int inobject = map()->inobject_properties();
int limit;
- if (store_mode == CERTAINLY_NOT_STORE_FROM_KEYED ||
- map()->used_for_prototype()) {
+ if (store_mode == CERTAINLY_NOT_STORE_FROM_KEYED) {
limit = Max(inobject, kMaxFastProperties);
} else {
limit = Max(inobject, kFastPropertiesSoftLimit);
}
-void Map::set_used_for_prototype(bool value) {
- if (value) {
- set_bit_field3(bit_field3() | (1 << kUsedForPrototype));
- } else {
- set_bit_field3(bit_field3() & ~(1 << kUsedForPrototype));
- }
-}
-
-
-bool Map::used_for_prototype() {
- return ((1 << kUsedForPrototype) & bit_field3()) != 0;
-}
-
-
JSFunction* Map::unchecked_constructor() {
return reinterpret_cast<JSFunction*>(READ_FIELD(this, kConstructorOffset));
}
// Make sure prototypes are fast objects and their maps have the bit set
// so they remain fast.
Map* proto_map = map();
- if (!proto_map->used_for_prototype()) {
- if (!HasFastProperties()) {
- MaybeObject* new_proto = TransformToFastProperties(0);
- if (new_proto->IsFailure()) return new_proto;
- ASSERT(new_proto == this);
- proto_map = map();
- if (!proto_map->is_shared()) {
- proto_map->set_used_for_prototype(true);
- }
- } else {
- Heap* heap = GetHeap();
- // We use the hole value as a singleton key in the prototype transition
- // map so that we don't multiply the number of maps unnecessarily.
- Map* new_map =
- proto_map->GetPrototypeTransition(heap->the_hole_value());
- if (new_map == NULL) {
- MaybeObject* maybe_new_map =
- proto_map->CopyDropTransitions(DescriptorArray::MAY_BE_SHARED);
- if (!maybe_new_map->To<Map>(&new_map)) return maybe_new_map;
- new_map->set_used_for_prototype(true);
- MaybeObject* ok =
- proto_map->PutPrototypeTransition(heap->the_hole_value(),
- new_map);
- if (ok->IsFailure()) return ok;
- }
- ASSERT(!proto_map->is_shared() && !new_map->is_shared());
- set_map(new_map);
- }
+ if (!HasFastProperties()) {
+ MaybeObject* new_proto = TransformToFastProperties(0);
+ if (new_proto->IsFailure()) return new_proto;
+ ASSERT(new_proto == this);
+ proto_map = map();
}
return this;
}
ASSERT(value->IsJSReceiver());
Heap* heap = GetHeap();
- // First some logic for the map of the prototype to make sure the
- // used_for_prototype flag is set.
+ // First some logic for the map of the prototype to make sure it is in fast
+ // mode.
if (value->IsJSObject()) {
MaybeObject* ok = JSObject::cast(value)->OptimizeAsPrototype();
if (ok->IsFailure()) return ok;
inline void set_is_shared(bool value);
inline bool is_shared();
- // Tells whether the map is used for an object that is a prototype for another
- // object or is the prototype on a function. Such maps are made faster by
- // tweaking the heuristics that distinguish between regular object-oriented
- // objects and the objects that are being used as hash maps. This flag is
- // for optimization, not correctness.
- inline void set_used_for_prototype(bool value);
- inline bool used_for_prototype();
-
// Tells whether the instance needs security checks when accessing its
// properties.
inline void set_is_access_check_needed(bool access_check_needed);
// the original map. That way we can transition to the same map if the same
// prototype is set, rather than creating a new map every time. The
// transitions are in the form of a map where the keys are prototype objects
- // and the values are the maps the are transitioned to. The special key
- // the_hole denotes the map we should transition to when the
- // used_for_prototype flag is set.
+ // and the values are the maps the are transitioned to.
static const int kMaxCachedPrototypeTransitions = 256;
Map* GetPrototypeTransition(Object* prototype);
// Bit positions for bit field 3
static const int kIsShared = 0;
static const int kFunctionWithPrototype = 1;
- static const int kUsedForPrototype = 2;
typedef FixedBodyDescriptor<kPointerFieldsBeginOffset,
kPointerFieldsEndOffset,
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("base"))));
- // Verify that only dead prototype transitions are cleared. There is an
- // extra, 11th, prototype transition on the Object map, which is the
- // transition to a map with the used_for_prototype flag set (the key is
- // the_hole).
- CHECK_EQ(11, baseObject->map()->NumberOfProtoTransitions());
+ // Verify that only dead prototype transitions are cleared.
+ CHECK_EQ(10, baseObject->map()->NumberOfProtoTransitions());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
- const int transitions = 11 - 3;
+ const int transitions = 10 - 3;
CHECK_EQ(transitions, baseObject->map()->NumberOfProtoTransitions());
// Verify that prototype transitions array was compacted.
// Still fast
assertTrue(%HasFastProperties(proto));
AddProps(proto);
- // Setting the bit means it is still fast with all these properties.
- assertTrue(%HasFastProperties(proto));
+ // After we add all those properties it went slow mode again :-(
+ assertFalse(%HasFastProperties(proto));
}
if (same_map_as && !add_first) {
assertTrue(%HaveSameMap(same_map_as, proto));