Efl_Input_Pointer *ev = e->info;
int zoom, _zoom, delta, val;
- zoom = efl_ui_zoom_get(zoomable);
+ zoom = efl_ui_zoom_level_get(zoomable);
delta = efl_input_pointer_wheel_delta_get(ev);
if ((delta > 0) && (zoom == 1)) return;
}
efl_ui_zoom_mode_set(zoomable, EFL_UI_ZOOM_MODE_MANUAL);
- if (zoom >= 1) efl_ui_zoom_set(zoomable, zoom);
+ if (zoom >= 1) efl_ui_zoom_level_set(zoomable, zoom);
}
void
paused: bool; [[The pause state.]]
}
}
- @property zoom {
+ @property zoom_level {
set {
[[Set the zoom level of the photo
This sets the zoom mode to manual or one of several automatic
levels. Manual (EFL_UI_ZOOM_MODE_MANUAL) means that zoom
- is set manually by @.zoom.set and will stay at that level until
+ is set manually by @.zoom_level.set and will stay at that level until
changed by code or until zoom mode is changed. This is the
default mode. The Automatic modes will allow the zoomable object
to automatically adjust zoom mode based on properties.
}
EOLIAN static void
-_efl_ui_image_zoomable_efl_ui_zoom_zoom_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd, double zoom)
+_efl_ui_image_zoomable_efl_ui_zoom_zoom_level_set(Eo *obj, Efl_Ui_Image_Zoomable_Data *sd, double zoom)
{
double z;
Eina_List *l;
}
EOLIAN static double
-_efl_ui_image_zoomable_efl_ui_zoom_zoom_get(Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
+_efl_ui_image_zoomable_efl_ui_zoom_zoom_level_get(Eo *obj EINA_UNUSED, Efl_Ui_Image_Zoomable_Data *sd)
{
return sd->zoom;
}
EAPI void
elm_photocam_zoom_set(Evas_Object *obj, double zoom)
{
- efl_ui_zoom_set(obj, zoom);
+ efl_ui_zoom_level_set(obj, zoom);
}
EAPI double
elm_photocam_zoom_get(const Evas_Object *obj)
{
- return efl_ui_zoom_get(obj);
+ return efl_ui_zoom_level_get(obj);
}
EAPI void
Efl.Player.playable { get; }
Efl.Player.play { get; set; }
Efl.Ui.Zoom.zoom_animation { set; get; }
- Efl.Ui.Zoom.zoom { set; get; }
+ Efl.Ui.Zoom.zoom_level { set; get; }
Efl.Ui.Zoom.zoom_mode { set; get; }
Efl.Canvas.Group.group_member_add;
Efl.Ui.Widget.theme_apply;