}
TypeHandle Fuzz(int depth = 5) {
- switch (random() % (depth == 0 ? 3 : 20)) {
+ switch (rand() % (depth == 0 ? 3 : 20)) {
case 0: { // bitset
int n = 0
#define COUNT_BITSET_TYPES(type, value) + 1
BITSET_TYPE_LIST(COUNT_BITSET_TYPES)
#undef COUNT_BITSET_TYPES
;
- int i = random() % n;
+ int i = rand() % n;
#define PICK_BITSET_TYPE(type, value) \
if (i-- == 0) return Type::type(region_);
BITSET_TYPE_LIST(PICK_BITSET_TYPE)
UNREACHABLE();
}
case 1: // class
- switch (random() % 2) {
+ switch (rand() % 2) {
case 0: return ObjectClass;
case 1: return ArrayClass;
}
UNREACHABLE();
case 2: // constant
- switch (random() % 6) {
+ switch (rand() % 6) {
case 0: return SmiConstant;
case 1: return Signed32Constant;
case 2: return ObjectConstant1;
}
UNREACHABLE();
default: { // union
- int n = random() % 10;
+ int n = rand() % 10;
TypeHandle type = None;
for (int i = 0; i < n; ++i) {
type = Type::Union(type, Fuzz(depth - 1), region_);