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Fix a couple of typos in rotation matrix
author
Kristian Høgsberg
<krh@bitplanet.net>
Mon, 8 Mar 2010 22:16:01 +0000
(17:16 -0500)
committer
Kristian Høgsberg
<krh@bitplanet.net>
Mon, 8 Mar 2010 22:16:01 +0000
(17:16 -0500)
wayland-system-compositor.c
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diff --git
a/wayland-system-compositor.c
b/wayland-system-compositor.c
index
5da2e7e
..
e8e46c2
100644
(file)
--- a/
wayland-system-compositor.c
+++ b/
wayland-system-compositor.c
@@
-305,8
+305,8
@@
wlsc_matrix_rotate(struct wlsc_matrix *matrix,
GLdouble s = sin(angle);
struct wlsc_matrix rotate = {
{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
- x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c)
-
x * s, 0,
- x * z * (1 - c) + y *
x
, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c)
+
x * s, 0,
+ x * z * (1 - c) + y *
s
, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
0, 0, 0, 1 }
};