Bugfixes and mustpass update
authorPyry Haulos <phaulos@google.com>
Wed, 15 Oct 2014 17:04:57 +0000 (10:04 -0700)
committerPyry Haulos <phaulos@google.com>
Wed, 15 Oct 2014 17:45:03 +0000 (10:45 -0700)
 * Fix glReadBuffer() negative test to match latest spec language.

 * Remove said test from ES3.1 mustpass as it has been changed just
before release.

 * Remove SSO case from mustpass that has been removed earlier from the
test code.

Change-Id: Id77f7957f503121bde6b41c12cdc0141324f28bb

android/cts/com.drawelements.deqp.gles31.xml
android/cts/es31-mustpass-2014.2.8-2014-10-13.txt [deleted file]
android/cts/es31-mustpass-2014.2.8-2014-10-15.txt [new file with mode: 0644]
modules/gles3/functional/es3fNegativeBufferApiTests.cpp
modules/gles31/functional/es31fNegativeBufferApiTests.cpp

index 16f0a556423dde9c79f9a4b630cfa330550d19e5..366a7947d2c957c22d1ba8abc69f40cbd5247fce 100644 (file)
 <Test name="same_location_vertex_smooth_fragment_smooth" />
 <Test name="same_location_vertex_flat_fragment_flat" />
 <Test name="same_location_vertex_centroid_fragment_centroid" />
-<Test name="same_location_fragment_flat" />
 </TestCase>
 <TestCase name="random">
 <Test name="4" />
 <Test name="draw_buffers" />
 <Test name="flush_mapped_buffer_range" />
 <Test name="map_buffer_range" />
-<Test name="read_buffer" />
 <Test name="unmap_buffer" />
 <Test name="bind_framebuffer" />
 <Test name="bind_renderbuffer" />
 <Test name="draw_buffers" />
 <Test name="flush_mapped_buffer_range" />
 <Test name="map_buffer_range" />
-<Test name="read_buffer" />
 <Test name="unmap_buffer" />
 <Test name="bind_framebuffer" />
 <Test name="bind_renderbuffer" />
diff --git a/android/cts/es31-mustpass-2014.2.8-2014-10-13.txt b/android/cts/es31-mustpass-2014.2.8-2014-10-13.txt
deleted file mode 100644 (file)
index 9b9e743..0000000
+++ /dev/null
@@ -1,16545 +0,0 @@
-dEQP-GLES31.info.vendor
-dEQP-GLES31.info.renderer
-dEQP-GLES31.info.version
-dEQP-GLES31.info.shading_language_version
-dEQP-GLES31.info.extensions
-dEQP-GLES31.info.render_target
-dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups
-dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size
-dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id
-dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id
-dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id
-dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_geometry
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-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_geometry
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_tess_control
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_tess_eval
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute
-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry
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-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_eval
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-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_tess_eval
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-dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry
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-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32i
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-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32f
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32ui
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16f
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16ui
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32f
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-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_r32ui
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8i
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8
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-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32i
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-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32i
-dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_rgba8
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_32x32
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_12x12
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_1x1
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_7x7
-dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_32x32
-dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_12x12
-dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_1x1
-dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_7x7
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_32x32
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_12x12
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_1x1
-dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_7x7
-dEQP-GLES31.functional.image_load_store.3d.store.rgba32f
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba16f
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-dEQP-GLES31.functional.image_load_store.3d.store.r32f
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba32ui
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba16ui
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba8ui
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-dEQP-GLES31.functional.image_load_store.3d.store.r32ui
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba32i
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba16i
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba8i
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-dEQP-GLES31.functional.image_load_store.3d.store.rgba8
-dEQP-GLES31.functional.image_load_store.3d.store.rgba8_single_layer
-dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm
-dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32f
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32f_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16f
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-dEQP-GLES31.functional.image_load_store.3d.load_store.r32f
-dEQP-GLES31.functional.image_load_store.3d.load_store.r32f_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32ui
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32ui_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16ui
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16ui_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.r32ui
-dEQP-GLES31.functional.image_load_store.3d.load_store.r32ui_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16i
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16i_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8i
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8i_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.r32i
-dEQP-GLES31.functional.image_load_store.3d.load_store.r32i_single_layer
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8
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-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_snorm
-dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_snorm_single_layer
-dEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32f_result
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-dEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32ui_result
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-dEQP-GLES31.functional.image_load_store.3d.atomic.comp_swap_r32ui_result
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-dEQP-GLES31.functional.image_load_store.3d.atomic.comp_swap_r32i_result
-dEQP-GLES31.functional.image_load_store.3d.atomic.comp_swap_r32i_return_value
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32f
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32f
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32ui
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32ui
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32i
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32i
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.restrict
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32ui
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16ui
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8ui
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_r32ui
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_r32i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8_snorm
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32ui_rgba32f
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32ui_rgba32i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16ui_rgba16f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_r32f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_r32f
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_rgba8ui
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_r32i
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16i_rgba16f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_r32f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32ui
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_r32f
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-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_r32i
-dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_rgba8
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_32x32x32
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_12x34x56
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_1x1x1
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_7x1x1
-dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_32x32x32
-dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_12x34x56
-dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_1x1x1
-dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_7x1x1
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_32x32x32
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_12x34x56
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_1x1x1
-dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_7x1x1
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32f
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32f
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32ui
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16ui
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8ui
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32ui
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32i
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32i_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8i
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8i_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32i
-dEQP-GLES31.functional.image_load_store.2d_array.store.r32i_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_snorm
-dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_snorm_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32f
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16f
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32f
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32f_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32ui
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16ui
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8ui
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32ui
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32ui_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32i
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32i_single_layer
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16i
-dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16i_single_layer
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-dEQP-GLES31.functional.state_query.multisample_interpolation.min_fragment_interpolation_offset.get_boolean
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-dEQP-GLES31.functional.state_query.multisample_interpolation.fragment_interpolation_offset_bits.get_boolean
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-dEQP-GLES31.functional.state_query.multisample_interpolation.fragment_interpolation_offset_bits.get_integer64
-dEQP-GLES31.functional.multisample.default_framebuffer.sample_position
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-dEQP-GLES31.functional.multisample.default_framebuffer.constancy_alpha_to_coverage_sample_mask
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-dEQP-GLES31.functional.multisample.default_framebuffer.sample_mask_non_effective_bits
-dEQP-GLES31.functional.synchronization.in_invocation.image_write_read
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-dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_unrelated_write_read_non_ordered
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-dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_unrelated_write_read_non_ordered
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-dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_32k_invocations
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-dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_32x32_invocations
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-dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_128x128_invocations
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-dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_32_invocations
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-dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_1k_invocations
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_input_components
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_output_components
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_image_uniforms
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_texture_image_units
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_output_vertices
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_total_output_components
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_uniform_components
-dEQP-GLES31.functional.geometry_shading.query.geometry_linked_vertices_out
-dEQP-GLES31.functional.geometry_shading.query.geometry_linked_input_type
-dEQP-GLES31.functional.geometry_shading.query.geometry_linked_output_type
-dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_shader_invocations
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_uniform_blocks
-dEQP-GLES31.functional.geometry_shading.query.max_geometry_shader_storage_blocks
-dEQP-GLES31.functional.geometry_shading.query.layer_provoking_vertex
-dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
-dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
-dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
-dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
-dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
-dEQP-GLES31.functional.geometry_shading.query.max_framebuffer_layers
-dEQP-GLES31.functional.geometry_shading.query.framebuffer_default_layers
-dEQP-GLES31.functional.geometry_shading.query.framebuffer_attachment_layered
-dEQP-GLES31.functional.geometry_shading.query.framebuffer_incomplete_layer_targets
-dEQP-GLES31.functional.geometry_shading.query.referenced_by_geometry_shader
-dEQP-GLES31.functional.geometry_shading.basic.output_10
-dEQP-GLES31.functional.geometry_shading.basic.output_128
-dEQP-GLES31.functional.geometry_shading.basic.output_256
-dEQP-GLES31.functional.geometry_shading.basic.output_max
-dEQP-GLES31.functional.geometry_shading.basic.output_10_and_100
-dEQP-GLES31.functional.geometry_shading.basic.output_100_and_10
-dEQP-GLES31.functional.geometry_shading.basic.output_0_and_128
-dEQP-GLES31.functional.geometry_shading.basic.output_128_and_0
-dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_attribute
-dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_uniform
-dEQP-GLES31.functional.geometry_shading.basic.output_vary_by_texture
-dEQP-GLES31.functional.geometry_shading.basic.point_size
-dEQP-GLES31.functional.geometry_shading.basic.primitive_id_in
-dEQP-GLES31.functional.geometry_shading.basic.primitive_id_in_restarted
-dEQP-GLES31.functional.geometry_shading.basic.primitive_id
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_loop
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_strip
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangle_fan
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.lines_adjacency
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.line_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.triangles_adjacency
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_0
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_1
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_2
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_3
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_4
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_5
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_6
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_7
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_8
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_9
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_10
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_11
-dEQP-GLES31.functional.geometry_shading.input.triangle_strip_adjacency.vertex_count_12
-dEQP-GLES31.functional.geometry_shading.conversion.triangles_to_points
-dEQP-GLES31.functional.geometry_shading.conversion.lines_to_points
-dEQP-GLES31.functional.geometry_shading.conversion.points_to_lines
-dEQP-GLES31.functional.geometry_shading.conversion.triangles_to_lines
-dEQP-GLES31.functional.geometry_shading.conversion.points_to_triangles
-dEQP-GLES31.functional.geometry_shading.conversion.lines_to_triangles
-dEQP-GLES31.functional.geometry_shading.emit.points_emit_1_end_1
-dEQP-GLES31.functional.geometry_shading.emit.points_emit_1_end_2
-dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_1_end_1
-dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_1
-dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_1_end_2
-dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_2
-dEQP-GLES31.functional.geometry_shading.emit.line_strip_emit_2_end_2_emit_2_end_0
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_1_end_1
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_2_end_1
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_1
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_1_end_2
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_2_end_2
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_2
-dEQP-GLES31.functional.geometry_shading.emit.triangle_strip_emit_3_end_2_emit_3_end_0
-dEQP-GLES31.functional.geometry_shading.varying.vertex_no_op_geometry_out_1
-dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_1
-dEQP-GLES31.functional.geometry_shading.varying.vertex_out_0_geometry_out_2
-dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_0
-dEQP-GLES31.functional.geometry_shading.varying.vertex_out_1_geometry_out_2
-dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_3d
-dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_array
-dEQP-GLES31.functional.geometry_shading.layered.render_with_default_layer_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.layered.render_to_one_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.render_to_one_3d
-dEQP-GLES31.functional.geometry_shading.layered.render_to_one_2d_array
-dEQP-GLES31.functional.geometry_shading.layered.render_to_one_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.layered.render_to_all_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.render_to_all_3d
-dEQP-GLES31.functional.geometry_shading.layered.render_to_all_2d_array
-dEQP-GLES31.functional.geometry_shading.layered.render_to_all_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.layered.render_different_to_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.render_different_to_3d
-dEQP-GLES31.functional.geometry_shading.layered.render_different_to_2d_array
-dEQP-GLES31.functional.geometry_shading.layered.render_different_to_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d
-dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array
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-dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_cubemap
-dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_3d
-dEQP-GLES31.functional.geometry_shading.layered.layer_provoking_vertex_2d_array
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-dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_2_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_8_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_32_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_max_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_2_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_8_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_32_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.geometry_output_different_max_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap
-dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d
-dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array
-dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_attribute
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_uniform
-dEQP-GLES31.functional.geometry_shading.instanced.invocation_output_vary_by_texture
-dEQP-GLES31.functional.geometry_shading.instanced.draw_2_instances_geometry_2_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.draw_2_instances_geometry_8_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.draw_4_instances_geometry_2_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.draw_4_instances_geometry_8_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.draw_8_instances_geometry_2_invocations
-dEQP-GLES31.functional.geometry_shading.instanced.draw_8_instances_geometry_8_invocations
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_lines
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_loop
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_lines_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_line_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangles
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_fan
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangles_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_points_primitive_triangle_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_points
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_lines_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_line_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangles
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_fan
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangles_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_primitive_triangle_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_points
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_lines
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_line_loop
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_line_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangles
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_fan
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangles_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_lines_adjacency_primitive_triangle_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_points
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_lines
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_loop
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_lines_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_line_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_triangles_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_primitive_triangle_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_points
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_lines
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_loop
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_lines_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_line_strip_adjacency
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangles
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangle_strip
-dEQP-GLES31.functional.geometry_shading.negative.type_triangles_adjacency_primitive_triangle_fan
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_line_loop
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_line_strip
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_triangle_strip
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_triangle_fan
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_instanced
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_indirect
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_instanced
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_indirect
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_arrays_overflow_single_buffer
-dEQP-GLES31.functional.geometry_shading.vertex_transform_feedback.capture_vertex_draw_elements_overflow_single_buffer
-dEQP-GLES31.functional.sample_shading.state_query.sample_shading_is_enabled
-dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_boolean
-dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_integer
-dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_float
-dEQP-GLES31.functional.sample_shading.state_query.sample_shading_get_integer64
-dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_boolean
-dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_integer
-dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_float
-dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_get_integer64
-dEQP-GLES31.functional.sample_shading.state_query.min_sample_shading_value_clamping
-dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_discard
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_color
-dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_discard
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_1
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_2
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_2_share_elements
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_1
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2_share_elements
-dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements
-dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.basic
-dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.zero_stride
-dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.instanced
-dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.aliasing_buffer_zero_stride
-dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.aliasing_buffer_instanced
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_basic
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_instanced_binding
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_instanced_attrib
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer_offset
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer_stride
-dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_binding_point
-dEQP-GLES31.functional.vertex_attribute_binding.negative.default_vao_bind_vertex_buffer
-dEQP-GLES31.functional.vertex_attribute_binding.negative.default_vao_vertex_attrib_format
-dEQP-GLES31.functional.vertex_attribute_binding.negative.default_vao_vertex_attrib_i_format
-dEQP-GLES31.functional.vertex_attribute_binding.negative.default_vao_vertex_attrib_binding
-dEQP-GLES31.functional.vertex_attribute_binding.negative.default_vao_vertex_binding_divisor
-dEQP-GLES31.functional.vertex_attribute_binding.negative.bind_create_new_buffer
-dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_format_large_offset
-dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_binding_invalid_attr
-dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_binding_invalid_binding
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_row_major_vertex
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_both
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_row_major_fragment
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_fragment
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec2_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec2_fragment
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec3_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec3_fragment
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec4_vertex
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_float_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_float_fragment
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_int_vertex
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_uint_both
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_float_vertex
-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_float_fragment
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_uint_vertex
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-dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_float_vertex
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diff --git a/android/cts/es31-mustpass-2014.2.8-2014-10-15.txt b/android/cts/es31-mustpass-2014.2.8-2014-10-15.txt
new file mode 100644 (file)
index 0000000..a36a3cb
--- /dev/null
@@ -0,0 +1,16542 @@
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+dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_max_array
+dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_single
+dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max
+dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_multiple
+dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_array
+dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max_array
+dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_single
+dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max
+dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_multiple
+dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max_array
+dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_single
+dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_max
+dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_multiple
+dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_array
+dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_max_array
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_single
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_max
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_multiple
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_max_array
+dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_single
+dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max
+dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_multiple
+dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_array
+dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max_array
+dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_single
+dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max
+dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_multiple
+dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max_array
+dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_single
+dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max
+dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_multiple
+dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_array
+dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max_array
+dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_single
+dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max
+dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_multiple
+dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_array
+dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler2d.binding_contradictory_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.sampler.sampler3d.binding_contradictory_array
+dEQP-GLES31.functional.layout_binding.negative.ubo.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.ubo.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.ubo.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.ubo.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.ubo.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.ubo.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.ubo.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.ubo.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.ubo.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.ubo.binding_contradictory_array
+dEQP-GLES31.functional.layout_binding.negative.ssbo.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.ssbo.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.ssbo.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.ssbo.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.ssbo.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.ssbo.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.ssbo.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.ssbo.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.ssbo.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.ssbo.binding_contradictory_array
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.image.image2d.binding_contradictory_array
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_over_max
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_neg
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_over_max_array
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_neg_array
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.binding_contradictory
+dEQP-GLES31.functional.layout_binding.negative.image.image3d.binding_contradictory_array
index 2c0f7162414ca52671040d27f770a28a97348cc9..33871cfbe4bcd8b277d8532ccf73b0c547953390 100644 (file)
@@ -816,13 +816,43 @@ void NegativeBufferApiTests::init (void)
                        glCheckFramebufferStatus(GL_FRAMEBUFFER);
                        expectError                             (GL_NO_ERROR);
 
-                       m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi, where i is less than GL_MAX_COLOR_ATTACHMENTS.");
-                       glReadBuffer                    (-1);
+                       m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi.");
+                       glReadBuffer                    (GL_NONE);
+                       expectError                             (GL_NO_ERROR);
+                       glReadBuffer                    (1);
                        expectError                             (GL_INVALID_ENUM);
                        glReadBuffer                    (GL_FRAMEBUFFER);
                        expectError                             (GL_INVALID_ENUM);
-                       glReadBuffer                    (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
+                       glReadBuffer                    (GL_COLOR_ATTACHMENT0 - 1);
+                       expectError                             (GL_INVALID_ENUM);
+                       glReadBuffer                    (GL_FRONT);
+                       expectError                             (GL_INVALID_ENUM);
+
+                       // \ note Spec isn't actually clear here, but it is safe to assume that
+                       //                GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
+                       //                where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
+                       glReadBuffer                    (GL_DEPTH_ATTACHMENT);
                        expectError                             (GL_INVALID_ENUM);
+                       glReadBuffer                    (GL_STENCIL_ATTACHMENT);
+                       expectError                             (GL_INVALID_ENUM);
+                       glReadBuffer                    (GL_STENCIL_ATTACHMENT+1);
+                       expectError                             (GL_INVALID_ENUM);
+                       glReadBuffer                    (0xffffffffu);
+                       expectError                             (GL_INVALID_ENUM);
+                       m_log << TestLog::EndSection;
+
+                       m_log << TestLog::Section("", "GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
+                       glReadBuffer                    (GL_BACK);
+                       expectError                             (GL_INVALID_OPERATION);
+                       glReadBuffer                    (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
+                       expectError                             (GL_INVALID_OPERATION);
+
+                       if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
+                       {
+                               glReadBuffer                    (GL_DEPTH_ATTACHMENT - 1);
+                               expectError                             (GL_INVALID_OPERATION);
+                       }
+
                        m_log << TestLog::EndSection;
 
                        m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK.");
index 3b4b4c80214a4ec114d719ca2edd20d9214bfdf9..3c9e27b8866eb64cd23de221280339e7b89867d7 100644 (file)
@@ -812,9 +812,9 @@ void map_buffer_range (NegativeTestContext& ctx)
 
 void read_buffer (NegativeTestContext& ctx)
 {
-       deUint32                                fbo = 0x1234;
-       deUint32                                texture = 0x1234;
-       int                                             maxColorAttachments = 0x1234;
+       deUint32        fbo                                     = 0x1234;
+       deUint32        texture                         = 0x1234;
+       int                     maxColorAttachments     = 0x1234;
 
        ctx.glGetIntegerv                       (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
        ctx.glGenTextures                       (1, &texture);
@@ -826,15 +826,45 @@ void read_buffer (NegativeTestContext& ctx)
        ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
        ctx.expectError                         (GL_NO_ERROR);
 
-       ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi, where i is less than GL_MAX_COLOR_ATTACHMENTS.");
-       ctx.glReadBuffer                        (-1);
+       ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi.");
+       ctx.glReadBuffer                        (GL_NONE);
+       ctx.expectError                         (GL_NO_ERROR);
+       ctx.glReadBuffer                        (1);
        ctx.expectError                         (GL_INVALID_ENUM);
        ctx.glReadBuffer                        (GL_FRAMEBUFFER);
        ctx.expectError                         (GL_INVALID_ENUM);
-       ctx.glReadBuffer                        (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
+       ctx.glReadBuffer                        (GL_COLOR_ATTACHMENT0 - 1);
+       ctx.expectError                         (GL_INVALID_ENUM);
+       ctx.glReadBuffer                        (GL_FRONT);
+       ctx.expectError                         (GL_INVALID_ENUM);
+
+       // \ note Spec isn't actually clear here, but it is safe to assume that
+       //                GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
+       //                where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
+       ctx.glReadBuffer                        (GL_DEPTH_ATTACHMENT);
+       ctx.expectError                         (GL_INVALID_ENUM);
+       ctx.glReadBuffer                        (GL_STENCIL_ATTACHMENT);
+       ctx.expectError                         (GL_INVALID_ENUM);
+       ctx.glReadBuffer                        (GL_STENCIL_ATTACHMENT+1);
+       ctx.expectError                         (GL_INVALID_ENUM);
+       ctx.glReadBuffer                        (0xffffffffu);
        ctx.expectError                         (GL_INVALID_ENUM);
        ctx.endSection();
 
+       ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
+       ctx.glReadBuffer                        (GL_BACK);
+       ctx.expectError                         (GL_INVALID_OPERATION);
+       ctx.glReadBuffer                        (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
+       ctx.expectError                         (GL_INVALID_OPERATION);
+
+       if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
+       {
+               ctx.glReadBuffer                        (GL_DEPTH_ATTACHMENT - 1);
+               ctx.expectError                         (GL_INVALID_OPERATION);
+       }
+
+       ctx.endSection();
+
        ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK.");
        ctx.glBindFramebuffer           (GL_FRAMEBUFFER, 0);
        ctx.glReadBuffer                        (GL_COLOR_ATTACHMENT0);