657,7 +671,7 @@ draw_view(struct weston_view *ev, struct weston_output *output,
                else
                        glDisable(GL_BLEND);
 
-               repaint_region(ev, &repaint, &ev->surface->opaque);
+               repaint_region(ev, &repaint, &surface_opaque);
        }
 
        if (pixman_region32_not_empty(&surface_blend)) {
@@ -667,6 +681,7 @@ draw_view(struct weston_view *ev, struct weston_output *output,
        }
 
        pixman_region32_fini(&surface_blend);
+       pixman_region32_fini(&surface_opaque);
 
 out:
        pixman_region32_fini(&repaint);
@@ -2161,6 +2176,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
        ec->renderer = &gr->base;
        ec->capabilities |= WESTON_CAP_ROTATION_ANY;
        ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
+       ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
 
        if (gl_renderer_setup_egl_extensions(ec) < 0)
                goto err_egl;