#include "llvm/ADT/ScopeExit.h"
#include "llvm/ADT/SetVector.h"
-#include "llvm/Support/ThreadPool.h"
#include <memory>
#include <mutex>
void Target::ModulesDidLoad(ModuleList &module_list) {
const size_t num_images = module_list.GetSize();
if (m_valid && num_images) {
- if (GetPreloadSymbols()) {
- // Try to preload symbols in parallel.
- llvm::ThreadPoolTaskGroup task_group(Debugger::GetThreadPool());
- auto preload_symbols_fn = [&](size_t idx) {
- ModuleSP module_sp(module_list.GetModuleAtIndex(idx));
- module_sp->PreloadSymbols();
- };
- for (size_t idx = 0; idx < num_images; ++idx)
- task_group.async(preload_symbols_fn, idx);
- task_group.wait();
- }
for (size_t idx = 0; idx < num_images; ++idx) {
ModuleSP module_sp(module_list.GetModuleAtIndex(idx));
LoadScriptingResourceForModule(module_sp, this);
});
}
+ // Preload symbols outside of any lock, so hopefully we can do this for
+ // each library in parallel.
+ if (GetPreloadSymbols())
+ module_sp->PreloadSymbols();
+
llvm::SmallVector<ModuleSP, 1> replaced_modules;
for (ModuleSP &old_module_sp : old_modules) {
if (m_images.GetIndexForModule(old_module_sp.get()) !=