static int bad_visual(Visual *visual, int depth)
{
- DBG(("%s? depth=%d, visual: bits_per_rgb=%d, red_mask=%08x, green_mask=%08x, blue_mask=%08\n",
+ DBG(("%s? depth=%d, visual: class=%d, bits_per_rgb=%d, red_mask=%08x, green_mask=%08x, blue_mask=%08x\n",
__func__, depth,
+ visual->class,
visual->bits_per_rgb,
visual->red_mask,
visual->green_mask,
visual->blue_mask));
+
+ if (!(visual->class == TrueColor || visual->class == DirectColor))
+ return 1;
+
switch (depth) {
- case 16: return (visual->bits_per_rgb != 6 ||
+ case 16: return (/* visual->bits_per_rgb != 6 || */
visual->red_mask != 0x1f << 11 ||
visual->green_mask != 0x3f << 5 ||
visual->blue_mask != 0x1f << 0);
- case 24: return (visual->bits_per_rgb != 8 ||
+ case 24: return (/* visual->bits_per_rgb != 8 || */
visual->red_mask != 0xff << 16 ||
visual->green_mask != 0xff << 8 ||
visual->blue_mask != 0xff << 0);
- default: return 0;
+ default: return 1;
}
}