modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(EVAS_GL_SHADERS_GEN)
@echo " SHADERS $@"
- @bash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
+ @dash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
# NOTE: order here should be equal with modes in file Evas_Eo.h
GL_SHADERS_3D_GEN = \
modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN)
@echo " SHADERS $@"
- @bash $^
+ @dash $^
GL_GENERIC_SOURCES = \
gl/shader/ector_gl_shaders.x: $(ECTOR_GL_SHADERS_GEN)
@echo " SHADERS $@"
- @bash $(srcdir)/gl/shader/gen_shaders.sh
+ @dash $(srcdir)/gl/shader/gen_shaders.sh
libector_la_CPPFLAGS = -I$(top_builddir)/src/lib/efl \
-I$(top_builddir)/src/lib/ector \
-#!/bin/bash
+#!/bin/sh
# This script will generate a C file containing all the shaders used by Evas
DIR=`dirname $0`
-OUTPUT=${DIR}/ector_gl_shaders.x
+OUTPUT="$DIR/ector_gl_shaders.x"
# Skip generation if there is no diff (or no git)
if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
if git diff --quiet --exit-code -- "$DIR"
then
- touch "${OUTPUT}"
+ touch "$OUTPUT"
exit 0
fi
exec 1<&-
-exec 1>${OUTPUT}
+exec 1>"$OUTPUT"
# Write header
printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
-for shd in fragment vertex ; do
- m4 ${DIR}/include.glsl ${DIR}/${shd}.glsl > ${shd}.tmp
+for SHD in fragment vertex ; do
+ m4 "$DIR/include.glsl" "$DIR/$SHD.glsl" > "$SHD.tmp"
- OIFS=$IFS
- IFS=$'\n'
- printf "static const char ${shd}_glsl[] ="
- for line in `cat ${shd}.tmp` ; do
- printf "\n \"${line}\\\n\""
+ OIFS="$IFS"
+ IFS=`printf '\n+'`
+ IFS=${IFS%+}
+ printf "static const char "$SHD"_glsl[] ="
+ for LINE in `cat "$SHD.tmp"` ; do
+ printf "\n \"$LINE\\\n\""
done
printf ";\n\n"
- IFS=${OIFS}
+ IFS="$OIFS"
- rm ${shd}.tmp
+ rm "$SHD.tmp"
done
-#!/bin/bash
+#!/bin/sh
# This script will generate a C file containing all the shaders used by Evas
DIR=`dirname $0`
-OUTPUT=${DIR}/evas_gl_shaders.x
+OUTPUT="$DIR/evas_gl_shaders.x"
# Skip generation if there is no diff (or no git)
if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
if git diff --quiet --exit-code -- "$DIR"
then
- touch "${OUTPUT}"
+ touch "$OUTPUT"
exit 0
fi
exec 1<&-
-exec 1>${OUTPUT}
+exec 1>"$OUTPUT"
# Write header
printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
-for shd in fragment vertex ; do
- m4 ${DIR}/include.glsl ${DIR}/${shd}.glsl > ${shd}.tmp
+for SHD in fragment vertex ; do
+ m4 "$DIR/include.glsl" "$DIR/$SHD.glsl" > "$SHD.tmp"
- OIFS=$IFS
- IFS=$'\n'
- printf "static const char ${shd}_glsl[] ="
- for line in `cat ${shd}.tmp` ; do
- printf "\n \"${line}\\\n\""
+ OIFS="$IFS"
+ IFS=`printf '\n+'`
+ IFS=${IFS%+}
+ printf "static const char "$SHD"_glsl[] ="
+ for LINE in `cat "$SHD.tmp"` ; do
+ printf "\n \"$LINE\\\n\""
done
printf ";\n\n"
- IFS=${OIFS}
+ IFS="$OIFS"
- rm ${shd}.tmp
+ rm "$SHD.tmp"
done
-#!/bin/bash
+#!/bin/sh
# This script will generate a C file containing all the shaders used by Evas_3D
DIR=`dirname $0`
-OUTPUT=${DIR}/evas_gl_3d_shaders.x
+OUTPUT="$DIR/evas_gl_3d_shaders.x"
# Skip generation if there is no diff (or no git)
if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
if git diff --quiet --exit-code -- "$DIR"
then
- touch "${OUTPUT}"
+ touch "$OUTPUT"
exit 0
fi
exec 1<&-
-exec 1>${OUTPUT}
+exec 1>"$OUTPUT"
-SHADERS="$@"
-vert_shaders_source=""
-frag_shaders_source=""
+SHADERS=$@
+VERT_SHADERS_SOURCE=""
+FRAG_SHADERS_SOURCE=""
# Write header
printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
-for shd in ${SHADERS} ; do
- lname=`basename ${shd} .shd`
+for SHD in $SHADERS ; do
+ LNAME=`basename "$SHD" .shd`
- if echo ${lname} |grep _vert 2>&1 >> /dev/null ; then
- vert_shaders_source="${vert_shaders_source} ${lname}_glsl,\n"
+ if echo "$LNAME" | grep _vert 2>&1 >> /dev/null ; then
+ VERT_SHADERS_SOURCE="$VERT_SHADERS_SOURCE "$LNAME"_glsl,\n"
fi
- if echo ${lname} |grep _frag 2>&1 >> /dev/null ; then
- frag_shaders_source="${frag_shaders_source} ${lname}_glsl,\n"
+ if echo "$LNAME" | grep _frag 2>&1 >> /dev/null ; then
+ FRAG_SHADERS_SOURCE="$FRAG_SHADERS_SOURCE "$LNAME"_glsl,\n"
fi
- m4 ${DIR}/include.shd ${shd} > ${shd}.tmp
+ m4 "$DIR/include.shd" "$SHD" > "$SHD.tmp"
- OIFS=$IFS
- IFS=$'\n'
- printf "static const char ${lname}_glsl[] ="
- for line in `cat ${shd}.tmp` ; do
- printf "\n \"${line}\\\n\""
+ OIFS="$IFS"
+ IFS=`printf '\n+'`
+ IFS=${IFS%+}
+ printf "static const char "$LNAME"_glsl[] ="
+ for LINE in `cat "$SHD.tmp"` ; do
+ printf "\n \"$LINE\\\n\""
done
printf ";\n\n"
- IFS=${OIFS}
+ IFS="$OIFS"
- rm ${shd}.tmp
+ rm "$SHD.tmp"
done
printf "static const char *vertex_shaders[] =
{\n"
- printf "${vert_shaders_source}"
+ printf "$VERT_SHADERS_SOURCE"
printf "};\n\n"
printf "static const char *fragment_shaders[] =
{\n"
- printf "${frag_shaders_source}"
+ printf "$FRAG_SHADERS_SOURCE"
printf "};\n"