# 1/10 run flake
dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.inc_dec.8_counters_5_calls_1_thread
+dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multi_dispatch_reuse_command
KHR-GLES31.core.explicit_uniform_location.uniform-loc-types-samplers
KHR-GLES31.core.internalformat.copy_tex_image.alpha
spec@glsl-1.10@execution@built-in-functions@vs-dot-vec2-vec2
spec@glsl-1.10@execution@built-in-functions@vs-dot-vec3-vec3
spec@glsl-1.10@execution@built-in-functions@vs-mod-float-float
+spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-self-1
+spec@glsl-1.10@execution@copy-propagation@glsl-vs-double-negative-copy-propagation
+spec@glsl-1.10@execution@vs-mat2-array-assignment
+spec@glsl-1.10@execution@vs-nested-return-sibling-loop2
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2
spec@glsl-1.20@execution@clipping@vs-clip-vertex-different-from-position
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-distance
spec@glsl-1.20@execution@const-builtin@glsl-const-builtin-derivatives
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements
spec@glsl-1.20@execution@vs-outerproduct-const-mat3x4
spec@glsl-1.20@execution@uniform-initializer@fs-int-set-by-other-stage
spec@glsl-1.30@execution@built-in-functions@fs-cosh-vec4
spec@glsl-1.30@execution@built-in-functions@fs-op-bitand-not-abs-int-ivec3
+spec@glsl-1.30@execution@built-in-functions@fs-op-bitor-not-abs-int-ivec2
+spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-neg-ivec3-int
+spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-ivec3-ivec3
spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-uint-uvec3
spec@glsl-1.30@execution@built-in-functions@vs-lessthanequal-uvec4-uvec4
spec@glsl-1.30@execution@built-in-functions@vs-op-assign-lshift-uvec2-ivec2
spec@glsl-1.30@execution@built-in-functions@vs-op-bitand-abs-neg-ivec3-ivec3
spec@glsl-1.30@execution@built-in-functions@vs-op-bitor-abs-neg-ivec2-int
+spec@glsl-1.30@execution@built-in-functions@vs-op-bitxor-neg-abs-ivec4-ivec4
spec@glsl-1.30@execution@interpolation@interpolation-smooth-other-flat-distance
spec@glsl-es-3.00@execution@built-in-functions@const-packhalf2x16
spec@glsl-es-3.00@execution@varying-struct-copy-return-vs
spec@arb_texture_query_levels@execution@fs-miptree
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-max3-vec2-vec2-vec2
spec@mesa_shader_integer_functions@execution@built-in-functions@fs-umulextended-only-msb-nonuniform
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements
-spec@glsl-1.10@execution@vs-mat2-array-assignment
-spec@glsl-1.10@execution@vs-nested-return-sibling-loop2