this gets handled later
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21866>
pipeline->line_rectangular = p->line_rectangular;
pipeline->last_vertex = p->last_vertex;
memcpy(pipeline->shaders, p->shaders, sizeof(struct lvp_shader) * 4);
- for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++)
+ for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) {
pipeline->shaders[i].pipeline_nir = NULL; //this gets handled later
+ pipeline->shaders[i].tess_ccw = NULL; //this gets handled later
+ }
}
if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT)
pipeline->force_min_sample = p->force_min_sample;